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I like the old SW but I confess I have missed the two latest new movies :/.

EDIT: Once I decided to put the IDs into the database it took about 10 minutes to do it, and that is time that is definately expandable. It's all about the fight against the feeling of "I will do it later"...
 
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EDIT1: Don't care about the Spain issue that follows any more, I fixed it myself. It appeared that instead of the ID of the missing province you had reused another problem, something which at the same time caused a minor loading warning message in Victoria.

As a first addition before I start to convert new countries, I'd like to show the new US (which is okay considering the fact that no trading posts are yet converted). I also have a screenshot of Spain where on province is missing (not Gibraltar - it belongs to the UK, but Tortosa).

First the new US:
new_us.jpg


And the hollow Spain:
new_spain.jpg


EDIT2: Here I present you with a bugged France and a overall F.U.B.A.R North America. France can be fixed (there are two missing provinces). NA might be understandable due to missing trading posts. I will investigate if it's a good idea to convert trading posts to regular Victoria provinces - it might be very exploitable though...

Hollow France:
new_france.jpg


Incredibly ugly NA:
fubar.jpg


EDIT3: It does look like France's capital and the Eiffel tower does not lie in Paris... Remember the "first Victoria province gets to be capital" rule.
 
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Don't add Tortosa, I already did as I pointed out in the edit. The most important issue is France though.

OK, I shall try Germany, but that will be a lot of work considering all the small states that will have to be converted. At least it won't get finished today.
 
I will put out a newer version of Provinces.txt soon though, but it doesn't affect Poland and the like. However, I am concerned that G-Klav is already working on those areas. He will have to report in (again!) to replan our combined activities.

As for the general status of the project: I have written base code (.EUG loader and similar stuff) in C++. It is dicussed that you (read you and MSVN or someone else), will have to convert it to Java to make a user friendly version. My converter is really just a DOS style window where you input an input save game and an output scenario. It is able to make basic conversions anywhere where IDs have been converted and that the required country tags have been converted (else those countries are simply left out of the conversion).
 
Yes! We need a tag converter :). Below I have written a country conversion guide.

"How to become a tag converter:"
Step 1: Download Eu2Vic.zip. Extract the contents into a directory of your choice.

Step 2: Open Countries.txt where you can see the tag_conversion_table and what EU2 tags already have been converted. Decide what country you would like to add there.

Step 3: Make sure the country's capital province (as would be converted from EU2 to Victoria) will lie inside already converted provinces. This can cause nasty bugs otherwise.

Step 4: Find out what is the corresponding Victoria tag for the EU2 tag you are converting. Once this has been found, go into your Victoria\scenarios\GC folder and upon the country.inc file where "country" is replaced by the country name. Let this file remain open for later.

Step 5: Add the conversion into the tag_conversion_table such as EU2_TAG = VIC_TAG. After this is done, add an entry at the bottom where country specific data shall be held (see the tags already done for how to do it). Then, copy the required data from your country.inc into this entry. Usually this include the tag = VIC_TAG and ai = "AI.ai" information, as well as ruling party, government type and slavery information.

Note: Do not care about the "default_country" in the Countries.txt. The data in it gets converted to all countries, but some of its contents might be temporary as I intend to convert some of it later. This includes religion for example; right now there is a totally illogical state of that all nations become protestant. This won't be the case however when religion will be converted from state religion in EU2.
 
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I am in a bit of a hurry here, so I will rush with some answers:

Kokomo, check the 1773 scenario in EU2 and see what provinces France own. Else there is a problem if it doesn't own Savoie.

Ironfoundersson, that is a great problem yes. Even if we choose to exclude unlikely tags we may run into white holes in the map (black holes ;)). Perhaps we should especially for example the new German minors convert multiple EU2 tags to one Victoria tag, and then hope there will only be one country. This is applicable in certain situations such as Magdeburg/Altmark where Altmark is a new tag that I've only seen appear in the Magdeburg province if Mageburg itself is destroyed.

Anyhow, just focus on converting the more important countries for now; this is why I wanted to leave the German minors to the last. And yes, your conversion of Portugal seems good to me. You could copy all your converted tags (and the entries in tag_conversion_table) here and I'll paste them into my copy of Countries.txt which will hopefully be the most recent one.
 
Heh, we're not even sure if we need to use the state names anymore. It appears they are hard coded into Victoria anyhow.

Thanks, since the option to delete was at the top I missed it since I tend to rationalize stuff, why would deleting be a popular choice and not be at the bottom? :rofl:

kokomo: We can probably convert them to "claims", but I'm not sure about the mechanics behind it as I've never played a colonizer in Victoria. :confused: Could you tell me a bit more what the claims should be composed of? I got this remote idea that I'd somehow would have to decide whether the province would be a church, a coaling station etc. Or can you build all those buildings?
 
Ouch, I did not get all of those, but these appear each time a new country is added. Good that you report them, I'll check them out later.

Because of my ISP's quite limited space I continue to delete old pictures; don't wonder when the old ones don't show up. Anyway, here is the new Europe:

europe.jpg


It looks quite good, but there are a couple of double Victoria IDs that I have to fix. I'll post the updated IDs that belong to kokomo here so he won't have any trouble if he wants to make a new version.

An initial ID observation (more will follow): Strelitzen (a province which is beneath Swedish Germany but above Prussia and to the right of British Germany), is completely surrounded by countries even though it itself is left blank. This leads to a suspicion that it hasn't been added. kokomo, could you point out what EU2 ID I should add this to?
 
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All double IDs fixed. The ones that occured twice in the same EU2 tag were misspellings; be careful because it's so easy to make 512 to 512 and similar! I've uploaded a new version now, please use the province IDs there in the Provinces.txt instead even if you plan to modify old ones because else the corrected ones will be ignored. I've also added Iron's new country conversions.

Eu2Vic.zip

By the way, for fun I converted the multiplayer game I'm currently a part in. Central America was unfortunely very much off from the EU2 save. I think I'll edit it myself when I get time though since that save is a good comparison due to the many countries colonizing in the vicinity.
 
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You may do China, we have noone else working on far-East Asia other than you I think. Feel free to finish that contitent if you have time, else we can probably delegate some work to kokomo.

As for Siberia I think we will just convert the key provinces and let them reference to the Victoria provinces, and then simply ignore less important EU2 provinces. I suggest this is not done by the program, but rather by the ID converters (eg. don't add EU2 Siberia province X because it wouldn't map to any Victoria province). Indeed we should not be too worried about the results of such a system either since the most common owner of those provinces is Russia.

I have also been thinking about killing off inconvertible countries and adding them to their mother countries, although I did not come as far as defining "mother country" as you. That could definately be an idea yes instead of leaving empty white spaces on the map in Europe. It'll require some kind of additional data setup though to determinate what country tags should be swallowed up by default mother countries. The only problem I can think of when that country has become a major in the game, which makes it much less feasable to simply remove it (especially if it's a human player's country). But perhaps then the human player could simply play as the nation which got to swallow his EU2 country?

However I arrange the order a bit (country X is the country that cannot be converted and must be swallowed):
1) X is a vassal of Y, then X's territory must go to Y.
2) X is not a vassal, therefore its territory should go to the default mother country.
3) There is not default mother country and X is not a vassal, then X's territory goes to the alliance leader or another alliance member if it is the leader.
4) None of the previous conditions are true, only then the country gets to be empty colonizable provinces...
 
Ironfoundersson: I'm converting some Italian minors. I'll upload them when I'm finished so you don't accidentally double them. Also, start to include pop_growth_mod like pop_growth_mod = 1.0033 for all the German countries. I added it to those that you had already done, and I believe it's important to get the right final population somehow...

EDIT: Does anyone know about a place where I 1) can find all Victoria relgions?, 2) find all Victoria country tags?
 
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So, here is the new .ZIP. Main changes include the province fixes and the Italian minors (+3 new German minors that look FUBAR and that will have to be fixed later):

Eu2Vic.zip

Here is a view of 1773 Italy where I converted Naples into Two Sicilies and Genoa into Sardinia-Piedmonte:
italy.jpg
 
Ughh there seems to be a work conflict here like I anticipated, I believe both of you are working on Germany and now Austria. You have to communicate better. :rolleyes: Anyhow, I'll definately add the low countries since they have not been added, and I will consider G-Klav's German IDs because some of kokomo's look funny (Saxony looks 100% strange although once again converting provinces is not easy).

As for Zeeland, make it true to EU2. I think since that a player can play for so long before converting he won't worry too much about historical borders by the end of his EU2 campaign and the conversion.
 
I agree it's a bit of a pain in the _ss to have everything stuffed into one thread (IDs gets separated etc.). So then, I'll apply for a sub forum and we can hopefully separate ID discussions etc...
 
Well, in my Italy conversion the Victoria province "Siena" lies outside the EU2 province Siena (rather in Tuscany in fact). What I say is that while it is good if historical accuracy is achieved, I think the link between land areas is even more important. The more we can make a player's Victoria country remind him of his EU2 one the better.

I sent a PM about the sub forum to Dark Knight, if he doesn't respond (why wouldn't he?) within a week I'll PM another forum moderator.
 
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Unfortunely I don't think the they can be changed without either A) screwing up other scenarios, or B) creating a new mod directory and place a copy of the country definition file/text file there. This would not make Eu2Vic compatible with either the Vanilla or other mods though, and as such it is not a good idea.

As for the Castille-Spain-Aragon->Spain thing it all depends on the programming I can do. I admit it would be practical, but then again there are other problems since for example Castille and Aragon are likely to co-exist if they by event did not unite into Spain. One idea that Lord Asharak had was to create "mother countries" for certain minor countries so that any French minors have survived for example automatically get converted into French territory. This spawns another problem however if France itself has been exterminated for some reason (although I guess an artifical France could be imbued and then act as a assembler for the minor countries). Asharak also proposed that any vassalage would supersede the mother country as the territory receiver; eg. if Lorraine is a vassal of Austria it gets merged with Austria upon conversion instead of France. I will return further with more information on this future, probably I'll create some table such as tag_conversion_table where mother countries can be specified for certain tags.

At least, remember that any user of the converter will be able to modify Countries.txt himself. This means that if he is not a casual converter (he might for example have been given the task of converting a massive MP game), he can easily correct any white holes in the map or strange tag selections. What we must accomplish however is to provide a solid base for those people who will rather just run the program want it to work.
 
Ughh I started up my computer to get some work done, but due to last minute parental insistance I have to go and buy some stuff before I can correct the IDs. :/ I shall never live in another family once I leave home; living with other people simply ruins my planning. :rofl:
 
Did anyone of you rework Germany? I'm in a rush again (dinner) so I can't check right now. Saxony, Baden, Würtemberg and other minors look horrible. Some of these are fixable, others are not. Saxony should be at least since it right now does not resemble EU2 territory in any way. Additionally I noticed some errors that you might have corrected or not. That is Chur 823 is double owned, and Ulm 804 + Plzen 761 don't appear to have any owners.

EDIT: I noticed you did rework Southern Germany. I'm off to eat.

I also noticed we will have to disable the Ottoman Empire until we get the Middle East converted. When I tried to convert the 1419 scenario it crashed because the capital of OE lay not in Thrace but in some other Middle East province whatever it is called.

Shortly after dinner I shall upload a new version with all new additions included as well as fixes to the aforementioned problems (I'll see whether Germany was reworked, if not I'll still fix the basic errors).
 
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