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montyP said:
The loans are now converted in the same way as EU2 money is ((loan * 50) / (1 + inflation)). I added it and put it up in the latest version... Pls try it out and tell me what you think... I have not included a coutrys own outstanding loans though...

mmm didn't know this, i'll try ;)
 
is there a way i can help this project, the problem is that i don't know how make computer programs or should i keep advertising it as i've been doing it? :rolleyes:
 
germax said:
mmm didn't know this, i'll try ;)

No, I just put it up a while ago. Got so inspired by your idea... :)

Yea, we love all the help we can get. Right now I think we should test the utility and try to figure out the best values, factory setup etc. and make sure there are no major bugs in it.

Then we must figure out a good way to convert the pops... There are a lot of good ideas out there, but more input is needed... An idea I have been thinking about is to give every EU2 territory a basic Vic culture and religion (translate the culture and religion it has in EU2 to a Vic one), that way we can avoid a lot of problems dealing with EU2 cultures beeing wider than Vic cultures (example: scandinavian = swedish, danish, norwegian). Then we check if culture/religion has changed and if it has we get a new main population as well as a minority.
 
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germax said:
is there a way i can help this project, the problem is that i don't know how make computer programs or should i keep advertising it as i've been doing it? :rolleyes:

You can help by testing the program, adding up new ideas and giving feedback...

As you have noticed, many ideas Montyp has included on the program were based on ideas dropped on the thread
 
montyP said:
Then we must figure out a good way to convert the pops... There are a lot of good ideas out there, but more input is needed... An idea I have been thinking about is to give every EU2 territory a basic Vic culture and religion (translate the culture and religion it has in EU2 to a Vic one), that way we can avoid a lot of problems dealing with EU2 cultures beeing wider than Vic cultures (example: scandinavian = swedish, danish, norwegian). Then we check if culture/religion has changed and if it has we get a new main population as well as a minority.

My opinion is this. We should follow one idea, for instance the one you have just mentioned, implement it and wait for feedback. That way, at least, we can have a working version which can be later on corrected or upgraded.

Going to your idea, I agree. Í think that giving to each territory a "basic" culture is reasonable and then the program could check if it concurs with the one imported from EU2 and correct if necessary, like you mention.
 
kokomo said:
My opinion is this. We should follow one idea, for instance the one you have just mentioned, implement it and wait for feedback. That way, at least, we can have a working version which can be later on corrected or upgraded.

Going to your idea, I agree. Í think that giving to each territory a "basic" culture is reasonable and then the program could check if it concurs with the one imported from EU2 and correct if necessary, like you mention.

I can start testing if the idea holds water... If it does I need some help putting a file together, are you up for that? Maybe Germax to?
 
montyP said:
If it does I need some help putting a file together, are you up for that? Maybe Germax to?

Sure, just tell me what do you need and I'll do so... so as to follow a pattern and avoid confusions...
 
I could try and make a culture conversion sheet. Of course, many Vicky cultures will be lost - the alternative would be to convert one EU2 culture to multiple Vicky culture, which I wouldn't like as it would arbitrarily differentiate cultures from each other.
 
Here's an incomplete list... unfortunately, many of the native American cultures don't exist in Vicky - should random unused Vicky cultures be taken for them, or should they be merged with existing native american cultures? Syrian is a similarly problematic one.

Some I couldn't figure out what they were supposed to represent... :(. (Teremembe, Tupinamba, Aka).
Code:
Abenaki -> 
Aborigin -> Aborigin
Afghan -> Tajihk
Aka -> 
Albanian -> Albanian
Aleutian -> Aleutian
Altai -> Siberian
Amazonian -> Amazonian
Andean -> Andean
Anglosaxon -> British
Arabian -> Arabic
Armenian -> Armenian
Ashanti -> Akan
Aztek -> Mexican
Baltic -> Estonian
Baluchi -> Baluchi
Bantu -> Herero
Basque -> Basque
Bengali -> Bengali
Berber -> Maures
Burmanese -> Burmanese
Cambodian -> Cambodian
Canary ->
Cantonese -> Nanfaren
Caribbean -> Creole
Cherokee -> Cherokee
Cree -> Cree
Creek ->
Czech -> Czech
Dakota -> Dakota
Delaware ->
Dravidian -> Dravidian
Dutch -> Dutch
Dyola -> Dyula
Ethiopian -> Oromo
Filippine -> Philippine
French -> French
Gaelic -> Irish
Georgian -> Georgian
German -> North_German
Greek -> Greek
Guajiro -> Guajiro
Gujarati -> Gujarati
Han -> Beifaren
Hawaiian -> Hawaiian
Hindi -> Hindi
Huron ->
Iberian -> Spanish
Indian ->
Indonesian -> Indoesian
Inuit -> Inuit
Iroquis ->
Italian -> North_Italian
Japanese -> Japanese
Javan -> Javan
Khazak -> Khazak
Khmer -> Khmer
Kongolese -> Luba
Korean -> Korean
Kurdish -> Kurdish
Laotian -> Laotian
Lithuanian -> Lithuanian
Madagasque -> Malagasy
Magyar -> Hungarian
Malay -> Malay
Mali -> Fulani
Maltese -> Maltese
Manchu -> Manchu
Marathi -> Marathi
Mataco -> 
Mayan -> Mayan
Melanese -> Melanese
Mesoamerican -> Central American
Mississippian ->
Mongol -> Mongolian
Naskapi -> Navajo
Nubian -> Nubian
Patagonian -> Patagonian
Persian -> Persian
Polish -> Polish
Polynese -> Polynese
Romanian -> Romanian
Russian -> Russian
Ruthenian -> Ruthenian
Scandinavian -> Swedish
Senegambian -> Fulbe
Shawnee ->
Shona -> Shona
Sikh -> Panjabi
Slavonic -> Croat
Slovak -> Slovak
Somali -> Somali
Swahili -> Swahili
Swiss -> Swiss
Syrian -> 
Teremembe ->
Thai -> Thai
Tibetan -> Tibetan
Tuareg -> Tuareg
Tupinamba ->
Turkish -> Turkish
Ugric -> Finnish
Ukrainian -> Ukrainian
Uzbehk -> Uzbehk
Vietnamese -> Vietnamese
Yorumba -> Yoruba
Zapotek ->
 
about Canary culture, why not Spanish? they a little different from spanish people, but not that much, for syrian, why not arabian, in game they are putted like that, i'll try to reserch a little for the rest of the cultures.
For Indian, can't you put it to be like 2 cultures, for example, in a province where the population is 5000 indian, for Victoria it should be 2500 X and 2500 Y (X is unknown and Y the same, lol, i don't know indian cultures :D)
 
I don't think it's a good idea not to convert cultures 1:1, as it influences the number of available pops.
 
Is it possible to set the cultures to occur in certain provinces/states?

For example, a British pop in Canada should really be anglo_canadian.

Plus, Southern German and Italian provinces should have the southern germand and italian cultures respectively, rather than just having north italian/german.

I'm guessing this would probably require a bit of coding, but just a suggestion.
 
Montyp:

I have been testing the Sep/01 version and made some suggestions at the Geography thread regarding provinces IDs which should be revamped..
 
Lord Asharak said:
Here's an incomplete list... unfortunately, many of the native American cultures don't exist in Vicky - should random unused Vicky cultures be taken for them, or should they be merged with existing native american cultures? Syrian is a similarly problematic one.

Some I couldn't figure out what they were supposed to represent... :(. (Teremembe, Tupinamba, Aka).

Great job Lord Asharak!

I thought we could use the folowing format for the cultures definition:

Code:
# EU2 cultures coverted to Vic cultures

cultures = {

	scandinavian = {
		swedish
		danish
		norwegian
	}

	ugric = {
		finnish	
		estonian
	}

	baltic = {
		latvian
	}

	lithuanian = {
		lithuanian
	}

	german = {
		north_german
		south_german
	}

	dutch = {
		dutch
		flemish
	}

	swiss = {
		swiss
	}

	anglosaxon = {
		british
		anglo_canadian
	}

	gaelic = {
		irish
	}

	french = {
		french
		franco_canadian
	}

	italian = {
		north_italian
		south_italian
	}

	basque = {
		basque
	}

	iberian = {
		spanish 
		portuguese
		catalan
		mexican
		.
		.
		.
	}
}
 
Shadow Reaper said:
Is it possible to set the cultures to occur in certain provinces/states?

For example, a British pop in Canada should really be anglo_canadian.

Plus, Southern German and Italian provinces should have the southern germand and italian cultures respectively, rather than just having north italian/german.

I'm guessing this would probably require a bit of coding, but just a suggestion.

It is possible... but it can be a little hard to do. :eek:

My idea is that every EU2 prov get a Vic culture assigned to it. That way we get south_german etc. if culture hasn't changed. And we avoid a lot of problems... If the culture has changed we make a check to see what culture the owner country has, if the new culture is in the owner countrys culture the culture of that territory becomes that culture. An example to clear things up: if Mexico exists and own Tampico, and Tampico has iberian culture at the end of an EU2 game, the culture in Tampico will become mexican... Clear?
 
montyP said:
An example to clear things up: if Mexico exists and own Tampico, and Tampico has iberian culture at the end of an EU2 game, the culture in Tampico will become mexican... Clear?

YES. That's an excellent idea to start with. Go ahead montyp!!! It's historical, and on base of a pattern we could then see variations, but at least we have something...