Hmmm. Since in
my game, China still has a population less than 10m, I guess we're going to have difficulties getting the populations right. Germax, what EU2 scenario are you using?
I also found the following error on conversion: '"Factory set in other country" blah blah Persia 1428.' It would appear an OE manufactory is causing a factory to be built in Persia. Ignore twice, and the game plays OK. But might be worth looking at.
EDIT: And... too many countries are civilised.
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Now that we all seem to have agreed upon making latin tech countries civilised regardless of tech level, can we please modify "-If a country has not reached at least land and navy 35 (TBD), and trade and infra 5 (TDB) - it will be considered an uncivilized nation (i.e primitive = yes)." so that at least 49 is needed for naval (triple decker ships, supposed to be discovered in 1790 in EU2) and 51 (levee en masse, 1792) for civilised status? I'd bump up trade and infra to 7 as well.
My problem is this: as it stands, almost every nation that starts the 1795 EU2 scenario ends up being civilised in Victoria.
In addition, we need to do something about population levels. Might I suggest that the EU2 savegame result and the Victoria default levels be added and the result divided by two? Because otherwise I cannot see how we will be able to satisfy both players that start with, say, the 1419/1492 scenario, and those that start, say, with the 1773/1795.
An option is to allow the converter to boost population growth levels across the board. Possibly by adding another event triggered by Medicine?
And, finally, I'd suggest converting EU2 fortress level 5s to Vic level 1s and EU2 6s to Vic 2s. Were we to convert EU2 level 4s to Vic 1s, if you play a late scenario, Vic Europe in particular is going to be crammed full of fortifications. If we are unable to take care of the population problem that means a very static game to begin with.