Emre Yigit said:EDIT: And... too many countries are civilised.Now that we all seem to have agreed upon making latin tech countries civilised regardless of tech level, can we please modify "-If a country has not reached at least land and navy 35 (TBD), and trade and infra 5 (TDB) - it will be considered an uncivilized nation (i.e primitive = yes)." so that at least 49 is needed for naval (triple decker ships, supposed to be discovered in 1790 in EU2) and 51 (levee en masse, 1792) for civilised status? I'd bump up trade and infra to 7 as well.
Rather than just having the blanket rule that Latin tech group states are always civilised, I would suggest giving them a lower threshold to be civilised. Same for Orthodox, but less of a difference. I want to see uncivilised countries in Europe now and then.
Obviously what the different thresholds are depends on the normal situation at the end of EU2.
In addition, we need to do something about population levels. Might I suggest that the EU2 savegame result and the Victoria default levels be added and the result divided by two? Because otherwise I cannot see how we will be able to satisfy both players that start with, say, the 1419/1492 scenario, and those that start, say, with the 1773/1795.
The start date is recorded in the save, isn't it (at least indirectly; the name of the scenario is saved)? So you could have different multipliers for different start-dates. Otherwise, I would say this is a problem with EU2's population growth rates.
And, finally, I'd suggest converting EU2 fortress level 5s to Vic level 1s and EU2 6s to Vic 2s. Were we to convert EU2 level 4s to Vic 1s, if you play a late scenario, Vic Europe in particular is going to be crammed full of fortifications. If we are unable to take care of the population problem that means a very static game to begin with.
Yeah- but also note that the fortresses should only be in ONE province each. Not every single one.