M
montyP
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Golden_Deliciou said:A hands-off? Do you want more samples?
That would be great! Do you have many? I've lost most of my old ones when formating my harddrive...
Golden_Deliciou said:A hands-off? Do you want more samples?
kokomo said:The only thing is that on the country selection screen, there are many flags appearing, we should limit it to 8 (there were 10 I think)
montyP said:I'll have a look at that. The thing with is that it has 10 countries to select from in the EU2 save game file...
montyP said:Ok testers,
Another version is out! I've added some stuff to the converter and done some changes to the POP conversion. It's all in the readme.![]()
montyP said:That would be great! Do you have many? I've lost most of my old ones when formating my harddrive...
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kokomo said:It would be great, Golden_deli, if they could be uploaded someplace so as to test many varieties...
The current formula is (treasury * 50) / (1 + inflation)
I'd suggest (treasury * 10) / (1 + inflation)
what do you think?
Golden_Deliciou said:This new formula will work- it would have left you with 50k. Should be OK- but you could afford to reduce it further.
kokomo said:Yeah.... what about something like this???
(treasury * 2.5) / (1 + inflation)
Lethke said:This probably has been suggested (and killed off) already. As far as i know CoT's aren't converted to anything in the current version, i have tested the converter with a 1815 MP game in which i played Portugal. The problem i faced was that none of my overseas provinces brought in any goods, due to the lack of convoys.
Would it be possible to convert CoT's to clipper convoys? Maybe at a 1 CoT is 10 clipper convoys ratio?
germax said:There is no relation between COT's and Ships, but i would support merchants in centers of trade beeing converted in convoys![]()
germax said:I like the (treasury * 10) / (1 + inflation) formula more, think about small countries too, its hard for them to get a lot of money, or if you get too much money, why not (treasury * 5) / (1 + inflation) then?
kokomo said:I don't need to ask you once again where it is this time!!! Be aware of it!!! haha*personal joke btwn montyp and I*
kokomo said:One thing I forgot to mention... Last night while converting Austria, as mentioned before, I've noticed that I started my converted game in Victoria with around 250 K in money.... that's an awful amount since it enabled lots of social reforms and such from the very beginning (which are more expensive later on)
IMHO, at start-up no player should get over 10 - 15 K, otherwise it erodes the fun of the start up which is when you decide whether to start colonizing, industrializing, expanding and invest thus your money wisely.
If I start with lots of cash I could buy territories, colonize at a quick pace and many things as such...
So, we should make it harder for the player at the start up of the Vicky game...
The current formula is (treasury * 50) / (1 + inflation)
I'd suggest (treasury * 10) / (1 + inflation)
what do you think?
kokomo said:Yeah.... what about something like this???
(treasury * 2.5) / (1 + inflation)
montyP said:And tweak the loans down to (loans * 2) / (1 + inflation).