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Ringelnatz said:
Just posting my experience of your really cool tool.

Played a EU game as Austria (Vs Beta Sep 5th) and achieved infra and trade level 8, military and navy about 35, I am in the leading ranks.

Converted with the version before the pop converter.

Huge France, Austria, big Britain, Sweden (attracting most of craftsmen and clerks immigrants), Poland
Big, but uncivilized Spain, which was losing american provinces due to rebellions massively.
Huge but uncivilized Osman, Mughalistan, China(of course)
Big and uncivilized Russia
Tiny US and Prussia( no, this wasnt my work ;) )

All in all very interesting and quite challenging due to the lack of machine parts (cant buy from England of course) and convoys.

Notable perhaps is the liberal revolution event for Austria; it triggered but was over two weeks later, bit strange.

Thx for the great work and i ll try out the new one as soon as possible.

Bye

It's good that you liked the tool.
You should download the lastest version so things like the uncivilized spain won't happen ;)
 
Sute]{h said:
Btw. Kokomo if Bolivia should have South Andean culture... well then they don't have it. They have Spanish instead.

Don't know... could it be an error perhaps? We'll have to check it out. Thnx for the feedback, we're slowly improving the game :)

Regarding the other post, nevermind. ;)

Wilhelm VI said:
Can the scenario of Napoleon's Ambition be played with Eu2Vic

Yes, you can. As a matter of fact it was our lead beta-game conversion until recently, where we switched to another which encompassed the whole world colonized (better to track map conversions and such)
 
Wilhelm VI said:
And does the scenario work good with Eu2Vic ?

Fairly for testing conversion features we've discovered, but great if you want to emulate an EU2 game in Victoria! :)
 
SecondReich said:
Are the population numbers on conversion a wee bit low? On conversion from a game where I played the chagatai Khanate and conquered 3/5 of China, I only had 12,000,000 people in my country...

It all depends on city size. If your cities are low in population you wont get that many POPs. And generally what we've seen while testing the converter is that China is low in population.

How the POP converter works is in the readme.

:)
 
my first impression: beyond impressive

if only the ck to eu2 converter could ever come close to this, it would be brilliant.

now, i played a grand campaign with austria, own europe except castille and portugal, have some colonies and a pop of over 500 million. i converted somewhere after 1760.-ies after like 350 years of play.

pop conversion is great, there might be some minor details, but i can fix that myself, since it's editable (ie. default pop for bosnia should be croat, not serb, since there never was something like a catholic serb, or how some provinces convert, i can edit that myself. a bit of tweaking in the balkans, plus... something is not all that right with syria and in siberia... those borders end up strange...)

the only thing i did notice that might need tweaking is the number of clerk pops. in all my national provinces there are much more clerk pops compared to craftsman pops, so clerks end up unemployed...
 
Brownbeard said:
my first impression: beyond impressive

if only the ck to eu2 converter could ever come close to this, it would be brilliant.

Thank's man, we aim to please. :D

Brownbeard said:
now, i played a grand campaign with austria, own europe except castille and portugal, have some colonies and a pop of over 500 million. i converted somewhere after 1760.-ies after like 350 years of play.

pop conversion is great, there might be some minor details, but i can fix that myself, since it's editable (ie. default pop for bosnia should be croat, not serb, since there never was something like a catholic serb, or how some provinces convert, i can edit that myself. a bit of tweaking in the balkans, plus... something is not all that right with syria and in siberia... those borders end up strange...)

I changed culture for Bosnia to croat. If you have any other changes I would be grateful. It was a pretty teadious task converting all the cultures, and some of them might need tweaking as both I and EU2 are full of faults. :)

Siberia is hard to get perfect, as there are to few Vic provs for envery EU2 prov. If you have any suggestions for Siberia and Syria it would be great.

Brownbeard said:
the only thing i did notice that might need tweaking is the number of clerk pops. in all my national provinces there are much more clerk pops compared to craftsman pops, so clerks end up unemployed...

The converter should make two craftsmen for every clerk. Hmm, strange. Maybe you can mail me the converted file, and I can have a look at it. monty@ebox.tninet.se
 
montyP said:
I changed culture for Bosnia to croat. If you have any other changes I would be grateful. It was a pretty teadious task converting all the cultures, and some of them might need tweaking as both I and EU2 are full of faults. :)

i'll rework some of the local provinces and send the changes to you

montyP said:
Siberia is hard to get perfect, as there are to few Vic provs for envery EU2 prov. If you have any suggestions for Siberia and Syria it would be great.

i havent taken any province from sibir, or khazak or uzbek. i did take emba from what was once nogai and colonized the provinces between. sibir turned into a two province enclave within my territory. i'll try to get all the details, as for syria i'll see what provs it needs not to turn into an enclave. something is not right there. probably the east border with iraq.



montyP said:
The converter should make two craftsmen for every clerk. Hmm, strange. Maybe you can mail me the converted file, and I can have a look at it. monty@ebox.tninet.se

sorry, my mistake. there is a good balance of craftsmen and clerks. the game didn't automatically employ the clerks, so there were unemployed clerks and free factory jobs. since i played austria and conquered europe, clerks from all sides from europe swarmed to austria while craftsmen did not follow (because of my tarrifs and taxes ratios). so there were dozens of free clerks. all southgerman( from germany, prussia...) so i didn't find it suspicious at first. too few national provs compared to nation size.

now about pop. i mentioned i had 500 mil population.

but... this is a problem with eu2 GC setup. europe ended up with 550 million people in 1760. which is what it has today. on the other hand, japan has 90 million and china has 100 million.

over half of worlds population ends up in europe because of eu2 GC setup. so, it's not the converter, it's the scenario, but if you wanna make some tweaks, you might consider special modifiers for multiplying pops in specific regions.
 
Brownbeard said:
over half of worlds population ends up in europe because of eu2 GC setup. so, it's not the converter, it's the scenario, but if you wanna make some tweaks, you might consider special modifiers for multiplying pops in specific regions.

I'll note that the existing system will lead to more population in areas which have the most Victoria provinces for each EU2 province.
 
Brownbeard said:
i'll rework some of the local provinces and send the changes to you.

That would be great!

Brownbeard said:
i havent taken any province from sibir, or khazak or uzbek. i did take emba from what was once nogai and colonized the provinces between. sibir turned into a two province enclave within my territory. i'll try to get all the details, as for syria i'll see what provs it needs not to turn into an enclave. something is not right there. probably the east border with iraq.

I will have a look at it too, that is when I come around to it... :)

Brownbeard said:
now about pop. i mentioned i had 500 mil population.

but... this is a problem with eu2 GC setup. europe ended up with 550 million people in 1760. which is what it has today. on the other hand, japan has 90 million and china has 100 million.

over half of worlds population ends up in europe because of eu2 GC setup. so, it's not the converter, it's the scenario, but if you wanna make some tweaks, you might consider special modifiers for multiplying pops in specific regions.

I have prepared for something like this. In the "Cultures.txt" file there is a tag for the provinces called "extra". If it is used that province get's it's basic population (not city population) multiplied by the number "extra" is assigned. That means if a non main territory it get's 2000 * [extra], and POPs are in the culture/religion in the province tag. If a main territory, 4000 * [extra].

We can play around with it and see what feels best!
 
Golden_Deliciou said:
I'll note that the existing system will lead to more population in areas which have the most Victoria provinces for each EU2 province.

That's how it works! All Vic provinces within the EU2 province gets the POP of the EU2 territory.
 
i made some changes to the provinces and mailed the file to you, here's what i did.

Syria and Caucasus
------------------
Urfah from Aleppo to Syria
Al Mawsil from Nuyssabin to Azerbaijan
Harput from Sivas to Nuyssabin
Tokat from Trabzon to Sivas
Erzurum from Trabzon to Kurdistan
Kapan and Naxcivan from Azerbaijan to Kurdistan

region is much more compact before syria did not border with nuyssabin and azerbaijan, now it does(which resulted in a persian enclave in my conversion), also, the border is somewhat 'cleaner if you own armenia, kurdistan and nuyssabin since they cover the sattelite version of armenia (except the harbor in trabzon), also all provinces that should border with one another do so.

Siberia and Russia
------------------
Kurgan and Irgiz now convert into Orenburg
Ichim converts into Magnitaja
Orenburg now converts into Busuluk and Novousensk
Uralsk now converts into Katharinenstadt and Zarev
Volgograd now converts into Tsaritsyn
Guryev to Astrakhan
Alga now converts into Uralsk
Zarev removed from Astrakhan
Tobolsk to Chelyabinsk
Omsk to Omsk
Sarapul to Kazan
Ufa from Ufa to Samarra
Saratov and Syrzan from Saratov to Ufa
Tambov from Tambow to Saratov
Ust-Medveditskaya from Saratow to Bogutjar

found quite a few i really did not understand, probably bug. anyway, i think it gives a much nicer conversion now, feel free to give it a try.

Balkans
-------
Ljubljana and Postojna from Krain to Steiermark
Idrsko from Istria to Steiermark
Fiume, Ogulin, Karlovar from Istria to Krain
Zagreb from Croatia to Krain
Senj from Dalmatia to Krain
Bihac and Banjaluka from Croatia to Bosnia
Mitrovica from Banat to Croatia
Dubrovnik from Dalmatia to Ragusa
Shkoder from Ragusa to Albania
Nis from Kosovo to Serbia
Podgorica from Ragusa to Kosovo

much more historic and makes much morse sense. also, could you perhaps make the default culture for istria croat and default for steiermark slovene, since they always remain italian and german in the game, this would create a 30% croat or slovene minority in them and would be a real nice touch. it's bad enough slovenes don't exist in eu2... or ck...
 
Hello

Well, after a spell IRL, I'm back.

One additional comment on my game in the 1773 scenario (currently played to 1803): still too many civilised countries. Reduced all countries' trade and infra levels by 2 manually (to simulate what would happen if those conditions were tightened) and bumped up the number of uncivilised countries from 12 to 17!! China still civilised (though it ought not to be) - are the civilising conditions AND or OR? If OR, all need to be boosted.

Otherwise, the events are done. And work. Except for one error I have not been able to determine.... if someone could help me out I'd be most grateful, but my text editor does not have a line numbering system and the error is somewhere in line 2445 or something! I'll post the events and fuller details in the relevant thread in a few minutes.
 
Hi folks...

I was not going to log on the forum, but I couldn't wait till Monday... ;)

About provinces...

Siberia was the last batch to be converted because there were so many EU provinces but really few Victoria ones, so nobody was pretty sure how to convert them. I did my best, but of course it's far from perfect, and always perfectionable (as Brownbeard did). Thnx :)

Syria and the Caucasus was quite difficult also. The thing here was that many areas were done by different people so there could be overlappings and such. But again, open for changes!!!

I'll have to take a look at the latest version and find out how it works :)
 
Latest comments

OK, I downloaded the latest latest converter (the one available here on the board) and did my conversion:

1. The number of POPs is unbelievable!! :eek:o By 1838, I had 212 POPs in London :rofl: as unemployed craftsmen from all over the world emigrated to my already rather populous capital.

2. Populations are now on the high side, except for China, and we have already determined that that is a problem on the EU2 side. I repeat, unless we incorporate/mix the Vic population files with the EU2 save game results, we are always going to see a depopulated China.