Nimic said:I just converted a game, and China had 221 million population. Is that so small?
Additonally, poor Portugal had -999 in Industrial power.
That's because they're in debt.
Nimic said:Then poor Spain too, because in another converted game they started with -7997 (!), and a few other countries had -2k and around that area... That's got to be a bitch to start with.
Emre Yigit said:... - are the civilising conditions AND or OR? If OR, all need to be boosted.
Brownbeard said:i made some changes to the provinces and mailed the file to you, here's what i did.
Brownbeard said:much more historic and makes much morse sense. also, could you perhaps make the default culture for istria croat and default for steiermark slovene, since they always remain italian and german in the game, this would create a 30% croat or slovene minority in them and would be a real nice touch. it's bad enough slovenes don't exist in eu2... or ck...
Emre Yigit said:are the civilising conditions AND or OR? If OR, all need to be boosted.
Brownbeard said:istria might look weird, but i assure you it is historical. the eu2 province is rather weird.
this way, if venice survived napoleon, it would get exactly what it should if they own istria and dalmatia, or if hungary is only vassalised to austria, and ustria holds istria and dalmatia, again you end up with an exact historic divide.
that border had not changed for over a millenia. in eu2 scenarios krain represents the part of croatia that held the line around HRE against OE.
plus, if istria gets converted that way pops are highly unhistoric. in the entire eu2 prov, italians make less than 10% of population. this way trieste is emphasized as well and ends up a large populated city. and it was A-H main seaport
also, austria ends up with correct national provinces.
check the historic maps and you'll see that this way it is much better. istria should contain the outlying islands(since we have as many islands as finns lakes, but none are on the map)
venice, or austria never had land connection between istria and dalmatia.
i haven't figured out how cultures work exactly in the converter. i was thinking it worked like with the natives. ie. steiermark is catholic german, converter says slovene, steiermark becomes 70% south german, 30% slovene.
Nimic said:Oh, and the Swedish controlled parts of Norway had 100% Swedish culture
Nimic said:and Bodø, which was Austria controlled had 70/30 Russian/Finnish?
montyP said:Welcome back EY. The civilizing conditions are OR. I did it that way because some countires that are high on infra or trade, but low on army and navy still should have a chance to get civilized.
In the later scenarios the tech levels are a bit on the high side. I had 29 uncivilized countries in my latest GC, and that's pretty fair.
Etienne Martel said:Question...for the little .eug files which go with savegames, what do we need to do? Copy another one and rename it? Is one even necessary?
good point abot populations...Emre Yigit said:But <gets on high horse> the populations will be skewed whatever you do. So long as EU2 UK has a higher population than EU2 China, we'll get a massively underpopulated China relative to other countries. Ditto elsewhere. The problem is as I explained a number of posts back.... the late scenarios have the UK population as being some 2/3 higher than that of China whereas in real life, China would have been 15-20X higher than that of the UK!So if we were to take the numbers reported in my post 3 pages back (UK 22.4m, China 14.9m) and multiply the Chinese level by 15X3/2... we'd get a Chinese population of over 300m. Much more satisfactory.
But the problem is that these issues are not a) limited to China (Japan, SE Asia, India too) and b) cannot realistically be addressed by the converter.
Unless the converter pop identification and allocation system changes.
On the issue of choosing a different scenario and playing from there.... Well, a scenario starting in, say, 1492, will be skewed beyond recognition by 1582 and if by 1682 you're not well on the way to, and by 1782 have achieved world domination (not necessarily total conquest) you're either playing with a minor or with an exotic. What's the fun in prolonging the easeful play into the Victoria time frame? Therefore, as I see it, there isn't much point in starting before 1700. Guess that's what I'll have to do next.
Yakman said:good point abot populations...
about world conquest, all I'm going to say is that some people try to play more or less historically in EU2 and don't conquer everything in sight.