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Sute]{h said:
Well the official CK->EU2 converter does use tags that otherwise wouldn't be used in a standard vanilla grand campaign. I see no harm in the EU2Vic doing the same... As long as it doesn't use any other tags than the ones in the U## range.

It does? It uses other tags than the ones added in the 1.08 patch?

Using other tags, altering files, will mean that I need yet another copy* of Victoria on my computer as I wouldn't be able play MP with it.


*Currently I have three copies. One clean with only 1.03, one with 1.03b, plus some bugfix mods for MP and one for VIP.
 
Well no... but the 1.08 tags was added specifically because of the converter. And there should be no problem with using your clean 1.03b if we just stick to using the U## tags that isn't used in vanilla anyways...
 
Brownbeard said:
fully colonized eu2 brazil should convert into a victoria brazil

Nope... I don't think so. Why? Many inland areas of the Amazon were still virgin until late 1880's when the thirst for rubber made people venture into the jungle, prior to that it was still virgin for colonizing... I think that in the 16 year time span between 1820-1836, all those territories would still be empty for colonizing still.

The same goes for Patagonia, and most of inner Africa as well (remember Dr. Livingston's expeditions?)
 
I concur with Brownbeard...strongly. Fiume(Rijeka) and Senj were never part of Istria. Istria is a small penninsula on the westernmost point of today Croatia. Historically it always belonged to duchies Carinthia(Karnten) and Carniola(Krain).
Fiume and Senja alongside with the inner part were a separate entity.

I urge you to look at this map ==>
crohistreg.GIF
 
Converting of provinces is not only done on the basis of history, but also on game logic. I'm in the game-logic-is-better-than-history-logic camp :) Especially as after a couple of centuries of EU2 the game probably doesn't resemble real life. In this case Krain doesn't border the sea in EU2, so in the Vic provinces it is converted to shouldn't border the sea
 
Ironfoundersson said:
Converting of provinces is not only done on the basis of history, but also on game logic. I'm in the game-logic-is-better-than-history-logic camp :) Especially as after a couple of centuries of EU2 the game probably doesn't resemble real life. In this case Krain doesn't border the sea in EU2, so in the Vic provinces it is converted to shouldn't border the sea

Ditto.

Essentially, for those of you complaining, Krain is wrongly labelled in EU2.
 
Ironfoundersson said:
Converting of provinces is not only done on the basis of history, but also on game logic. I'm in the game-logic-is-better-than-history-logic camp :) Especially as after a couple of centuries of EU2 the game probably doesn't resemble real life. In this case Krain doesn't border the sea in EU2, so in the Vic provinces it is converted to shouldn't border the sea

I agree also. This is a game only. There are historical inaccuracies but for game's sake let's overlook them...
 
Ironfoundersson said:
Converting of provinces is not only done on the basis of history, but also on game logic. I'm in the game-logic-is-better-than-history-logic camp :) Especially as after a couple of centuries of EU2 the game probably doesn't resemble real life. In this case Krain doesn't border the sea in EU2, so in the Vic provinces it is converted to shouldn't border the sea

I agree with the previous three posts. Plus... The histry of the Balkans is such that practically anyone can argue practically anything depending on whether you use a map from 1675 or one from 1750 or one from 1180 etc etc. As can easily be seen in the very same site where the last map comes from.

If the Croats on the board feel discriminated against, let them be comforted by the fact that there are plenty of other examples from EU2 where province borders don't make full sense. As well as placement of capitals, straits, rivers and other assorted relatively important things.

Though EU and Vic are customisable to a very great degree, regrettably since EU1 we've heard that "The map is too big to open and edit." Given the 4+ years of improvements in computer technology, I'm sure that we shall be able to amend the map too come EU3 or maybe Vic2. Thereby opening a whole different can of worms. Atlantis scenario, anyone? :D
 
Emre Yigit said:
there are plenty of other examples from EU2 where province borders don't make full sense. As well as placement of capitals, straits, rivers and other assorted relatively important things.

Indeed. It was a pain in the back when ID'eing provinces since the match would not be perfect and names would vary a lot.

We do our best, and after all it's just a game remember! :)
 
this is merely a matter of different intepretation.

while i respect your approach to emphasize interpretation of how things look like in eu2, when i play historic games i need 'that-special-historic-feel', without it, it just doesn't feel right. from how croatian provs should be split, or german states. or should tbilisi be in georgia...

i see your point on land contacts, but in some cases they are less relevant, since travel was not done over land. even though it does solve land adjacency in some cases. it can also create problems with pop distribution and factory distribution. sometimes you can't keep your sheep and get the money.

bottom line is that we do not have to agree on this issue because the editor lets us decide how we want the provs interpreted. ;)

if i want trento in tirol i can make it so.
 
how bout equalizing latin and orthodox tech groups.

it is kinda absurd to see hungary, poland, lithuania, russia and the few others end up as uncivilized countries.
 
Ok, all testers.

Another version is up. I added Emre's events and did some changes to how many POPs China, Korea and some other countries get. USA should get double the amount of yankee and dixie POPs if they are formed.

It's up and waiting. ;)

:)
 
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Brownbeard said:
bottom line is that we do not have to agree on this issue because the editor lets us decide how we want the provs interpreted. ;)

if i want trento in tirol i can make it so.

Indeed. The converter is extremely moddable when it comes to province borders and population.
 
Etienne Martel said:
Hmm. Tried to convert a 1620s game as Byzantine Empire...worked, but when I loaded the scenario in Vicky it CTD'd.

Send them the original save game (as in EU2)... I believe many new things have been added at a high rate and have not been tested fully; thus invalid conversions now can be quite common.
 
Please fix byzantio. A lot of players (myself included) are really waiting to get the Aytokratoria in the Victoria timespan...
 
Keravnos said:
Please fix byzantio. A lot of players (myself included) are really waiting to get the Aytokratoria in the Victoria timespan...

The converter won’t add Byzantine. But it is fairly easy to do it your self. All you need to do is create Byzantine according to dumber guide how to create a new country.

Then you open the “Countries.txt” file in the “data” folder where the EU2Vic converter is located. There you add the line BYZ = [your country tag] in the “tag_conversion_table” section, and remove the line BYZ = GRE from the “mother_merge_table” section.

AND add a country specific tag like this:

[your country tag] =
{
tag = [your country tag]

culture =
{
type = [your country culture(s)]
}

ruling_party = [your country party]

government = monarchy
executive_designation = laws_by_decree
establishment = traditional_academic
party_system = one_party

literacy = [your literacy]
}

Et voila! Byzantine is a playable nation. ;)
 
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