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Etienne Martel said:
Hmm. Tried to convert a 1620s game as Byzantine Empire...worked, but when I loaded the scenario in Vicky it CTD'd.

Ok. I tried it a couple of times, but I was unable to recreate the error (CTD when loading the game). Did you get any kind of error message when loading the file (prior to the CTD)? If so, what was it?
 
eu2vic.JPG

the results of my 1419-1810 EU2 game :)
The ionian islands caught my attention though ;) the knights , but the name conversion turned out pretty funny :p

Brazil and the US joined the game in EU2, and I as sweden released Mexico just before the end, had alot of manufactories there so that musth ave helped their industrialization alot, and being maxed in tech ;)
 
OK, Feedback from a game I converted as UK. The situation in 1819;

I had colonised around 75% of the provinces in North America, having ejected everyone else from the continent. About half of the Carribean and a chunk of Brazil was mine too. Bits and peices in Africa, a significant foothold in India, various things in the East Indies, all of Australia and New Zealand. At home, I had the whole British Isles plus all the Channel provinces of France.

My nemesis in the game was AI France. They'd diplo-annexed Austria and Hungary in the 16th century and basically dominated Europe. To make matters worse, they shrugged off their BB to ally with Spain (all of Iberia except Lisbon, Mexico, Venezuala and Chile, bits of the Carribean), The Papal States (owned everything in Italy which wasn't French anyway) and Poland (a fairly thin stretch of territory running from Pommerania to the Black Sea). Sweden was the only other real power in Europe, with all of Scandinavia, much of central Germany, and large tracts of Western Russia.

I tried converting the game both with and without POP conversion. Country: converted population (millions)/basic population (millions);

China: 275/362 (good enough)
France: 219/88 (massively overrated by converter)
Ottoman: 158/53.4 (massively overrated by converter)
Japan: 113/27.4 (massively overrated by converter)
Spain: 99/33.4 (massively overrated by converter)
UK: 86.6/74.8
Indore (Delhi): 62.7/62 (Incredible. India is apparently fine)
Sokoto: 49.5/8.4 (massively overrated by converter)
Papal States: 39.4/7.2 (massively overrated by converter)
Egypt: 21.5/3.3 (massively overrated by converter)
Flanders: 13.2/1.9 (massively overrated by converter)

Korea, Khiva and Burma were all substantially underrated by the converter.

Here's my suggestion, for saves starting at 1419;
Provinces in Europe excluding Russia, Asia Minor: divide population by 2
Provinces in North America: multiply population by 2
Provinces in Japan and Africa: divide population by 3
Provinces in China, Korea and Indochina: multiply population by 1.25?

Navy and army conversion seemed fine. Could you change the code so that the unit names are capitalised (i.e., not "infantry division" but "Infantry Division"). Also since that's in English it'd be reasonable to have "1st" rather than "1." I realise that "1." is the standard form in a lot of languages, but not in English.

Unfortunately, the vastly bloated French population made them totally unstoppable. They declared war on me within a year of game start and swamped me with their 70 (!!!) starting divisions. I only had around 20 on hand in France.

The independence events happened- but I detected a bug. The event for Para to secede increases the militancy of the cultural majority for the entire COUNTRY- not just the state. Hence I had irate peasants in Tunbridge Wells taking up arms in anger at my domestic policy in Brazil.

Further, whilst perhaps +9 militancy is justified, the existing revolt events have a later event to reduce militancy somewhat later. So for example you could have an event after four or five years which reduced militancy in the state by 3-5 points, making holding on to these areas a much more viable option.

How exactly does the manufactury conversion work? I ended up with only having manufacturies in Great Britain- not even any in Ireland. I had dozens of manufacturies outside the home island.
 
Golden_Deliciou said:
Autocracy?

Greek word for imperium. Autocracy is a greek sounding word, we greeks never use, we use autonomy instead. "Autocracy" is something that shouldn't exist. However it does. So there you have it.

Please excuse my ignorance, but I have failed to insert Byzantium amongst the living. I must be doing something wrong. However, due to the big number of "byzantine" players out there, I must ask you to consider its admission to Eu2Vic. Thank you.
 
Byzantium is merged into Greece.

There is no Byzantine TAG in Victoria, and the Eu2Vic folks don't want to edit game files. You can do it yourself though. I did.
 
Being the Nubian obsessed fanatic I am, I need to ask if there's a Sudan Tag or something?

I converted a Nubian game of mine to test it and I turned into Sunni Egypt, although I did kick their arses and took Alexandria, by Orthodox (well actually Coptic, but let's not nit-pick) nation was turned into a muslim nation!

Another problem is that by Nubian culture doesn't convert into Noba like it should but rather Beja, the people who live along the coast of the Red Sea. The Noba are the descendants of the Medieval Nubian Kingdoms of Dongola and Alwah and Nubian provinces should be converted to Noba pops
 
Golden_Deliciou said:
There is in VIP. You could try playing a converted save in VIP and tweaking things a bit.

And what type of things would I need to tweak? I'm thinking of running a CK-EU2-Vicky game and I most likely will beat the living crap out of the Fatamids (using the v5 Bugfix) and hopefully coverting the Egyptians to Nubian Orthodox (hopefully my petition for Nubian culture in CK will be implemented!) and by the time of EU2, become very large
 
Semi-Lobster said:
And what type of things would I need to tweak?

Well.... you'd have to install VIP, then change the EU2Vic code so that Nubia converts to the Sudan instead of Egypt.

Alternatively, you could create your own Nubia (as per the guides on making your own nation) and change the EU2Vic code accordingly. This would probably be better as VIP includes all sorts of other changes, and EU2Vic isn't supposed to deal with them.
 
I would rather play it with vanilla Vicky then VIP (although VIP is wonderful, I'll be converting from CK-EU2 also meaning most likely any event made will not make any sense). I'll try to make my own nation but I would like it if in Eu2Vic that Nubian culture translate into Noba pops
 
Golden_Deliciou said:
OK, Feedback from a game I converted as UK. The situation in 1819;

I tried converting the game both with and without POP conversion. Country: converted population (millions)/basic population (millions);

China: 275/362 (good enough)
France: 219/88 (massively overrated by converter)
Ottoman: 158/53.4 (massively overrated by converter)
Japan: 113/27.4 (massively overrated by converter)
Spain: 99/33.4 (massively overrated by converter)
UK: 86.6/74.8
Indore (Delhi): 62.7/62 (Incredible. India is apparently fine)
Sokoto: 49.5/8.4 (massively overrated by converter)
Papal States: 39.4/7.2 (massively overrated by converter)
Egypt: 21.5/3.3 (massively overrated by converter)
Flanders: 13.2/1.9 (massively overrated by converter)

Korea, Khiva and Burma were all substantially underrated by the converter.

Here's my suggestion, for saves starting at 1419;
Provinces in Europe excluding Russia, Asia Minor: divide population by 2
Provinces in North America: multiply population by 2
Provinces in Japan and Africa: divide population by 3
Provinces in China, Korea and Indochina: multiply population by 1.25?

How exactly does the manufactury conversion work? I ended up with only having manufacturies in Great Britain- not even any in Ireland. I had dozens of manufacturies outside the home island.

City population in EU2 generally seems to generate too much population in Vic. Maybe we should take all city generated population and divide it by 2? Then find a multiplier for other areas as you mention (China, Korea, Indochina).

What I did in the newest version is double the pop for USA if it is created (otherwise that many people wouldn’t go there!?).

You only get factories in national territories. Ireland is not a national territory for ENG in EU2, that’s why you don’t get any there.
 
Etienne Martel said:
Byzantium is merged into Greece.

There is no Byzantine TAG in Victoria, and the Eu2Vic folks don't want to edit game files. You can do it yourself though. I did.

True. It’s a design decision not to add any Vic files or mod the existing ones. There are a lot of EU2 countries that don’t have a Vic tag, and they are merged with other countries as it is right now.

An idea though would be to gather all user made countries (like Byzantine) somewhere in this subforum in a downloadable form. Then everybody could benefit from them.

:)
 
Semi-Lobster said:
I would rather play it with vanilla Vicky then VIP (although VIP is wonderful, I'll be converting from CK-EU2 also meaning most likely any event made will not make any sense). I'll try to make my own nation but I would like it if in Eu2Vic that Nubian culture translate into Noba pops

I have noted and fixed the Nuba culture for future releases. For me, the cultures in Africa is a difficult area as I don’t have much knowledge about them. If you look in the “Cultures.txt” file, you can see how I have converted the African cultures, and if you have any objections on how it’s made please let us know.

Quick fix for nuba culture is to change it yourself in the "Cultures.txt" file. In territories 748 and 751??? Change culture there from beja to nuba.

:)
 
montyP said:
City population in EU2 generally seems to generate too much population in Vic. Maybe we should take all city generated population and divide it by 2? Then find a multiplier for other areas as you mention (China, Korea, Indochina).

What I did in the newest version is double the pop for USA if it is created (otherwise that many people wouldn’t go there!?).

Yeah. Note there are still all these Cherokees and so on.

Also, I note that British North America is British- I don't know if this is the right way to go. If it's not going to be Yankee or Dixie then at least make it Anglo-Canadian.

You only get factories in national territories. Ireland is not a national territory for ENG in EU2, that’s why you don’t get any there.

:(

What I was thinking is that you could be less extreme with this approach; that is, only count 50% of manufacturies outside national provinces. I mean, there are manufacturies in Ireland in the regular GC.
 
Forgot to mention, both Poland and Russia were uncivilised in the game. Perhaps the Orthodox need a bigger bonus to being civilised? In particular, Poland had been a really impressive European Power in the game, and was still a force to be reckoned with. Russia I care less about as they had been repeatedly raped by Sweden, and had never gotten that far against Poland or Ottoman (which had Diplo-annexed the Golden Horde). Ottoman, incidentally, was also uncivilised. There were no civilised states outside of Europe and the Americas.
 
Golden_Deliciou said:
Yeah. Note there are still all these Cherokees and so on.

Also, I note that British North America is British- I don't know if this is the right way to go. If it's not going to be Yankee or Dixie then at least make it Anglo-Canadian.

I could make them yankee and dixie from the start (without USA formed). But then, should only british pops be yankee and dixie, or should every colonizing culture be yankee and dixie?

Golden_Deliciou said:
What I was thinking is that you could be less extreme with this approach; that is, only count 50% of manufacturies outside national provinces. I mean, there are manufacturies in Ireland in the regular GC.

If we do it that way a country can industrialize all of its colonies. I don’t know if that’s the right way to go. This way industrialization is kept down a bit (its only 1836 when the game is converted). And in Vic, the territories in Ireland are national territories…

:)
 
Golden_Deliciou said:
Forgot to mention, both Poland and Russia were uncivilised in the game. Perhaps the Orthodox need a bigger bonus to being civilised? In particular, Poland had been a really impressive European Power in the game, and was still a force to be reckoned with. Russia I care less about as they had been repeatedly raped by Sweden, and had never gotten that far against Poland or Ottoman (which had Diplo-annexed the Golden Horde). Ottoman, incidentally, was also uncivilised. There were no civilised states outside of Europe and the Americas.

Your game sounds like a pretty fun game, with a couple of weird twists.

Maybe we should involve the orthodox tech group with the latin tech group when it comes to civilizing?

A question: How was it with colonization? Was every colonisable territory colonized?