Great G_D!!! Here are some comments.
Golden_Deliciou said:
"Gave China + many other territories extra population. China ~100 mil."
This doesn't seem to have happened. China only had 186 million people. What were the other territories? Extra population should be based on multiplying EU2 population, not just adding lumps of extra people.
I have a special modifier for China. Then some lumps of extra population is added, many minorities.
I boosted China even more in later scenarios. But the 1773 and 1795 scenarios are pretty god damn crappy regarding the population in China. There are a lot of territories that have 5,000 pops and a lot that has 10,000 pops. So population in those scenarios are VERY low for China. If we come over 200 mil. I think we should be satisfied?
Golden_Deliciou said:
"Generally cut population in half, except for some areas that get more (China, Korea, Indochina etc.) and some that get less.
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Presumably only for early games. I'll convert one of these later to test this. Certainly this change wasn't in affect in this conversion.
Yea, this is true - Only for GC scenario. Was the population generally to high in your game?
Golden_Deliciou said:
"Yankee and dixie population in the USA are doubled."
What about British population?
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Broadly, not enough people in the Americas as a whole, for late games at least.
Population in NA generally gets a higher modifier than other areas. If USA is formed I think more people would go there, therefore they get extra population added.
Golden_Deliciou said:
"Toned down prestige modifier to 0.05."
Prestige seemed fine.
Great!
Golden_Deliciou said:
"It's now a little bit harder to get civilized in later scenarios."
This is movement in the right direction- a lot more uncivilised countries in this conversion than before. However you could stand to go further. There were still nine uncivs that were civilised this time around- including China, which had been a mess. Civilised China can be game-breaking.
Tweaked it up a little bit more. It’s in the test version that I put up!
Golden_Deliciou said:
"Added Literacy conversion."
For Latin tech group countries this worked just fine- a lot of the literacy values looked like they could have been from the GC. Russia, Ottoman and the uncivs had too high literacy, however. What was the formula used? Perhaps tech group should play a major role.
Reworked the algorithm for literacy conversion. It's in the test version.
Golden_Deliciou said:
An Austrian GC game I converted a while back;
This is MUCH better. My only complaint is that Britain and Russia are both underpopulated. The populations of these areas should be increased by at least 50%. Also possibly North American populations should be increased regardless of whether they are owned by the USA.
What areas in Russia and UK were under populated?
Ireland can if they are haunted by war early on get crippled regarding population. The same goes for some Russian territories.
Golden_Deliciou said:
An Age of Mercantilism game as the Dutch;
Obviously this period hasn't received much attention. All the countries outside the Far East have about half the population they should have, and far too many countries are civilised. Khiva and Ethiopia are civilised!
Increased pop modifier for this scenario.
Put up another test version at the usual place. I added:
* Increased the pop modifier for China + Korea + Indochina + India + NA + "many other areas" in later scenarios.
* Reworked literacy conversion algorithm.
* It's now even harder to get civilized in later scenarios.
* Fixes to "provinces.txt".
* Minor tweaks.