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montyP said:
I could make them yankee and dixie from the start (without USA formed). But then, should only british pops be yankee and dixie, or should every colonizing culture be yankee and dixie?

Well, normally only Britain has colonies in North America, and perhaps France, and Spain in Florida etc. All three should be converted to appropriate regional cultures.

If we do it that way a country can industrialize all of its colonies. I don’t know if that’s the right way to go. This way industrialization is kept down a bit (its only 1836 when the game is converted). And in Vic, the territories in Ireland are national territories…

Doesn't help as I didn't get any factories in them in the conversion.
 
montyP said:
Your game sounds like a pretty fun game, with a couple of weird twists.

Unfortunately, in Victoria my massive empire became worthless as it had virtually no population and I had no clipper convoys to transport the goods over. If I hadn't editted it then it would have taken me three years just to build enough to ship all my colonial products over. By then, of course, the 200-million-people France had jumped on me and smashed my army into little bits.

Maybe we should involve the orthodox tech group with the latin tech group when it comes to civilizing?

What I recommend is giving them a bonus to becoming civilised. It shouldn't happen automatically.

A question: How was it with colonization? Was every colonisable territory colonized?

No. I had left quite a bit of the American interior empty, there were some gaps in South America and Africa, and in the East Indies.
 
montyP said:
I have noted and fixed the Nuba culture for future releases. For me, the cultures in Africa is a difficult area as I don’t have much knowledge about them. If you look in the “Cultures.txt” file, you can see how I have converted the African cultures, and if you have any objections on how it’s made please let us know.

Quick fix for nuba culture is to change it yourself in the "Cultures.txt" file. In territories 748 and 751??? Change culture there from beja to nuba.

:)

I I forgot to mention, if it's not too difficult to keep the Beja pops but just make sure they're a minority along the Red Sea coast
 
Converted a 1773 GC campaign over...

I think the civilization threshold needs to be lower. Poland was uncivilized by a long shot--only 20 land and 10 naval--while Morocco was #12 on prestige alone, and was civilized.
 
Etienne Martel said:
Converted a 1773 GC campaign over...

I think the civilization threshold needs to be lower. Poland was uncivilized by a long shot--only 20 land and 10 naval--while Morocco was #12 on prestige alone, and was civilized.

Christ. What's prestige based off? Whatever it is, it needs to be scaled back. Prestige shouldn't be very high in 1836.
 
Golden_Deliciou said:
Christ. What's prestige based off? Whatever it is, it needs to be scaled back. Prestige shouldn't be very high in 1836.
I think is is based on victory points... perhaps it should simply be based upon which rank one has not the amount of victory points? Meaning that the leading country gets a fixed amount of prestige and so does everyone else down the list rather than a conversion of their end victory point. Perhaps something like the following:

1: 100
2-5: 75
6-10: 50
11-25: 20
26-50: 10
51-100: 5
101+: 0

That way only the major players in the EU2 savegame gets prestige above 20.

EDIT: Perhaps I'm to generous though... and perhaps the amount of prestige should be halved for uncivilized nations.
 
OK. The forum has been quiet lately, what's up guys? Wake up! ;)

Where we go next?
 
Golden_Deliciou said:
Sorry. Term started. All these other things appeared with a higher priority than playing Victoria.

Come on! That can not be possible!!! :eek:
 
OK. I converted my USA American Dream save, including POP converter. Will do a comparative no-POPs conversion later.

The biggest issue with this is that too many nations are civilised. China is civilised. This would be game breaking- I will edit this if I decide to play it. Some of the Indian minors, Africa and Japan are the only Uncivs.

There are some issues with POP conversion but I'll leave those until later. At least for once my US population is around 75% Yankee and Dixie (with the remainder being various Indian tribes... including Tamils :D)
 
OK, here we go. Note that as this is the 1773 scenario borders are fairly historical, except for giant Prussia. Also note that outside North America this is virtually a hands-off game. Country: Unconverted population (millions)/Converted population (millions):

China: 381/148
UK: 54.5/43.4
France: 40.4/26.4
Ottoman: 43.8/26.3
Russia: 60/25.2 *
Prussia: 26.7/24.9
Spain: 31/22.3
Dai Viet: 32.6/19.5
Netherlands: 14.4/19.4
Austria: 38/18.2
Beroda: 25.5/14.8
Persia: 20.9/14.7
Japan: 27.3/12.2 *
USA: 15.4/8.9 *
Sweden: 5/7.2
Korea: 28.5/7.2 * (but Victoria GC population is too high)
Khiva: 15.8/5.3
Siam: 2.2/5.3
Portugal: 10.5/4.2
Papal States: 5.5/2.4

Asterisks mark populations I consider to be outrageously bad results from the converter.

I would recommend the following regional multipliers for POP converting from 1773 games in future;
American populations multiplied by two
Asian mainland (possibly excepting Persia, Siam and Burma) population multiplied by two
Japanese population multiplied by two
Russian population multiplied by two
Mainland Europe (except Scandinavia) population multiplied by 1.5
Italian population multiplied by two

African etc. populations are fine... though obviously there may be issues with the population in Victoria's GC. Might be worth checking out VIP populations. In particular, note that I ignored the good result for Prussia's population because it seems Germany is under-rated by Victoria.

For my money, this conversion is better without POP conversion at present.
 
I have put together another test version. It's main focus is on the population conversion. I have added different multipliers to different areas.

Tomorrow I will have time to do some more. It would be good if we could put together a plan of action.

My plan of action:
1. Balance the population
2. Find a way to balance civilized/uncivilized nations in later scenarios
3. Literacy conversion

I saw your exellent test results (as allways) G_D, and will look closer at them tomorrow.
 
montyP said:
I saw your exellent test results (as allways) G_D, and will look closer at them tomorrow.

Thanks. It's a shame the converted game is pretty pointless- the UK has a corridor of territory dividing my USA in half, meaning that I need clippers to transport any products from the West to my industry in the East. I was going to buy one of these provinces for the UK- then realised they are all UK cores!

Next project: play American dream as the UK. I want cores on all of North America!
 
Golden_Deliciou said:
Thanks. It's a shame the converted game is pretty pointless- the UK has a corridor of territory dividing my USA in half, meaning that I need clippers to transport any products from the West to my industry in the East. I was going to buy one of these provinces for the UK- then realised they are all UK cores!

Yeah, I know... In the 1773 and 1795 scenarios ENG has cores in NA, India etc.:( Not that good me thinks!!!

Golden_Deliciou said:
Next project: play American dream as the UK. I want cores on all of North America!

Maybe we should add it to the converter events, to add cores to USA, the German states etc.?

:)
 
To all testers. I put up a new version of the converter.

Included:

* Literacy conversion
* Gave a bonus to orthodox tech group countries to get civilized.
* It's now a little bit harder to get civilized in later scenarios.
* Minor tweaks.
 
Golden_Deliciou said:
OK, here we go. Note that as this is the 1773 scenario borders are fairly historical, except for giant Prussia. Also note that outside North America this is virtually a hands-off game. Country: Unconverted population (millions)/Converted population (millions):

China: 381/148
UK: 54.5/43.4
France: 40.4/26.4
Ottoman: 43.8/26.3
Russia: 60/25.2 *
Prussia: 26.7/24.9
Spain: 31/22.3
Dai Viet: 32.6/19.5
Netherlands: 14.4/19.4
Austria: 38/18.2
Beroda: 25.5/14.8
Persia: 20.9/14.7
Japan: 27.3/12.2 *
USA: 15.4/8.9 *
Sweden: 5/7.2
Korea: 28.5/7.2 * (but Victoria GC population is too high)
Khiva: 15.8/5.3
Siam: 2.2/5.3
Portugal: 10.5/4.2
Papal States: 5.5/2.4

Asterisks mark populations I consider to be outrageously bad results from the converter.

I would recommend the following regional multipliers for POP converting from 1773 games in future;
American populations multiplied by two
Asian mainland (possibly excepting Persia, Siam and Burma) population multiplied by two
Japanese population multiplied by two
Russian population multiplied by two
Mainland Europe (except Scandinavia) population multiplied by 1.5
Italian population multiplied by two

African etc. populations are fine... though obviously there may be issues with the population in Victoria's GC. Might be worth checking out VIP populations. In particular, note that I ignored the good result for Prussia's population because it seems Germany is under-rated by Victoria.

For my money, this conversion is better without POP conversion at present.

you should keep in mind thatm ost conveted games will probably be from EU2 Gcs, so the city pops will be much larger than in later scenarios
 
maekh said:
you should keep in mind thatm ost conveted games will probably be from EU2 Gcs, so the city pops will be much larger than in later scenarios

True, and the populations in 1773 and 1795 scenarios are generally very low.

:)
 
OK. I used the new converter on my 1773-1819 Britain game. I'll comment on each of the changes listed.

"Gave China + many other territories extra population. China ~100 mil."

This doesn't seem to have happened. China only had 186 million people. What were the other territories? Extra population should be based on multiplying EU2 population, not just adding lumps of extra people.

"Generally cut population in half, except for some areas that get more (China, Korea, Indochina etc.) and some that get less.:)"

Presumably only for early games. I'll convert one of these later to test this. Certainly this change wasn't in affect in this conversion.

"Yankee and dixie population in the USA are doubled."

What about British population? :D Broadly, not enough people in the Americas as a whole, for late games at least.

"Toned down prestige modifier to 0.05."

Prestige seemed fine.

"It's now a little bit harder to get civilized in later scenarios."

This is movement in the right direction- a lot more uncivilised countries in this conversion than before. However you could stand to go further. There were still nine uncivs that were civilised this time around- including China, which had been a mess. Civilised China can be game-breaking.

"Added Literacy conversion."

For Latin tech group countries this worked just fine- a lot of the literacy values looked like they could have been from the GC. Russia, Ottoman and the uncivs had too high literacy, however. What was the formula used? Perhaps tech group should play a major role.

Moving in the right direction here. Keep it up- will do some more tests later.