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Golden_Deliciou said:
You could probably edit the file if you really want.

I don't think it's an easy way either way. After looking at the Save files of both Eu2 and Vicky I don't think there would be an easy Fix. I might track down province numbers and add them in under "owned" and then convert to see what taht does.
 
Sute]{h said:
Hmm... way converter is designed so entire Nubia must go to either Ethiopia or Egypt. There can be no middel solutions AFAIK.

I'm not talking about Nubia, the Noth East part of Ethiopia always goes to Egypt. A part of Ethiopia, not Nubia. I don't have a map with me but it's around four Tigray provinces (IRL province of Tigray, not the Vicky Tigray)
 
Semi-Lobster said:
I'm not talking about Nubia, the Noth East part of Ethiopia always goes to Egypt. A part of Ethiopia, not Nubia. I don't have a map with me but it's around four Tigray provinces (IRL province of Tigray, not the Vicky Tigray)
Ahh... that perhaps could be solved... if it is only an issue of provinces converting to wrong provinces.
 
Actually I see now that's two large provinces.

Anyway I'd like to bring up religion. In my recent cobverted game as Genoa I quickly beat the living crap out of Morroco and found myself with knowledge of the uncolonised African coast. So for over almost 400 years Italians have been living in West Africa. Of course would be Tauregs left but they're all still Sunni. When you colonise the province in EUII with natives the natives will convert to you're religion, yet there are no Catholic Tauregs. Also so weird things like Quebec still have thousands of Cree after colonisation
 
Semi-Lobster said:
Actually I see now that's two large provinces.

Anyway I'd like to bring up religion. In my recent cobverted game as Genoa I quickly beat the living crap out of Morroco and found myself with knowledge of the uncolonised African coast. So for over almost 400 years Italians have been living in West Africa. Of course would be Tauregs left but they're all still Sunni.

Typically, Muslims stayed muslim once they were colonised. See French North Africa.

When you colonise the province in EUII with natives the natives will convert to you're religion, yet there are no Catholic Tauregs. Also so weird things like Quebec still have thousands of Cree after colonisation

This is an EU2 problem. Native American cultures all over North America.
 
Golden_Deliciou said:
Typically, Muslims stayed muslim once they were colonised. See French North Africa.



This is an EU2 problem. Native American cultures all over North America.

Perhaps you're right although I think 400 years of Italian domination of a few hundred Taruegs where Italians outnumbered them around more then 20 to 1 would yield a few converts.
 
Semi-Lobster said:
Perhaps you're right although I think 400 years of Italian domination of a few hundred Taruegs where Italians outnumbered them around more then 20 to 1 would yield a few converts.

Thing is, the two groups probably wouldn't be in contact. Rather, the Italians would live in coastal cities whilst the Tuaregs were nomads in the interior.
 
I personnaly thing that a province converted in EU2 should also be converted in Vickie...
Religion in EU provinces represents the religion (in my opinion) of the majority of the province.
Well, and we hadn't us so much money in vain! :D And remember it's very difficult to convert montheists, in order to simulate things like the situation you were speaking for (French Algeria)
 
Golden_Deliciou said:
Thing is, the two groups probably wouldn't be in contact. Rather, the Italians would live in coastal cities whilst the Tuaregs were nomads in the interior.

Nope, thanks to Morrocan maps I colonised all the way into the interor and gained a border with Mali.
 
Emp_Palpatine said:
I personnaly thing that a province converted in EU2 should also be converted in Vickie...
Religion in EU provinces represents the religion (in my opinion) of the majority of the province.
Well, and we hadn't us so much money in vain! :D And remember it's very difficult to convert montheists, in order to simulate things like the situation you were speaking for (French Algeria)
IMHO every province converted should stay converted in Vicky... there might be a minority of the former religion in some cases though...

An idea...

[starting religion]->[end religion]=[religious minority procentage]

pagan -> catholic = 0% (plus a bonus assimilation into your state culture)
pagan -> protestant = 0 % (plus a bonus assimilation into your state culture)
pagan -> orthodox = 5 % (plus a bonus assimilation into your state culture)
catholic -> protestant = 0 %
catholic -> orthodox = 10 %
protestant -> catholic = 0 %
protestant -> orthodox = 10 %
orthodox -> protestant = 20 %
orthodox -> catholic = 15 %
muslim -> catholic = 20 %
muslim -> protestant = 25 %
muslim -> orthodox = 15 %

The numbers might be off, but you get the idea. The only bad thing is we need a list of starting religions, which is one more thing that might be inconsistant in different mods. I know we primarily aim for vanilla, but if we can find some way to avoid making things unnessesarily difficult for modders (like me ;)) it would be cool.
 
Semi-Lobster said:
Nope, thanks to Morrocan maps I colonised all the way into the interor and gained a border with Mali.

Even in this case, your Italian colonists would only be living on lines of communication, whilst the Tuaregs would be in the desert.

You don't think your Genoese became bedouins, do you? :rolleyes:
 
Golden_Deliciou said:
Even in this case, your Italian colonists would only be living on lines of communication, whilst the Tuaregs would be in the desert.

You don't think your Genoese became bedouins, do you? :rolleyes:

Wouldn't that make them Catholic though? ;)
 
Greven White said an option for giving russia the eastern lands. Well i was thinking that maybe the owner of Bayou (and maybe other key provinces) could get control of the Louisiana territory. Just a thought...
 
Seidita said:
Greven White said an option for giving russia the eastern lands. Well i was thinking that maybe the owner of Bayou (and maybe other key provinces) could get control of the Louisiana territory. Just a thought...

Hm. Well I suppose if you're going to create an option to give Siberia to Russia then you could do this too.
 
Using the converter for first time I found it quite nice, but I got only one problem: I got a large colonial Portugal with only 2 clipper convoys (and I needed like 130 to get my resources there). And with almost no possibility to get a lot of those (I was the only producing them at a ,01 daily) I was almost condemned to, well, a long game with not convoying resources.

There is no way to put for all countries a numer of clipper convoys equal to the number needed?

BTW, and why only national provinces got factories? (I understand why colonies don't get them, but states -even if not national provinces- should get them)
 
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I agree on the clipper convoy part... we need more of these...

The factory limit, is there because the converter doesn't seperate colonial and non-colonial provinces... they all become states IIRC.
 
arcorelli said:
Using the converter for first time I found it quite nice, but I got only one problem: I got a large colonial Portugal with only 2 clipper convoys (and I needed like 130 to get my resources there). And with almost no possibility to get a lot of those (I was the only producing them at a ,01 daily) I was almost condemned to, well, a long game with not convoying resources.

There is no way to put for all countries a numer of clipper convoys equal to the number needed?

BTW, and why only national provinces got factories? (I understand why colonies don't get them, but states -even if not national provinces- should get them)

Instead of giving the nations the number of convoys needed one could base the number of convoys on the number of CoT's a nation owns. Like CoT x 10 is number of convoys a nation has.
Another method is to convert to convert the number of merchants a nation hold to clipper convoys.


Both ways were suggested earlier in this thread. Since i haven't realy paid any attention to this thread after that was suggested i do not know why these ideas were not implemented. They could be impossible to code for all i know. :)
 
Constants

Please extract all constants used for calculations, like for example prestige multiplier, population based on start year multiplier and so on.

The converter would be more useful for those who would like to experiment with different values here and there.

For example, in a full EU2 GC (1419-1819) population of a city in COT will be very large (too large I would say) comparing to a shorter campaign. Sometimes more than 5 times! Having those values extracted to a configuration file I could play the GC and use population size multiplier of 0.3 for example and not 1.

What do you think of it?
 
Good job so far....just a few suggestions here.

1) If a navy is at sea it is lost in the conversion.
2) Noticed Iraq is lost in conversion and incorporated in Ott Emp
3) The vassal linkage is lost in coversion...maybe should make them satelites?
4) Alliances are also lost in conversion.
5) Not sure how to do this one....Playing Ott Emp they didn't get high enough tech level to get flintlock rifles so they got irregular inf. The problem is they can't build any infantry now because only uncivilized countries can build irregulars :(