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Nejd should be put in the empty provinces in the middle of Saudi Arabia - I notice that in the conversion screenshot it seems uncolonized. That seems like a simple and uncontroversial fix.
 
Dominik said:
Please extract all constants used for calculations, like for example prestige multiplier, population based on start year multiplier and so on.

The converter would be more useful for those who would like to experiment with different values here and there.

For example, in a full EU2 GC (1419-1819) population of a city in COT will be very large (too large I would say) comparing to a shorter campaign. Sometimes more than 5 times! Having those values extracted to a configuration file I could play the GC and use population size multiplier of 0.3 for example and not 1.

What do you think of it?

This will not be one of the most prioritised changes right now, sorry.:(

There are a lot of constants… like 25-30 for POP conversion alone (different regions get different multipliers). Then different scenarios get different multipliers. This to even out some oddities in population between different scenarios. The 1795 scenario is the weirdest, in it China has less population than the 1419 one.:D
 
Lethke said:
Instead of giving the nations the number of convoys needed one could base the number of convoys on the number of CoT's a nation owns. Like CoT x 10 is number of convoys a nation has.
Another method is to convert to convert the number of merchants a nation hold to clipper convoys.


Both ways were suggested earlier in this thread. Since i haven't realy paid any attention to this thread after that was suggested i do not know why these ideas were not implemented. They could be impossible to code for all i know. :)

Fixed in version 1.02. See this post.

After tests I'm considering giving civilized countries *2 for every merchant, and uncivilized *1.
 
jmschaub said:
Good job so far....just a few suggestions here.

1) If a navy is at sea it is lost in the conversion.
2) Noticed Iraq is lost in conversion and incorporated in Ott Emp
3) The vassal linkage is lost in coversion...maybe should make them satelites?
4) Alliances are also lost in conversion.
5) Not sure how to do this one....Playing Ott Emp they didn't get high enough tech level to get flintlock rifles so they got irregular inf. The problem is they can't build any infantry now because only uncivilized countries can build irregulars :(

Thanks man.

To answer your observations.

1. All fleets and armys in sea zones are lost, this because the converter does not convert sea zones.
2. Yea, correct observation. This because Iraq does not exist in Vic.
3. Fixed. See this post.
4. Fixed. See this post.
5. Yea, I noticed to. In version 1.02 I gave civilized countries flintlock rifles, so they can produce armies…

Hope it helps, and thanks for the feedback.:)
 
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Cagliostro said:
Nejd should be put in the empty provinces in the middle of Saudi Arabia - I notice that in the conversion screenshot it seems uncolonized. That seems like a simple and uncontroversial fix.

It is, and Nepal is created too in version 1.02. See this post.

Other fixes are:

* You get capitalists in a province only if it has a gonvenor or a manufactory.
* The number of capitalists you get in a province is affected by if it has a gonvenor and/or a manufactory.
* If a province has a conscription center, more soldiers and officers are added to that province.
* One (and only one) naval shipyard in a national territory is counted as a naval manufactory when calculating factories.
* China get their prestige muliplied with 0.5.
* You shouldn't be asked to give up your own land to yourself anymore with events.
* GRE, BEL, USA, SER don't get "... has been created"-event anymore if they existed from start.
* Other fixes to events.
* Better error description when loading faulty files...
 
Do you create events as well?

Some suggestions if you do...

1) Create UCA if all spanish owned
2) Create Brazil if all Port owned


Also noticed last night that Argentina is to far north on the conversion. There are two south american countries that should be in the northern part of your Argentina....forgot the names
 
jmschaub said:
Do you create events as well?

Some suggestions if you do...

1) Create UCA if all spanish owned
2) Create Brazil if all Port owned


Also noticed last night that Argentina is to far north on the conversion. There are two south american countries that should be in the northern part of your Argentina....forgot the names

Yes there are events as well. See the events thread in this forum.
 
jmschaub said:
Do you create events as well?

Some suggestions if you do...

1) Create UCA if all spanish owned
2) Create Brazil if all Port owned


Also noticed last night that Argentina is to far north on the conversion. There are two south american countries that should be in the northern part of your Argentina....forgot the names

Yes, there are events that can be added to the converter. See the readmeforevents on how to add them.

UCA + Brazil + a bunch of other countries are created through them.:)
 
They main problem lies in the loss of 20 years. Is there a way of making the campaign start when the eu2 ends? Otherwise we have to guesstimate what went on.

May I also suggest that "colonies" in eu2 be made into trading posts in vicky. This would prevent them from becoming states. This throws off the balance a bit. As soon as you started you could go through and "claim colony" on all the spots where you have the right to.
 
jmschaub said:
They main problem lies in the loss of 20 years. Is there a way of making the campaign start when the eu2 ends? Otherwise we have to guesstimate what went on.

Yea, a mod would have to be made for this. As it is now, the converter is made only for vanilla EU2 to vanilla Vicky.

Maybe some modders could whip something up? I can make a special converter for that mod that starts right after EU2 finishes, that includes wars, revolters etc. I imagine quite a few events would have to be written for it…

Would be cool also, as I mentioned in another thread, to add a couple of more countries to that mod (using the UXX –tags) like Byzantine, Burgundy, Novgorod, Brittany, Provence, Iraq, Sudan etc.

jmschaub said:
May I also suggest that "colonies" in eu2 be made into trading posts in vicky. This would prevent them from becoming states. This throws off the balance a bit. As soon as you started you could go through and "claim colony" on all the spots where you have the right to.

It has been adressed. In version 1.02 only national provinces are made states, all other provinces are made non states (see link). That takes care of the problem, as you will only be able to make them states if sufficient amount of main culture is present in that province.

jmschaub said:
Paraguay is the missing country i eluded to earlier. Argentina doesn't go that far north on the conversion the northern part should be a combo of brazil and paraguay.

How South America converts is reworked (see link above). I pulled down the borders a bit in that area.:)

jmschaub said:
England missing claims for scotland??? I haven't gone back and checked my eu2 but seem wierd that the UK is missing these claims.

In EU2 England gets the Scottish provinces as cores through the “act of union” –event. You probably didn’t get it to fire? That would explain it!

Hope it helps!:)
 
Ironfoundersson said:
:confused:

What has this to do with the EU2VIC?

Well, it could be added to EU2VIC just like there have been added events to release certain nations.

But my main guess is that he just posted in the wrong thread.