Nejd should be put in the empty provinces in the middle of Saudi Arabia - I notice that in the conversion screenshot it seems uncolonized. That seems like a simple and uncontroversial fix.
Dominik said:Please extract all constants used for calculations, like for example prestige multiplier, population based on start year multiplier and so on.
The converter would be more useful for those who would like to experiment with different values here and there.
For example, in a full EU2 GC (1419-1819) population of a city in COT will be very large (too large I would say) comparing to a shorter campaign. Sometimes more than 5 times! Having those values extracted to a configuration file I could play the GC and use population size multiplier of 0.3 for example and not 1.
What do you think of it?
Lethke said:Instead of giving the nations the number of convoys needed one could base the number of convoys on the number of CoT's a nation owns. Like CoT x 10 is number of convoys a nation has.
Another method is to convert to convert the number of merchants a nation hold to clipper convoys.
Both ways were suggested earlier in this thread. Since i haven't realy paid any attention to this thread after that was suggested i do not know why these ideas were not implemented. They could be impossible to code for all i know.
jmschaub said:Good job so far....just a few suggestions here.
1) If a navy is at sea it is lost in the conversion.
2) Noticed Iraq is lost in conversion and incorporated in Ott Emp
3) The vassal linkage is lost in coversion...maybe should make them satelites?
4) Alliances are also lost in conversion.
5) Not sure how to do this one....Playing Ott Emp they didn't get high enough tech level to get flintlock rifles so they got irregular inf. The problem is they can't build any infantry now because only uncivilized countries can build irregulars
Cagliostro said:Nejd should be put in the empty provinces in the middle of Saudi Arabia - I notice that in the conversion screenshot it seems uncolonized. That seems like a simple and uncontroversial fix.
jmschaub said:Do you create events as well?
Some suggestions if you do...
1) Create UCA if all spanish owned
2) Create Brazil if all Port owned
Also noticed last night that Argentina is to far north on the conversion. There are two south american countries that should be in the northern part of your Argentina....forgot the names
jmschaub said:Do you create events as well?
Some suggestions if you do...
1) Create UCA if all spanish owned
2) Create Brazil if all Port owned
Also noticed last night that Argentina is to far north on the conversion. There are two south american countries that should be in the northern part of your Argentina....forgot the names
jmschaub said:They main problem lies in the loss of 20 years. Is there a way of making the campaign start when the eu2 ends? Otherwise we have to guesstimate what went on.
jmschaub said:May I also suggest that "colonies" in eu2 be made into trading posts in vicky. This would prevent them from becoming states. This throws off the balance a bit. As soon as you started you could go through and "claim colony" on all the spots where you have the right to.
jmschaub said:Paraguay is the missing country i eluded to earlier. Argentina doesn't go that far north on the conversion the northern part should be a combo of brazil and paraguay.
jmschaub said:England missing claims for scotland??? I haven't gone back and checked my eu2 but seem wierd that the UK is missing these claims.
jmschaub said:Has this new exe been compiled yet? Because i just downloaded yesterday.
montyP said:Yea, a mod would have to be made for this. As it is now, the converter is made only for vanilla EU2 to vanilla Vicky.
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So that's it. I was wondering why the gameplay felt like vanilla instead of 1.03. Is there a way to use the converted file in patched Vicky?
MIRAGE said:
Ironfoundersson said:
What has this to do with the EU2VIC?