Well, seems the best way to do it would be to keep about 5% of the pops in that Province the Original religion, and 95% of them the new religion.
SecondReich said:I really really love this project. But I do have two questions:
1. I have a save game where everyone is behind history in tech. Is there anyway I can possibly disable the "Uncivilized Nation" thing for a while?
montyP said:There is no such functionality in the coverter yet (and I don't know if there should be...) What you can do is remove the "primitive = yes" tag, for all countries you don't want uncivilized, in the save game file and that'll solve it.
Chaingun said:Well, you could base it on combined techs levels or EU2 tech group I guess. However, the whole primitive = yes thing should be evaluated with care since it has the most profound impacts on a country's feature in Victoria.
montyP said:I totally agree that the levels must be evaluated!
Right now a country has to reach at least 35 in land and navy, and 5 in trade and infra. If it hasn't reached these levels it's uncivilized. However if it has reached infra 6, trade 1, army 1, navy 1 it's not considered uncivilized.
germax said:hi all, two days ago i downloaded the file, its very cool, it made me play EUII again, first i want to congratulate the designers of this wonderful convertor, second i want to make a suggestion about world market, in my game, i noticed that it was to difficult to build a factory because there was no machine parts, in the victoria grand campaing, some countries start with one, so it balances the lack of that material, but when you convert a game, you don't have a way to get (only waiting for the technology) so, i propose that a certain quantity of machine parts should be putted in the world market at the beggining of everygame.
I have a question, how do you know what factorys are you going to get from your EU manufactorys? i have seen the "factory text" but it showed like 6 or 7 factories for each EU manufactory
DaRaskalKing said:Key an army & type to individual provinces. Unfortunately, this would mean losing the army you had built up from EU2, but it would insure an even spread of troops throughout your empire, and you could choose region-appropriate troops for said provinces (Hussars in southern Russia, irregulars in colonial provinces, cavalry in native american provinces, for example). This is overly simplistic, I know, but it might be a good "in the meantime" solution.
montyP said:Have you tried the newest EU2Vic version (posted the 19th)? It has built in army conversion...
No I hadn't, in fact I just started posting here again with this account from a looong time ago. If I weren't on an EU2 binge at the moment I would've, but I haven't yet. Good job then.montyP said:Have you tried the newest EU2Vic version (posted the 19th)? It has built in army conversion...
Skarion said:This is great!
Now I got the chance to take over the world on my EU2 games
Anyways problems, first: China seem to get most of Japan even if it didnt control it in EU2.
Second, even if you control (In my case as Sweden) whole of North America except some parts of Canada, Big parts of Brasil and some colonys in Africa with between 5-30 in population that works with cotton, I only earn 0.06 cotton! :S
Maybe its just because I am a noob, but that have to be a problem? :S
Skarion said:Anyways problems, first: China seem to get most of Japan even if it didnt control it in EU2.
germax said:Hey, i love the army convertor (well i never tryed the older versions) but there is a prob, what happens with the artillery, in my game as Venice i managed to get big amies, so in Victoria i got an army of 90k another of 50k and a cavarly army of 20k plus many more of 10k, but i don't get artillery![]()
My only suggestion as far as artillery goes is as follows:montyP said:No artillery conversion, sorry! No army get's any kind of attachments, and you only get plain infantry (irregular if you are uncivilized) and cavalry.![]()
None of this is carved in stone, so if you have a different opinion on how it should work tell us.
DaRaskalKing said:My only suggestion as far as artillery goes is as follows:
If a unit has at least 100 artillery pieces, it gets an artillery attatchment. The number could be adjusted, but I usually have no problem having 1 or 2 units with 100 artillery in them by the end of the GC.
montyP said:That sounds fair! Yea, a big number of artillery (100) gives you an infantry with artillery attachment. Because in the current state you lose all artillery you worked so hard to get...