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SecondReich said:
I really really love this project. But I do have two questions:

1. I have a save game where everyone is behind history in tech. Is there anyway I can possibly disable the "Uncivilized Nation" thing for a while?

There is no such functionality in the coverter yet (and I don't know if there should be...) What you can do is remove the "primitive = yes" tag, for all countries you don't want uncivilized, in the save game file and that'll solve it.
 
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montyP said:
There is no such functionality in the coverter yet (and I don't know if there should be...) What you can do is remove the "primitive = yes" tag, for all countries you don't want uncivilized, in the save game file and that'll solve it.

Well, you could base it on combined techs levels or EU2 tech group I guess. However, the whole primitive = yes thing should be evaluated with care since it has the most profound impacts on a country's feature in Victoria.
 
Chaingun said:
Well, you could base it on combined techs levels or EU2 tech group I guess. However, the whole primitive = yes thing should be evaluated with care since it has the most profound impacts on a country's feature in Victoria.

I totally agree that the levels must be evaluated!

Right now a country has to reach at least 35 in land and navy, and 5 in trade and infra. If it hasn't reached these levels it's uncivilized. However if it has reached infra 6, trade 1, army 1, navy 1 it's not considered uncivilized.
 
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I have another idea as far as armies go.

Key an army & type to individual provinces. Unfortunately, this would mean losing the army you had built up from EU2, but it would insure an even spread of troops throughout your empire, and you could choose region-appropriate troops for said provinces (Hussars in southern Russia, irregulars in colonial provinces, cavalry in native american provinces, for example). This is overly simplistic, I know, but it might be a good "in the meantime" solution.

As far as civlized/uncivilized, please just make sure that the converter tool only considers whichever of the higher of land and navy is counted. There is no reason that Bavaria should have ANY research into naval technology, and starting them at uncivilized because of it would be silly and unfair.

I wish that Vicky would make it easier to recruit irregulars. To be honest, all I think you should need to form an irregular brigade is the manpower, because as far as I can remember, I don't think that Nepalese soldiers ever went "Wait, are you saying you don't have any CANNED FOOD? Dude, I can't work for you if you don't have CANNED FOOD!!!"
 
montyP said:
I totally agree that the levels must be evaluated!

Right now a country has to reach at least 35 in land and navy, and 5 in trade and infra. If it hasn't reached these levels it's uncivilized. However if it has reached infra 6, trade 1, army 1, navy 1 it's not considered uncivilized.

How often in Eu2 do the AI nations reach those levels?

I agree that Navy perhaps shouldn't be as high a level as teh 35 for Army maybe 20 ish? Even with no fundage it should reach that point in an Eu2 game yes?
 
hi all, two days ago i downloaded the file, its very cool, it made me play EUII again, first i want to congratulate the designers of this wonderful convertor, second i want to make a suggestion about world market, in my game, i noticed that it was to difficult to build a factory because there was no machine parts, in the victoria grand campaing, some countries start with one, so it balances the lack of that material, but when you convert a game, you don't have a way to get (only waiting for the technology) so, i propose that a certain quantity of machine parts should be putted in the world market at the beggining of everygame.
I have a question, how do you know what factorys are you going to get from your EU manufactorys? i have seen the "factory text" but it showed like 6 or 7 factories for each EU manufactory
 
germax said:
hi all, two days ago i downloaded the file, its very cool, it made me play EUII again, first i want to congratulate the designers of this wonderful convertor, second i want to make a suggestion about world market, in my game, i noticed that it was to difficult to build a factory because there was no machine parts, in the victoria grand campaing, some countries start with one, so it balances the lack of that material, but when you convert a game, you don't have a way to get (only waiting for the technology) so, i propose that a certain quantity of machine parts should be putted in the world market at the beggining of everygame.
I have a question, how do you know what factorys are you going to get from your EU manufactorys? i have seen the "factory text" but it showed like 6 or 7 factories for each EU manufactory

Right now (this is not carved in stone) factory conversion works as follows:

The type of factory you get depend on the type of EU2 manufactory you have. The factories are added thru the file "Factories.txt". (Factory implementation in the file must be discussed... They are mostly added for now in test purpouse.) You only get factories in national provinces, and then you get two in each area. If a country has 10 or more manufactories in national provinces a machine parts factory is added to the capitol.

The factories are added depending on manufactory. The factories are added in the same order as they are listed in the file. For example if you have three weapons manufactories and the list look like below, you get a steel factory and a ammunition factory in the first territory found with a weapons manufactory, in the second you get a small arms factory and a fertilizer factory, in the third province you don't get any factory at all.

weapon = {
steel_factory
ammunition_factory
small_arms_factory
fertilizer_factory
}


That way there is a maximum limmit on the number of factories a country can have. It depends on the amount of factories in the "Factories.txt" file.
 
DaRaskalKing said:
Key an army & type to individual provinces. Unfortunately, this would mean losing the army you had built up from EU2, but it would insure an even spread of troops throughout your empire, and you could choose region-appropriate troops for said provinces (Hussars in southern Russia, irregulars in colonial provinces, cavalry in native american provinces, for example). This is overly simplistic, I know, but it might be a good "in the meantime" solution.

Have you tried the newest EU2Vic version (posted the 19th)? It has built in army conversion...
 
Hi guys!

I'm back... I tend to check the forums during the week, I usually am away from the Internet from Late Friday till Monday morning.

Provinces: here we go again... AFAICR ALL provinces in EU2 had been worked so they would convert onto Victoria. The problem is that Vicky has many more provinces than EU2 so there was not a perfect match. In other words "you would not find a perfect match between a EU2 map and a Victoria one".

Eg: In EU2 you have 2 provinces in Greenland, whilst in Victoria there is only one. What was done? Western Greenland became the island of Baffin (IIRC) while Eastern EU2 Greenland became the whole victoria Greenland province.

I had tested the conversion with the previous version (I mean before montyp's started to work on the code, that is) and with different maps (1795 usually, but many MP game maps as well) and the results were satisfactory.

Of course, the provinces can be improved in some areas. Siberia perhaps is where we had the toughest time of all, so any additions are welcome, of course!
 
montyP said:
Have you tried the newest EU2Vic version (posted the 19th)? It has built in army conversion...

Army conversion? AWESOME! Can't wait...
 
This is great!

Now I got the chance to take over the world on my EU2 games :)

Anyways problems, first: China seem to get most of Japan even if it didnt control it in EU2.

Second, even if you control (In my case as Sweden) whole of North America except some parts of Canada, Big parts of Brasil and some colonys in Africa with between 5-30 in population that works with cotton, I only earn 0.06 cotton! :S

Maybe its just because I am a noob, but that have to be a problem? :S
 
montyP said:
Have you tried the newest EU2Vic version (posted the 19th)? It has built in army conversion...
No I hadn't, in fact I just started posting here again with this account from a looong time ago. If I weren't on an EU2 binge at the moment I would've, but I haven't yet. Good job then.

:)
 
Skarion said:
This is great!

Now I got the chance to take over the world on my EU2 games :)

Anyways problems, first: China seem to get most of Japan even if it didnt control it in EU2.

Second, even if you control (In my case as Sweden) whole of North America except some parts of Canada, Big parts of Brasil and some colonys in Africa with between 5-30 in population that works with cotton, I only earn 0.06 cotton! :S

Maybe its just because I am a noob, but that have to be a problem? :S

Be a bit more specific, which exact provinces does China control that it shouldn't in your opinion.

The POPs in the converted game are, for the moment, the same as in a GC, as they are not of your state culutre, you probably won't produce that much. but 0.06 cotton is really low :confused:
 
Skarion said:
Anyways problems, first: China seem to get most of Japan even if it didnt control it in EU2.

Are you sure? This is weird... at least Japan should have the 4 main big islands but the rest I'm not sure...

Testing the 1795 EU2 scenario (my leading case) it was fine... :confused:
 
Hey, i love the army convertor (well i never tryed the older versions) but there is a prob, what happens with the artillery, in my game as Venice i managed to get big amies, so in Victoria i got an army of 90k another of 50k and a cavarly army of 20k plus many more of 10k, but i don't get artillery :(
The rest is just perfect, but i have a suggestion, considering that EU is a bit unhistorical about the Amazonas jungle, why don't you make provinces like "Caribe" in Venezuela give you the Victorian provinces of "Barancas" and the one to left, is just a suggestion, to help the game be a little more exiting with more provinces occupied from the beggining.
 
germax said:
Hey, i love the army convertor (well i never tryed the older versions) but there is a prob, what happens with the artillery, in my game as Venice i managed to get big amies, so in Victoria i got an army of 90k another of 50k and a cavarly army of 20k plus many more of 10k, but i don't get artillery :(

No artillery conversion, sorry! No army get's any kind of attachments, and you only get plain infantry (irregular if you are uncivilized) and cavalry. ;)

None of this is carved in stone, so if you have a different opinion on how it should work tell us.
 
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montyP said:
No artillery conversion, sorry! No army get's any kind of attachments, and you only get plain infantry (irregular if you are uncivilized) and cavalry. ;)

None of this is carved in stone, so if you have a different opinion on how it should work tell us.
My only suggestion as far as artillery goes is as follows:
If a unit has at least 100 artillery pieces, it gets an artillery attatchment. The number could be adjusted, but I usually have no problem having 1 or 2 units with 100 artillery in them by the end of the GC.
 
DaRaskalKing said:
My only suggestion as far as artillery goes is as follows:
If a unit has at least 100 artillery pieces, it gets an artillery attatchment. The number could be adjusted, but I usually have no problem having 1 or 2 units with 100 artillery in them by the end of the GC.

That sounds fair! Yea, a big number of artillery (100) gives you an infantry with artillery attachment. Because in the current state you lose all artillery you worked so hard to get...
 
montyP said:
That sounds fair! Yea, a big number of artillery (100) gives you an infantry with artillery attachment. Because in the current state you lose all artillery you worked so hard to get...

Well, it could be, why not? Can you do it? Honestly, I haven't tried the new application, hope to do so this weekend...

One thing, will your current diplomatic status at the end of the EU2 campaign be maintained at the beginning of Vicky? Should or should not? I think so...

Another subject: What about those countries which are vassals of yours in EU2, could that be correlated onto Victoria?