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I haven't seen anything about it, but I just completed the Single Whip mission as Qing, now that its possible. Now I am gaining 0.4 inflation per year due to the modifiers. 0.1 from the estate privilege, then 0.3 from 3 silver houses. I'm not sure if this is intentional, but it seems very inconvenient to be gaining this much inflation from permanent modifiers for completing a mission
 
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Good to see the naval bug fixed quickly. A little disappointed that some other things haven't been fixed yet though. Hopefully there will be another patch soonish?
Yes, we're currently preparing another patch. But we wanted to release this hotfix with important issues as soon as possible.

We'll communicate in due time when the new patch will come, although it will take a few more days compared to 1.35.1 hotfix, as we want to cover more issues, and that will take some more time to properly address and test them.
 
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Please don't forget that Portugal's holy order is available to all iberian countries, and the claim to Malacca is obtained in a mission AFTER the one to conquer it: Settle Indonesia. This needs to be addressed.
Also, Portugal had the Order of St. John aswell.

The Order of S.Juan should be St. John and available to all Iberia. (And maybe a few more European Countries)
Johanniterorden_in_Europa_1300.png
 
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- Fixed naval damage calculations.
I am also interested in the details behind this. What was wrong exactly? Why did this happen in the first place? (Maybe the newly added modifiers?) And are the calculations back to the 1.34 state or are there still differences in 1.35? An answer could save me quite a bit of testing.

Also another interesting thing about navies in 1.35 is the AI. Some nations (at least Genoa and Venice) tend to put all their ships in one fleet and send them on a privateering mission.

Edit: I looked into it and apparently the AI assigns all of its ships to the AI trader while at peace (regardless, if they can actually protect trade or not). That is very interesting. It seems a bit inefficient, but it should prevent unnecessary splits and easy overruns. Is this still the work of @Gnivom or is it a more recent change. There is nothing about this in the patch notes.
 
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plx gib fix for Kiel canal from the Prussoburgian tree reward, it doesn't spawn when the mission is completed nor does it start construction or anything
Don't forget the Franconian succession event is bugged so that even if you go through all the hard work of completing the missions, the failure event will still fire and give you the horrible debuffs!! Any sort of Prussian campaign is so scuffed atm
 
I haven't seen anything about it, but I just completed the Single Whip mission as Qing, now that its possible. Now I am gaining 0.4 inflation per year due to the modifiers. 0.1 from the estate privilege, then 0.3 from 3 silver houses. I'm not sure if this is intentional, but it seems very inconvenient to be gaining this much inflation from permanent modifiers for completing a mission
Every gold province that you own receives +2 goods produced and +0.1 inflation ADDITIONALY to the inflation you get from gold when you complete the mission. I had 3 provinces when i completed the mission and i must say it was a LOT inflation to deal with, i wonder what happens if you conquer african gold mines before completing it. Would you get more than +1 inflation? :rolleyes:

For me it looks like an oversight.
 
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Hi, I don't know where I must report bugs so I'm sending this here. I am playing as Ottomans and in my game Austria is doing okay. They have Burgundy and Hungary as PUs but suddenly Teutons declared a no-CB war on them and I have never seen AI to declare a no-CB war before so I thought it must be a bug.
 

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Hi, I don't know where I must report bugs so I'm sending this here. I am playing as Ottomans and in my game Austria is doing okay. They have Burgundy and Hungary as PUs but suddenly Teutons declared a no-CB war on them and I have never seen AI to declare a no-CB war before so I thought it must be a bug.
It happens when the Teutons join the Empire under the limitation that they can't declare offensive wars against other members, and they somehow do. I haven't seen it happen on the 1.34 patch either, but I had a game on the new patch where they declared on Stettin for whatever reason, instantly getting kicked from the Empire and auto-declaring the no-CB on the Emperor as it supposed to happen.
 
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There is also a consistent bug when you move your army with a fleet.
If you merge them onto another stack you can't merge the armies together.
Because the game somehow thinks the moved stack is a fleet.

"Can't create a new fleet since the fleet is currently on a trade mission" lol.

(playing Japan - so it might also have to do with a the new Samurai units)
 
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Can you do something about the Popularize the Banner reform? I am playing as a non-Qing/Yuan Chinese tag (Tang), there no way for me to recruit banners. Historically Tang has powerful cavalries, especially after they conquer the Turkish Khanate and added many Turks in their army. Really want that reform to roleplay Tang as the Heavenly Khan.
 
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