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Good to see you work quickly. But would you please consider improving the flood events in China? E.g. maybe the player could have more choices by spending money and manpower to reduce the harm. You can of course prevent AI to select these choices to make an AI Ming explode. But players may wish to get more involved by choosing to defend these disasters rather than just watch.
 
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I haven't seen anything about it, but I just completed the Single Whip mission as Qing, now that it’s possible. Now I am gaining 0.4 inflation per year due to the modifiers. 0.1 from the estate privilege, then 0.3 from 3 silver houses. I'm not sure if this is intentional, but it seems very inconvenient to be gaining this much inflation from permanent modifiers for completing a mission
To add onto this, after I passed this mission, my computer says this, which doesn’t make sense mathematically
IMG_0791.jpeg
 
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Can you please explain the issue?

Sure. In the Dev Diary for Spain:
"We thought that its mission trees did not need a major overhaul, as it was already quite developed in Golden Century, covering most of the Conquest & Colonization paths required as Spain; therefore, we aimed to redesign its structure, adding a few missions here and there to get some extra flavor, and to rework triggers and rewards, to update them in line with the other Great Powers."

From this I would assume you were adding to the existing missions, not replacing them. This is the start of the Golden Century mission tree for Castille:
Screenshot 2023-04-21 163159.png

This is the very first thing you do as Castille; build to forcelimit and then invade Granada with your perma claims.

Castille's Domination mission tree looks like this:
Screenshot 2023-04-21 164008.png

"Prepare Reconquista" and its rewards (the permaclaims) are nowhere to be found, meaning youd have to slowly fabricate claims on Granada to get started on the mission tree.

Personally, im not a fan of the mission trees in general and think the game has far too many rail-roaded expansion paths because of mission granted perma claims on entire areas at once BUT it seems pretty jarring to have these claims removed.

So I assume this was a mistake or overlooked and not an intentional design decision.
If it was the intention to force the player to have to think for themselves sometimes, im all for it, it just doesnt seem to jive with the rest of the content for other unique mission trees (claims leading to more claims leading into yet more claims etc)
 
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can you please fix on 1.35.2 the performance like it was for 1.34 plz? the tickrate and lag on speed 5 since the start date is unbearable and then some years after it gets smooth and then back to laggy ticks and im not the only experiencing this issue! i had some good performance on i7 and i remove all mods and reinstall clean the 1.35 but the difference its visible betwen old and new patch ? can u guys check it plz?
 
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Can someone explain how must work japan\dayome mission tree? When you play as dayome one of the mission had requirement is to be japan,but when you unite japan you obtain new mission tree.Is this a bug?
 
Can someone explain how must work japan\dayome mission tree? When you play as dayome one of the mission had requirement is to be japan,but when you unite japan you obtain new mission tree.Is this a bug?
You can do those missions as a Shogun instead,because Win the Political Supremacy has a requirement of being the Shogun OR creating Japan.
 
Don't forget the Franconian succession event is bugged so that even if you go through all the hard work of completing the missions, the failure event will still fire and give you the horrible debuffs!! Any sort of Prussian campaign is so scuffed atm
yea forgot about that one entirely, you can still do that one but will lose the PU anyway and get 15 AE. That said, I worked around that by just accepting it and vassalizing the new Franconia right after.
 
Please can we have General stats on merc companies in the same order as everywhere else. Thank you.
View attachment 971204
It's more than just mercs - stats show wrongly for normal generals [edit] and admirals* for me too >_<


This bug getting past testing is REALLY bad. It seems to show that no-one bothered to hire a general and put them on an army during testing. I've endured some poor testing from my favourite game by my favourite devs before, but this one is next level. I just hope that it only appears under very particular circumstances.
 

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