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Bruh, that would make the modifier more than useless. You'd also almost never be able to get high professionalism unless you spend most of your time drilling
Aside from drilling there's a LOT of events that give professionalism, so no. Furthermore in MP players do spend most of their time drilling.

It also wouldn't make the modifier useless, you tend to pay for quite a number of generals every game.

Being able to spend mana to get massive manpower is just stupid. Dip and Adm mana don't work that way. You can't spend 100 Adm to conjure a year's worth of income. Because that'd be stupid and broken. Doing it with manpower is arguably even more stupid and broken since it lets nations fight forever endlessly like it's WW1 but in 1550. Play any semi-serious MP and watch as all GP participants in a war take at least 1 million casualties each and don't care because they can slacken forever (even with this nerf to general cost).
 
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Being able to spend mana to get massive manpower is just stupid. Dip and Adm mana don't work that way. You can't spend 100 Adm to conjure a year's worth of income. Because that'd be stupid and broken. Doing it with manpower is arguably even more stupid and broken since it lets nations fight forever endlessly like it's WW1 but in 1550. Play any semi-serious MP and watch as all GP participants in a war take at least 1 million casualties each and don't care because they can slacken forever (even with this nerf to general cost).
Just remove slacken recruitment or rework it then, rather than removing something that makes professionalism much more usable and actually makes sense
Aside from drilling there's a LOT of events that give professionalism, so no. Furthermore in MP players do spend most of their time drilling.
game shouldn’t be balanced around MP, most players don’t drill because they spend most of their time at war. Also the events aren’t even that frequent, maybe you’d get 100 professionalism in 1800 with them alone.
 
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Just remove slacken recruitment or rework it then, rather than removing something that makes professionalism much more usable and actually makes sense
I don't see how hiring a general increasing professionalism necessarily makes sense, and neither does hiring a general equate to being able to create more manpower.

Drilling armies being able to give some manpower does make sense in the sense that you have some kind of reservist program that you can call upon.

game shouldn’t be balanced around MP, most players don’t drill because they spend most of their time at war. Also the events aren’t even that frequent, maybe you’d get 100 professionalism in 1800 with them alone.
I would highly, highly doubt that most players spend most of their time at war. Maybe players who are in the top 10-20% of skill in SP spend most of their time at war. I would guess that the average player doesn't fight more than 1 or 2 enemies at the time and just waits out the 15 year truces to recover strength.

Also, obviously the game *IS* in fact balanced around MP at least somewhat, because no one playing SP has ever much cared that stacking -general cost bonuses gave infinite manpower. Slackening being nerfed by 50% was also an MP-centric change.
 
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I don't see how hiring a general increasing professionalism necessarily makes sense, and neither does hiring a general equate to being able to create more manpower.

Drilling armies being able to give some manpower does make sense in the sense that you have some kind of reservist program that you can call upon.


I would highly, highly doubt that most players spend most of their time at war. Maybe players who are in the top 10-20% of skill in SP spend most of their time at war. I would guess that the average player doesn't fight more than 1 or 2 enemies at the time and just waits out the 15 year truces to recover strength.

Also, obviously the game *IS* in fact balanced around MP at least somewhat, because no one playing SP has ever much cared that stacking -general cost bonuses gave infinite manpower. Slackening being nerfed by 50% was also an MP-centric change.
If you hire a general you’re increasing the size/quality of your officer corps and that would improve the professionalism of your army. It doesn’t really make sense that destroying your officer corps and returning to militias would give manpower. Maybe a boost to manpower recovery speed but not what it currently does

EDIT: on the topic of drilling, it is really more about training your generals who lead the army which is why it increases army professionalism, it isn’t related to reserves.
 
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Being able to spend mana to get massive manpower is just stupid.
Did you know that exploit development already allows for this to happen? Massive and stupid are subjective measurements of course, but the mechanic is there and has been for quite some time.
Dip and Adm mana don't work that way. You can't spend 100 Adm to conjure a year's worth of income. Because that'd be stupid and broken.
Did you know that exploit development already allows for this to happen? You get 5 years worth of tax (admin) from each province you exploit. Spend admin to increase base tax, then exploit it for ducats.
Doing it with manpower is arguably even more stupid and broken
Did you know that exploit development already allows for this to happen?
 
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Did you know that exploit development already allows for this to happen? Massive and stupid are subjective measurements of course, but the mechanic is there and has been for quite some time.

Did you know that exploit development already allows for this to happen? You get 5 years worth of tax (admin) from each province you exploit. Spend admin to increase base tax, then exploit it for ducats.

Did you know that exploit development already allows for this to happen?
None of which is spammable nor nearly as powerful. If these were buffed to be 10x as strong as they are and infinitely repeatable then they'd be a problem too. Mechanics that are so weak as to be irrelevant are... irrelevant.

Technically you can buy money and manpower by just developing a province too. It's the scale that matters. Not that stacking -dev cost modifiers isn't an issue all on its own.
 
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When I try to launch eu4, it says it will be launching the most recent version (191F) but when the game loads up, it states I have a929. I have a mod loaded up, but my friend has the same mod loaded and gets the correct version every time. Reloading doesn't seem to help. Any suggestions?
In case you haven't solved your issue yet:
The checksum which is displayed in the launcher(19f1) is the one which the game would have if you use no mods and all files are correct. The checksum which is displayed in the main menu is calculated from your game files(including all active mods). There are at least four reasons, why the checksum could be different:
  1. One of the files in the eu4 installation got corrupted/was changed
  2. There are additional files in the eu4 installation folder
  3. There are additional files in the eu4 folder in Documents(these can override game files like a mod)
  4. a mod is active for some reason(sometimes the launcher automatically activates mods to which you have subscribed)
A few things that you could try if you haven't tried them already:
  • delete the files events/SpreadOfCalvinism.txt and events/SpreadOfProtestantism.txt and common/units/iroquis_rifle_scout.txt(not iroquois_rifle_scout.txt) and decisions/Canals.txt from your game installation if they exist (the first two should not exist anymore in 1.30 or newer and the third one should not exist in 1.31.5 or newer and the fourth one should not exist in 1.32 or newer, but sometimes steam doesn't delete them)
  • verify the integrity of game files in steam
  • clearing the download cache in steam and verify the integrity of game files afterwards
  • remove all mods and unsubscribe from them in steam. Remove also mods which should be compatibly with achievements. Also remove custom mods that you didn't install via steam. (You can move them to a completely different folder if you don't want to delete them). If this fixes your problem, you can activate achievement-compatible-mods again one by one to see which one is causing the issue.
  • move the folder "Paradox Interactive\Europa Universalis IV" from your Documents folder to some other place. You could also delete it, but then you lose all save games and screenshots which are stored there.
  • Do a clean reinstall as described in my guide on reddit about common startup problems with version 1.29
  • A few people have reported that uninstalling eu4 and uninstalling steam helped(but I don't think that this does anything more than the previous options)
Does any of this help?
 
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Since so many custom nation issues have been fixed, how about fixing the HRE dissolution, if you gave all HRE emperor lands to a custom nation? Would that be possible?