• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I do wholeheartedly hope that Eugen and it's employee can find the solution for this strike (of course for both company and employee). For Eugen, to get the needed income to continue making games and for the employees to have their hardwork paid fully.
Pls don't be too fast in abandoning this game, you can make more patches - making more DLC(with additional free content) - and having more often sale. It will improve the player number and the multiplayer will be more alive as well.

This game still has potential !
 
One possible solution:
-Fix the strike situation
-Do new Wargame expansion
-A lot of Wargame players would buy your next Steel Division
Doubt it. Many wargame players are rather salty eugen decided not to expand wargame but instead created steel division. You give them more wargame, they'll only want more.
 
Salty people complaining about something other than a cold war title with the exhausting ammount of luggage that comes with it. It should be little surprise that Eugen balked at producing yet another wargame title because that community would resent any effort at creatively rethinking the basic gameplay problems inherent in the series.

SD44 should be viewed as an attempt to make the game more transparent, playable, and inviting to new players. Salty wargame vets will just find ways to complain about how it's not wargame.

While I enjoyed wargame immensely I feel like many of the creative solutions SD44 made would have been impossible in a follow on wargame title.

von Luck
 
Last edited:
Salty people complaining about something other than a cold war title with the exhausting ammount of luggage that comes with it. It should be little surprise that Eugen balked at producing yet another wargame title because that community would resent any effort at creatively rethinking the basic gameplay problems inherent in the series.

SD44 should be viewed as an attempt to make the game more transparent, playable, and inviting to new players. Salty wargame vets will just find ways to complain about how it's not wargame.

While I enjoyed wargame immensely I feel like many of the creative solutions SD44 made would have been impossible in a follow on wargame title.

von Luck

Nothing will make the Wargame community happy because the Wargame community is inherently tribal. They want everything buffed in their faction and nerfed in their opponents' - but not too nerfed or buffed because that would be UNBALANCED11!!!!@1! - at the same time. It's like playing whack-a-mole with a thousands of drunk, autistic children at the same time.
 
And rightfully so.
Sincerelly, your wargamer.
I'll let you know that people like you are a toxic to the community because of your saltiness which really benefits no one in case you didn't realize it.
Sincerely, your regular community member.

(Not planning to discusss this thing any further, feel free to reply but im not gonna even bother replying or even reading your reply).
 
SD44 should be viewed as an attempt to make the game more transparent, playable, and inviting to new players.

Yet in this regard it failed miserably. Eugen went a long way improving transparency in their games since European Escalation, and SD is a huge step back in this regard. One can argue that they added LoS tool, but it was there in R.U.S.E. (which was made with the same engine) and requested in wargame many times. What happened with SD is that they went one step wordward and one step back without any significant improvement.
 
You (and others) say that, but I've never seen anybody actually explain it.
It's simple realy. Eugen didn't put much work into matchmaking, nor did they emphasize it over other ways to play the game, which should have been done, and now we have almost two decade old lobby system coupled with complete lack of information of quality of the opponent, thus a newbie can get into a lobby with some good players and get stomped, which brings no enjoyment for each party. Unit stats were simplified instead of being made more informative and we got hidden weapons on top of that (grenades which are used by inf against open-top vehicles). And even gameplay mechanics became more punishing for a new player, now it is much easier to lose a tank to a random shot if you diverted your attention somewhere, for a veteran player it's no big deal, but for a newcomer... Shall I continue?
 
It's simple realy. Eugen didn't put much work into matchmaking, nor did they emphasize it over other ways to play the game, which should have been done, and now we have almost two decade old lobby system coupled with complete lack of information of quality of the opponent, thus a newbie can get into a lobby with some good players and get stomped, which brings no enjoyment for each party. Unit stats were simplified instead of being made more informative and we got hidden weapons on top of that (grenades which are used by inf against open-top vehicles). And even gameplay mechanics became more punishing for a new player, now it is much easier to lose a tank to a random shot if you diverted your attention somewhere, for a veteran player it's no big deal, but for a newcomer... Shall I continue?

Displaying armored vehicles stats on the unit is a huge step forward compared to any iteration of wargame. Simplified infantry stats with clear values is another fantastic step forward - no more do I need to reference an excel document to divine how well an infantry squad will perform. These are just a few of the changes I greatly appreciate. Sure the income is lower and this can lead to newer players being unable to react to changes in their front but it also encourages a more thoughtful approach. Yes the vehicle play is more micro intensive however it is also more memorable and the new crit system helps make some positional mistakes less punishing.

All in all I think there are a number of improvements over wargame - that said I feel like a few more are needed to help sustain the playerbase. The game has its flaws but I think it's a fine step forward in playability.

von Luck
 
It's simple realy. Eugen didn't put much work into matchmaking, nor did they emphasize it over other ways to play the game, which should have been done, and now we have almost two decade old lobby system coupled with complete lack of information of quality of the opponent, thus a newbie can get into a lobby with some good players and get stomped, which brings no enjoyment for each party.

There is no point to a matchmaker if there are not enough players to create games with to begin with. This applied to both SD and Wargame even at the peak of its player counts.
 
One of the devs said (on a secret preview beta forum) that the strike ended 6 days ago.

https://www.stjv.fr/en/2018/04/end-of-the-strike-at-eugen-systems/

Yes GG,basically back to work with a "even if the strike is over, the struggle isn’t" T-Shirts ,really wouldnt wanna be in Eugen workers shoes.

There is no point to a matchmaker if there are not enough players to create games with to begin with. This applied to both SD and Wargame even at the peak of its player counts.

Without lobbys it would work imho.

Get back to Wargame forum man.
People like you really killed WG for me.... its a good game but Community is just such a toxic troll cage.

Disagree. If SD 44 was popular as Wargame the community would be even more toxic i am 100% sure.With 300-400 players online you cant find many toxic people if almost everyone knows each other.There are no daily forum posts,nerf this,buff that,belive me if there was 1500-2000 players playing it there would be ,100% sure,and from there the toxicity starts.
 
Last edited:
All in all I think there are a number of improvements over wargame - that said I feel like a few more are needed to help sustain the playerbase. The game has its flaws but I think it's a fine step forward in playability.

von Luck

There are ofcourse improvements, but for me there is not enough, and in some areas I even see a regress. And while appreciate improvements, some of them felt almost like an insult (LoS tool for wargame, after 5 years of requests? No?)

There is no point to a matchmaker if there are not enough players to create games with to begin with. This applied to both SD and Wargame even at the peak of its player counts.

There is a point, but you can't just introduce matchmaking and be done with it, it should be the first thing a player sees when going into multiplayer screen, it should be emphasized over anything else. And at the peak player counts wargame and SD exceeded today's average of CoH2, which enjoys a matchmaking.
 
https://www.stjv.fr/en/2018/04/end-of-the-strike-at-eugen-systems/

Yes GG,basically back to work with a "even if the strike is over, the struggle isn’t" T-Shirts ,really wouldnt wanna be in Eugen workers shoes.



Without lobbys it would work imho.



Disagree. If SD 44 was popular as Wargame the community would be even more toxic i am 100% sure.With 300-400 players online you cant find many toxic people if almost everyone knows each other.There are no daily forum posts,nerf this,buff that,belive me if there was 1500-2000 players playing it there would be ,100% sure,and from there the toxicity starts.


We have the nerf this buff this discussions in steam forum and so on, as this place and also reddit at the beginning were WG haters only. Nowadays its okay but as MAdmat deleted every WG post nearly instantly in STeamforum luckily we never met this point there. But yeah true more player = more toxisisty still WG is a super small game in global comparision and still the chat is toxic as shit... Warchat is hell. I like it more with the few thousand SD players with a core of a few hundrets were you can not do bs without never getting a game ever again.
 
Without lobbys it would work imho.

The lobby interface could certainly have been improved, but the most important thing that could have been done was to restrict the options in the various game modes. As it stood the system allowed people to suddenly yank the settings at the last minute to dramatically favor certain match-ups, like making the game last much longer so that Lehr has more opportunities to deploy their big tanks.

The thing is players will almost cry foul that their options are being taken away from them, rather than see that it's focusing players.
 
Disagree. If SD 44 was popular as Wargame the community would be even more toxic i am 100% sure.With 300-400 players online you cant find many toxic people if almost everyone knows each other.There are no daily forum posts,nerf this,buff that,belive me if there was 1500-2000 players playing it there would be ,100% sure,and from there the toxicity starts.
Obviously you don't know how toxic wargame players can be despite the fact there isn't a huge gap in the number of SD and wargame players.