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It makes loyalty tick 10% faster towards 50 if you're below 50, or 10% slower towards 50 if you're over 50.
 
Not sure if this question fits under bug reports or here, since i might just be overseing something.

When patch 1.25 launched i started a new game as England before buying the DLC because i forgot to. I buy "Rule Britannia" about 30 years into the campaign, and continue onwards because everything seems fine so far (i didn't check for coal). The year is now 1650 and i was wandering when coal might spawn so i checked my provinces' trade goods and no provinces in the world shows as having coal as a latentive (or whatever it is called) trade good.
Is it not possible to see this before coal spawns or is it because i started the game before buying the DLC.

Click on Glamorgan, look at the trade good section. If coal is going to be available in your game you should see it in the shadow behind the current trade good. For it to actually trigger the enlightenment has to be present in the province (and either 20 dev or your nation have 20 innovativeness). The trade good map mode can be a bit wonky about showing the hash marks so not seeing it anywhere there doesn't necessarily mean anything.
 
Not sure if this question fits under bug reports or here, since i might just be overseing something.

When patch 1.25 launched i started a new game as England before buying the DLC because i forgot to. I buy "Rule Britannia" about 30 years into the campaign, and continue onwards because everything seems fine so far (i didn't check for coal). The year is now 1650 and i was wandering when coal might spawn so i checked my provinces' trade goods and no provinces in the world shows as having coal as a latentive (or whatever it is called) trade good.
Is it not possible to see this before coal spawns or is it because i started the game before buying the DLC.
Coal is locked behind the dlc, and if you already began your campaign before using the dlc, all the things behind the dlc won't be in that game. So no coal in that campaign.
 
i think you keep them, but you can't integrate them.

it was like that during many patches.

I dunno if you can force your PU to your new religion and THEN integrate them.

you should console test it really, this is uncharted territory for me ;)
I'll try some console magic and see what happens.

Basically I'm playing a multiplayer game and I'm Castile, planning to form Andalusia. So from my understanding I need to be muslim and have Andalusian as my primary culture. I'm not quite there yet, and now the Iberian wedding fired so I have Aragon and Naples in PU. I don't want flipping to Sunni to remove the PU, in that case I'd rather wait until I can integrate both Aragon and Naples diplomatically (without the decision, because Spain can't form Andalusia) and form Andalusia afterwards.

Edit:
Y15vqV7.png

Used the console to switch to sunni, formed Andalusia and it at least looks like I will be able to integrate both Aragon and Naples the usual way. Can't say for sure though since it hasn't been 50 years yet and the button might be greyed out later on or something.
 
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My vassals are allying themselves to each other, is that normal behavior? I never saw vassals allying themselves to anyone, I didn't even know that was possible.

There are a couple of different situations where this can happen...

Certain government types such as shogunate allow vassals to ally and wage war on each other somewhat normally but they can't ally any non-subject. OTOH, any subject whose liberty desire is 50% or higher and doesn't have a truce with their overlord can ally similar subjects to strengthen their bid for independence. Depending on which DLC you have those disloyal subjects can also seek support from outsiders...
 
How can I gain a scholar form a school that ceased to exist?
Will a nation steer trade towards me if thier main trade node is upstream? Let's say I made Mamluks steer trade to me Ottoman will they do that? Will they steer trade form Alexandria to Constantinople or only form Aleppo?
 
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Was something changed to how you dismantle the HRE (and not in patchnotes)?

Last time I did it, you had to be allied to an elector or control his capital. The ally did not have to be part of the war. That's what the wiki also states, and tooltip in game indicates the same.

So why can't I dismantle here? I waited for one month tick and I reloaded.

mpZgqGo.jpg


The game knows I can't do it, but does not explain why.

QxHYqW7.jpg

All electors are in the war on my side (Bohemia, Cologne, Salzburg), or have their capital occupied (Palatinate, Mainz, Liege), or allied to me (Brandenburg), and I occupy Wien. Spaghetti code, lying UI, undocumented change to nerf how easy it was to dismantle?
 
Regarding non-christian PUs: As far as I know, the religion restriction on PUs is specifically the the *junior* must be Christian. It's not unheard of for Muslim nations in Anatolia or just east of Russia to end up contesting a PU between two orthodox neighbours and winning. You should be able to integrate just fine if you flip away from Christianity, but I don't recommend making your subject flip religion (if that's even an option listed). (At a guess the game would probably convert them to a vassal? but who knows. Test in console and let us know!)
 
Was it ever possible before to ally countries that were in a coalition against you? Playing as England I was just able to ally Lorraine being in a coaltion after I vasallized Scotland. I had positve relations to them and their attitude was friendly.
 
Regarding non-christian PUs: As far as I know, the religion restriction on PUs is specifically the the *junior* must be Christian. It's not unheard of for Muslim nations in Anatolia or just east of Russia to end up contesting a PU between two orthodox neighbours and winning. You should be able to integrate just fine if you flip away from Christianity, but I don't recommend making your subject flip religion (if that's even an option listed). (At a guess the game would probably convert them to a vassal? but who knows. Test in console and let us know!)
The junior does not have to be christian either, technically.
Was it ever possible before to ally countries that were in a coalition against you? Playing as England I was just able to ally Lorraine being in a coaltion after I vasallized Scotland. I had positve relations to them and their attitude was friendly.
If you reloaded, they would have instantly dropped out of the coalition. Technically, they were not outraged anymore.
 
The junior does not have to be christian either, technically.

If you reloaded, they would have instantly dropped out of the coalition. Technically, they were not outraged anymore.
Ah ok, didn't think of the no reload freeze, thanks for explanation.
 
Was something changed to how you dismantle the HRE (and not in patchnotes)?

Last time I did it, you had to be allied to an elector or control his capital. The ally did not have to be part of the war. That's what the wiki also states, and tooltip in game indicates the same.

So why can't I dismantle here? I waited for one month tick and I reloaded.

mpZgqGo.jpg


The game knows I can't do it, but does not explain why.

QxHYqW7.jpg

All electors are in the war on my side (Bohemia, Cologne, Salzburg), or have their capital occupied (Palatinate, Mainz, Liege), or allied to me (Brandenburg), and I occupy Wien. Spaghetti code, lying UI, undocumented change to nerf how easy it was to dismantle?
Wouldn't you need to occupy Bohemia, Cologne and Salzburg as well?
Also, if I may ask, how did you get your Burgundy run to be that successful before 1550? My last burgundy run ended up with me doing a partition of France with Castille and Savoy, and raking in money, but only post 1600. Any tips, ideas and also initial starting set up? The money you make at the start was pitiful for me, even with about 8-10 churches built and forts morthballed.
 
Was something changed to how you dismantle the HRE (and not in patchnotes)?

Last time I did it, you had to be allied to an elector or control his capital. The ally did not have to be part of the war. That's what the wiki also states, and tooltip in game indicates the same.

So why can't I dismantle here? I waited for one month tick and I reloaded.

mpZgqGo.jpg


The game knows I can't do it, but does not explain why.

QxHYqW7.jpg

All electors are in the war on my side (Bohemia, Cologne, Salzburg), or have their capital occupied (Palatinate, Mainz, Liege), or allied to me (Brandenburg), and I occupy Wien. Spaghetti code, lying UI, undocumented change to nerf how easy it was to dismantle?

Don't know what you did, but the ally all the electors and occupy the capitals still works on my test game. Maybe some weird ass edge case that cause a bug.
 
Was something changed to how you dismantle the HRE (and not in patchnotes)?

Last time I did it, you had to be allied to an elector or control his capital. The ally did not have to be part of the war. That's what the wiki also states, and tooltip in game indicates the same.

So why can't I dismantle here? I waited for one month tick and I reloaded.

mpZgqGo.jpg


The game knows I can't do it, but does not explain why.

QxHYqW7.jpg

All electors are in the war on my side (Bohemia, Cologne, Salzburg), or have their capital occupied (Palatinate, Mainz, Liege), or allied to me (Brandenburg), and I occupy Wien. Spaghetti code, lying UI, undocumented change to nerf how easy it was to dismantle?

I allied all electors bar 2 (austrian allies) - didn't invite any elector to join the war, and dismantled the usual way.
maybe one of your electors in war have their capital sieged ? that would make you 'not in control'
 
How can I gain a scholar form a school that ceased to exist?
Will a nation steer trade towards me if thier main trade node is upstream? Let's say I made Mamluks steer trade to me (Ottoman) will they do that? Will they steer trade form Alexandria to Constantinople or only form Aleppo?
 
Is the "force union" CB I get from a mission as England permanent?
(I would like to force France into union just after they take the exploration idea and I wonder if it is possible)
 
Also, if I may ask, how did you get your Burgundy run to be that successful before 1550? My last burgundy run ended up with me doing a partition of France with Castille and Savoy, and raking in money, but only post 1600. Any tips, ideas and also initial starting set up? The money you make at the start was pitiful for me, even with about 8-10 churches built and forts morthballed.
I deleted all forts, I allied Castile and called them in against France when France was fighting England, I grabbed the CoT in Champagne and the one in Lyonnais. I set merchants to collect in Channel and Genoa. I integrated Nevers. I managed to get Papal Controller once, excommunicated France and Savoy and took a large part of their land. You can't get much land because of AE, even with excommunication, but I still asked the good 1000 ducats from France every time and war reps from everyone all the time. Humiliation, too. I grabbed Calais and Cornwall from England one time where they were busy fighting Scotland and Irish minors, that allowed me to bypass their navy for rest of the game. I integrated unions, moved capital to Amsterdam to have main tradenode in Channel and prevent dutch revolts. Other merchants still collecting in Champagne and Genoa, obviously, collect everywhere as usual. Grabbed Provence, grabbed Caux. I'll get Genoa soon. That trade income and the war reps and money in peacedeals means I could spam buildings.
I don't know which country you're used to play, but Burgundy is the richest country I've played in over a year. I could afford 2 half-priced level 2 advisors, one level 1 advisor, 20k men with several mercs and still gain money at full maintenance on day 1. Obviously, delete all the forts. It's about the snowball. Minmax estates. I had quickly built all churches and workshops valuable, and manufactories on wine. I had 12k when I could start spamming cloth manufactories, I instantly build all of them and still had 5k.
There wasn't a single war where I wasn't outnumbering the ennemies massively, and I took one loan of the entirety of the campaign. And I did not have exceptional luck, I got Papal Controller, but just for a few years, and no random PU or exceptional luck.
France, England, Castile, Scotland and Muscovy all bankrupted one or several times. This patch is absurdly easy, everyone lags behind in tech because of the constant bankrupts and the fact they can't afford high level advisors. Just sit on a fully occupied France until you have call for peace and ask 5 loans from them, and strip them of their CoT. Repeat every time truce is up even if you can't take land, 1000 ducats, humiliation, war reps.

Nothing that strikes me as special (ideas are influence, admin, diplomatic), probably a combination of small minmaxing things that add up. I'm not exactly used to play European majors who have access to the two best nodes of the game, and I generally face some challenge at one point or another. For someone who has played as much as I did, Burgundy is a walk in the park.

Don't know what you did, but the ally all the electors and occupy the capitals still works on my test game. Maybe some weird ass edge case that cause a bug.

I allied all electors bar 2 (austrian allies) - didn't invite any elector to join the war, and dismantled the usual way.
maybe one of your electors in war have their capital sieged ? that would make you 'not in control'

I checked and I have no idea. Brandenburg was unwilling to join because they're at war with Pomerania but their capital is not occupied, nore is the capital of any of my allies. Mine is not either.

Here is the savefile if someone can understand what happens, or if someone like @Shatter12 wants to have a look.
If noone finds, no dismantling I guess. I'll have to release tons of nations in the HRE instead of taking land to put Austria below 100% WS and vassalize them for the achievement. AE in Europe is such a mess.

Is the "force union" CB I get from a mission as England permanent?
(I would like to force France into union just after they take the exploration idea and I wonder if it is possible)
It lasts for 30 years as of 1.25 iirc.
 

Attachments

  • Burgundian Conquest.eu4
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@Sfan Just had a quick look at your save file, and the only plausible bug I can find is that since Bohemia is in under a PU they don't directly count as your Ally. This is clearly not WAD I guess so think a bug repport is in order

Edit:
This is the conditions according to wiki verified until 1.18
  1. If the Elector is independent and does not join the war, it is "independent."
  2. If the Elector is allied to the war leader against the Emperor, it is "not independent."
  3. If the Elector is a vassal of the war leader against the Emperor, it is "not independent."
  4. If the Elector is a vassal of someone other than the war leader, and does not participate in the war fighting against the war leader, it is "independent."
  5. If the Elector is a vassal of the Emperor, or is independent and allied to the Emperor and joins the war, the Elector is "not independent" if their capital is captured.
  6. If the Elector is a vassal of any country other than the Emperor or the war leader, it is "independent."
It only states vassal, is this also implying PU or is the code strictly limited to vassals? I'm not a programmer so can't really look in to it myself since I can't find relevant gamefiles :p
 
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