Yes. That's what happened in my test.
Interesting. I'l play around with it tonight if I can.
I've skimmed the patch notes since 1.13 and I don't see anything that mentions forcing the HRE to be based in Europe.
Yes. That's what happened in my test.
I didn't see anything in the patchnotes either. Maybe it depends on how you move your capital. I used the normal move capital button after I increased the development of Bermuda so that it had more than 50% of my development.Interesting. I'l play around with it tonight if I can.
I've skimmed the patch notes since 1.13 and I don't see anything that mentions forcing the HRE to be based in Europe.
The only thing I can think of that could work is restarting the game as it forces the AI to recalculate their situation and perhaps then they'll decide to move.Any advice/suggestions on getting the AI to actually USE their troops in war? The Mamlucks pulled me into a defensive war against the Ottos (which I accepted), and the Ottos proceeded to reck all of MY QQ territory, ignoring the Mamlucks (even the war goal??). The Mamlucks kept 50% of their troops sitting happy back in Cairo. I finally had to peace out, giving up 2 provinces. 2 years later, the Mamlucks + remaining allies are on the march, and the ottos are running away from them???
Should I have ignored the 80K otto troops in my territory and just tried to distract them by sieging down deep in Anatolia? The Ottos grabbed Mil-9 early and totally destroyed anything close to even troop numbers (we were all Mil-8). Even though we were being defensive in the Mountains... is Mil-9 just that powerful? It looks like the Mamlucks have it now, but is that enough by itself?
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With the possible exception of the Totemists, the AI are not good at reforming their religion. Assuming you're talking about Mexico/The Andes, better to just conquer that land outright.Oh right I just didn't get your answer.
Thanks a lot I am glad I can stay with my religion
Oh one more thing, what about my vassals?
When or how will they reform their religion? Are they even able to?
If not is there even any point in keeping them as vassals?
But how do they even do so? Independent nations have to have 5 subjects while staying below 50 doom. How is a subject nation supposed to do so?With the possible exception of the Totemists, the AI are not good at reforming their religion. Assuming you're talking about Mexico/The Andes, better to just conquer that land outright.
Nahuatl vassals can not pass reforms, because they can't get the required 5 subjects. But the requirements for Maya(20 provinces) or Inti(100 authority, 10 provinces) could be possible to fulfill for a vassal. And the animist or totemist natives just need to get all the native ideas. But I don't know if a vassal would ever press the button.But how do they even do so? Independent nations have to have 5 subjects while staying below 50 doom. How is a subject nation supposed to do so?
Do they not require those? Can they outright reform their religion as soon as they border an European? Could they also if they border me (my vassals have no way to border anyone else but me)?
This is probably a bug. It has happened to other people as well.Edit: when ever I reformed my religion I kept 2 of 5 vassals, why did they not break free?
Wiki said that every subject breaks free. But in my case it didn't. What caused this?
I have helped Maya and Inti subjects into fulfilling the requirements and they seem to hit the button as soon as they can. Which does mean you might need to help them with rebels.Nahuatl vassals can not pass reforms, because they can't get the required 5 subjects. But the requirements for Maya(20 provinces) or Inti(100 authority, 10 provinces) could be possible to fulfill for a vassal. And the animist or totemist natives just need to get all the native ideas. But I don't know if a vassal would ever press the button.
well after spending way to much time in a console game, I finaly came to the same conclusion:I have helped Maya and Inti subjects into fulfilling the requirements and they seem to hit the button as soon as they can. Which does mean you might need to help them with rebels.
So you stay emperor but can't get re-elected?
Time to pass the sixth reform.
Italy has no unique missions (for now, should change in 1.30), so if you have unique missions you should keep them.I grabbed naples from aragon in a portugal play through. If I culture shift to italian, then form the Italian nation, accept its vastly superior national ideas, will I keep my Portuguese missions?
The leagues have a mean time to form of something like 10 years, and once they form, any protestant can take leadership regardless of elector/HRE status. Since the conditions are met (at least one protestant elector) there's nothing to do but wait. As long as you have a good military score you should be able to join the league and attack immediately. I truce broke when I was going for Lion of the North to avoid it growing too much.Waiting for the religious leagues to form - at 1564 already - but despite all of Germany being protestant only 2 electors have converted, and both are allied to the Emperor. Will they not start the protestant league while allied?
Considering beating up the Emperor to break those alliances, but then I might end up stuck with a truce when I'd rather stomp the league early while it's forming. Going for Lion of the North.
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iirc it has to do with the opinion. When you have 100+ it won't raid your ally.Why does the 'raid coast' of pirate republic, sometimes affect allies but other times not?
It's sort of annoying since I want to raid a target but not my ally, however, raiding the sea zone will raid them both and give me opinion malus for them.
How do I get around this?
Starting as QQ in Arabia/Persia do I get access to Indian trade companies without moving my capital? What about African ones?
If I move it, where should I look; the Caucasus?
With your capital in Asia, you can only get african TCs. Moving your capital won't be very easy. You have greece and Rûm as nearby formables to move your capital to europe.
Thanks. It doesn't seem to be as hard as you make out... Eastern Anatolia and the North Westt Caucasus (Georgia/imeretti) both look like they are in Europe.
You have to have more than 50% of your development in Europe to be able to move your capital here. So if you expand west, you can do it. Try to kill the Ottos, and you will have enough probably. You can then move your capital to Europe, then expand east to prepare to create Persia if you want.
Or as said above you can form Rum (after culture swap to Turkish) and then if you hold Constantinople it will become your capital by event (the same as for the Ottomans, except that the +11 Dev (4/4/3) is only done once (so if the Ottos took Constantinople, as they probably will do, it is not repeated when your capital is moved here)).