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George LeS said:
1. Since the Dutch & Portuguese will almost always have a border at Amapa, is there any way around this? Just letting up on them is not a good solution. I have no problem with any number of handicaps, so long as they are in the form of consistent rules. But just playing badly...

2. Obviously, you've studied this more than I have, but I suspect you're a little over-concerned about support spending here. Warships aren't all that expensive, & if my limits are any indication, they shoudn't be that big a problem for countries like Holland. In my experience, the real budget busters are armies, not navies. (Incompetant tells me AI's don't have support limits, anyway.) Galleys may help the AI (they do have the AI attrition immunity, don't they?), so I'd endorse that, but their very low speed, & their increasing weakness vs warships is a problem.

3. Lots of transports, in my experience, just means lots of free kills for me. Often including a super-leader. IMO, they are a burden to the AI, which has no idea how to use them.

4. Maybe some small desertion events might actually help the AI get an amphib force togther. There's no way to force a split, is there (other than richelieu)?

5. I don't agree about the tech levels. While it obviously needs more testing than just my playing with it, I believe that:

(a) Keeping attrition alive cannot be other than helpful, as level 41 just puts the player on the same level as the AI. It has to be better to keep an advantage than to lose it. & in my big, world-wide wars I usually do lose some ships to attrition, as there are just too many to keep track of.

(b) I have tried it, & there is no question that the AI doesn't get quite so badly trounced at sea with level 18 turned off.
--I actually have to disperse my fleet to cover my coasts, leading to many more AI-winnable battles.
--I cannot just scour the African coast for the little ones, as I can't see them, or just put a big fleet at a key point (W of the Azores, or S of Ceylon), & catch the Dutch as they pass. I miss a lot of squadrons that way.
--I cannot turn & run when my battle fleet sees a big adjacent enemy force.

Now, admittedly, the fact that it helps the AI's war effort doesn't mean you're concern about exploration is wrong, that may indeed be a bigger factor. But surely that needs testing. After all, it also impedes my exploration. Whether, or how much, this hurts the AI more, I don't know. I do know that they're not as efficient as I am, after level 18. I've loaded old save games, as Holland, & looked at the world as they know it. The American & African coasts were throughly known, but the E Indies & Australia were not (they'd explored the sea as far as Cape Howe, but knew no Aussie provinces, & there were a few TI islands as well.)

And, even if exploration is a concern, wouldn't a few strategically-given Colonial Dynamism events (AI-only) be an option, if I am right, & the war at sea is helped by killing Nav. Instr.

I conducted a crude test, with Nap's Ambition. I started, as ENG, but just did nothing, turning off FOW & using the Columbus cheat. I ran this 3 times, at weakling (default), coward, & furious, for the whole of 1795. The results:

All 3 times, the French took most of their Brest Fleet to the St George's Channel & Irish Sea, & blockaded. Every time, they split 41 in SGC & 13 in IS, but the IS force didn't give them a blockade, so it must have been at least 9 transports.

All 3 times, both the French & the Dutch recalled all their other ships (except 1 french ship in the Americas--later sailing to the N Atl.) to home waters, & all the French + 9 Dutch gathered off Anglia. The rest of the Dutch stayed home. No other British--or other enemy--port was blockaded.

Bougainville's expedition just stayed put, & there is certainly no other explorer already out there.

All 3 times, Portugal sent a 6-ship squadron roving aimlessly about the N Atlantic. Spain was the only country who varied things, they alone tried to blockade French ports, both in Europe & the Americas. Unfortunately, the Spanish AI had no more understanding of the rules of blockade than did the French, so they had adjacent fleets of 3, 41, & 3 ships: 3 "blockades" of which only one was effective. They stationed lots of <5 squadrons off enemy ports. But at least they tried. & they did guard the Channel for me.

I don't know what this shows, except that the AI is even worse than I thought. Do you do something in EP to make them at least pay attention to their colonies (& mine)?


in regards to blockades, I think the AI perform this role very well, (or maybe your AI file is not that good), but recently , I as ENG facing connaught and ulster (AGCEEP) could not land troops in ireland to take out these nations, they used there fleet to disrupt my landing, yes sacrifing even 1 ship to stop me and even if I went around the island to change landing spots, they where there either fighting me we large numbers of ships or 1 ship suicides. eventually the only way for me to win was to wipe there entire fleets

The ai see "blockading" ships as ships trying to land troops, they see nothing else, of course we humans cannot stop the AI from landing .

another AI "intelligent" use of naval support is BYZ, if OE are left with the bulk of their armies in asia minor when they DOW byz, Byz will sent there ships out and sit there for years preventing any OE crossing into thrace.

I think their armies are poor in intelligence, but thats our fault (modders) in not fixing the AI files. I recently was thinking of having a WAR AI file, which would be actived by all/most or some nations when they are at war, unsure if it can be done though

or do you need a harder game against yourself, well this war (below) number IIRC, tells the AI to concentrate on what the human player is doing, and prevent him from doing what the human wants to achieve or reclaim first what the human took from them etc etc

garrison = {
fortress = 1.0
strategic = 3.0
size = 1.0
supply = 2.0
war = 5.0
}

usually, it best to have the war at 1.0 , but try 9.0 and see what happens
 
idontlikeforms said:
. First off the AIs send merchants, place colonists, make conversion attempts, and send gifts almost exclusively with their census tax income.

And too much spare money means extra gifts to other nations, which end up getting increased relations and then being annexed.

something I dread and ruins the game
 

idontlikeforms said:
...I can make the Dutch AI more likely to siege multiple provinces. But I don't think this will really solve it...It's worth trying I suppose. The next time I playtest till then I'll keep my eye on it and see if I can do anything about it.

1. I'm very new to this, that is, trying to understand the game at this level. How do you run tests? What I think up is pretty limited & crude.

2. On a related question, what do you do about the AI's practice of marching armies into & out of provinces, that is, the contstant lifting & restarting of sieges. This isn't something the Dutch were doing, but when I was allied to Ethiopia, they did it all the time, vs both Mogadishu & the Turks. I'd have been happy to have gotten them some provs, if they'd only been persistant enough to take one.

3. How does the richelieu cheat work? Does it override, or replace the AI. That is, does the AI continue to move units which you haven't bothered with? When I tried it, those units I moved, after I toggled it back off, just stayed put. I didn't try it very long, though.

idontlikeforms said:
It has a twofold problem. First off the AIs send merchants, place colonists, [etc.]...So if money lasts past January in their treasury, they are likely to send another colonist or two that year, merchants too. But if it is gobbled up more quickly because of crushing support costs, then their trade income and colonizing will be hampered...In point of fact it is fantastic for an AI's economy to have no fleet or army during peace time.

Again, could you use desertion commands, once peace is attained, to help this? You could have an event, fired by being at war, which triggers another event, triggered by atwar = no, getting rid of a bunch of troops. The biggest danger is the loss of generals, though. Too bad you can't test for army size.

But my main point is about navies. Remember that I am speaking only of wars against humans, that is, against me (although some may dispute this classification.) It is almost certain that the AI country will not have an oversized fleet at the end of the war. I checked in a recent war, & the Dutch were down to 11 warships, before my reinforcement event brought them back into the 50's. And I know I'm not better at fighting than most of the other people here. Armies are tougher, as they are often not reachable by me, without putting my own forces at risk.

idontlikeforms said:
This may be true but an AI having a 50,000 man army stuck in its capital is an even worse problem. I've playtested this a lot and it is noticeably less problematic when an AI gets transports.

Since 2 warships or galleys = 1 transport, wouldn't it work if you gave them enough transport ability. I know that the AI doesn't limit it's troop carrying to transports. I've often seen it carrying troops, & lots of them, in fighting ships, while numbers of transports go out empty.

idontlikeforms said:
I've thought about it too but it seems like ot much finessing to me. I don't want it to work fabulously sometimes but disasterously at others.

One trouble with EP is that it is so interlocked that you can't stop, load an AI country, put it's house in order, save, & leave without letting time pass. I've done this with other versions. This can mess up the AI files. I wonder if there is some way this can be worked-around. Maybe an event you can fire from the console saying "Don't take this literally, we're still AI".

idontlikeforms said:
What about galleys? How does it affect them? The AIs still lose galleys when sailing across oceans.

The level 41 attrition-immunity does NOT give immunity to human owned galleys, in full sea zones. I've tested this, & they still get attrited. I don't know how to test for the AI, although I've definitely seen big Turkish fleets at sea, & they've turned out to be mostly galleys.

idontlikeforms said:
It won't matter. Extra colonists is useless if the AI doesn't have the cash for them. EP colonizers usually get optimal DP settings so lack of colonists is rarely a problem in EP. The issue is knowing a given provinces consistently by a given date. Otherwise history is lost.

What I had in mind was the generic conq/expl, not the colonists. If you give them to the AI, they'd be able to explore more. (Of course, while we're at it, give them the colonists, & the cash to send them, if that'll help.) I did read you're AI thread, & was concerned about the fact the AI keeps going over the same (non-coastal) zones. Plus, in my 1795 test, Bougainville stayed in port the entire year. So I don't know this would help, but it might. I also don't know how much of the world they've discovered by beating my fleets.

idontlikeforms said:
Some of it is random. But what the AI is trying to do is blockade every enemy port it knows of. If it doesn't know an enemy port it won't attempt to blockade it. The problem is you as a human player have a vast network of ports and big AI colonizers like the Dutch know most of them.

This is not consistent with what I saw. The French had plenty of ships--they start with:
Brest: 60w + 11t
Mauritius: 6w + 2t
Toulon: 6w
Tortuga: 10w + 8t

That's 82 warships & 21 transports. (Ignoring Bougainville & his 3 warships, as the AI seems to do so.) 54 of these went to the St Geo Channel (41) & Irish Sea (13). I do recognize that these are very efficient blockading zones, covering several ports at once. All but one of the rest went to blockade Anglia. The rest of the British Isles, & all the Empire, & all allies were ingnored. Of course, this is vanilla AI, so it may prove nothing, but then, I got the impression that there isn't much the AI files do to affect how fleets fight.

OTOH, in a different try, I went defensive, covering the Brit isles. Then the AI did try to break in, though ineffectively. However, I never saw it try this against my overseas provinces, only Britain. Only the Spanish fleet seemed to pay attention to their enemy's empire.

Toio said:
in regards to blockades, I think the AI perform this role very well, (or maybe your AI file is not that good), but recently , I as ENG facing connaught and ulster (AGCEEP) could not land troops in ireland to take out these nations, they used there fleet to disrupt my landing, yes sacrifing even 1 ship to stop me and even if I went around the island to change landing spots, they where there either fighting me we large numbers of ships or 1 ship suicides. eventually the only way for me to win was to wipe there entire fleets

The ai see "blockading" ships as ships trying to land troops, they see nothing else, of course we humans cannot stop the AI from landing .

Yes, I'm familiar with that, but I don't regard that as performing well. It sometimes is effective against invasion, but this has a flip side, in that it will just immolate it's fleets, for nothing, if you're not invading. Am I the only one who puts sea control 1st, then starts picking up provinces? You'll destroy the enemy fleet that way, & can do what you want. Sure, you sometimes can't get the provs you want right away, but then you pick up something else. It's "the English way of war", &, IRL, they did win the GC, after all.

Toio said:
another AI "intelligent" use of naval support is BYZ, if OE are left with the bulk of their armies in asia minor when they DOW byz, Byz will sent there ships out and sit there for years preventing any OE crossing into thrace.

I agree that it works here, but I do note that this, & the previous example, are (a) cases of fleets serving as adjuncts to land campaigns, (b) are purely defensive, & (c) seem to refer to early GC periods. The ability of the AI to handle a naval war, per se, clearly stinks. Sure, the kamikaze tactics work to stop invasion, but they don't work for anything else, & knowingly sending small squadrons against big ones, for it's own sake, is suicide. And the AI will do this when invasion is not an issue, anyway, out in the middle of the ocean. It also will throw forces against your defensive fleets: another thing I noted (different run through) is that just keeping a big fleet off Anglia will destroy the Dutch fleet, as they keep coming out & attacking my 40 ships with anywhere from 1-20. Again & again, often 5 battles in one month. Since they have 45 at start, this is clearly counterproductive.

Generally, it's true that any game, not designed as a naval game per se, gets seapower wrong. But given that it can be used to dominate the world (& largely was, IRL), this does need addressing. I think it's this fact, & the fact the AI can't handle it, that causes calls for a super-abstract handling of navies. EP is much the toughest version I've played, but by 1700 I've clearly reached the invincibility line: from here on, I will drive any war I'm involved in. IDLF gets credit for putting it off that long. (This is usually true by 1550, for Portugal, even in AGCEEP, by the time De Sousa & Mem da Sa die, you're in control.)

Toio said:
I think their armies are poor in intelligence, but thats our fault (modders) in not fixing the AI files. I recently was thinking of having a WAR AI file, which would be actived by all/most or some nations when they are at war, unsure if it can be done though

or do you need a harder game against yourself, well this war (below) number IIRC, tells the AI to concentrate on what the human player is doing, and prevent him from doing what the human wants to achieve or reclaim first what the human took from them etc etc

That is a good idea, if it will work. I don't understand the way the AI works, but as I read it, there's nothing you can do about it's behavior on the operational level, only strategic. But of course, anything which helps is good. I may try it, if I can figure out just how it should work. But I doubt the AI will understand what I'm doing. There's a line from Julian Corbett, to the effect that Pitt's policy was (paraphrased from memory): If Napoleon wishes to exclude England from any place in Europe, he will find himself excluded from any dealings with the rest of the world. Since that's usually my prime directive, I'd like to see some effective countermoves. In this game of EP, there have been times when the AI did chance upon them, driving my fleets into port. One of the reasons I want to turn of the sight range, is to make that more of a problem.

I'm not even looking for a good strategy here, if the AI could even approximate Boney's sea strategy (rotten as that was), I'd be happy. But if we can't make the AI smart, we may at least make the game accommodate what it can do.

Toio said:
And too much spare money means extra gifts to other nations, which end up getting increased relations and then being annexed.

something I dread and ruins the game

May I assume this cannot be changed?

idontlikeforms said:
Sorry if I've gotten behind on posts guys. California CPS took my nephews from my sister and gave them to my wife and I. So I have my hands full and sporadically have free time. I still study and mod though but a little less than I used to be able to. Actually I have a large number of changes for the next EP version already done. I'll try and respond to any posts I haven't yet to. Just letting you guys know so you don't think I'm ignoring anyone.

Real life does have a nasty way of intruding on games:)
Don't worry about us. Good luck to you.
 
Damn, in the 1580's and now I realize that normal is the reccomended setting. Playing on very hard sure was a stretch. Restarting since their is absolutely nothing that can save my empire. Aden and Al-Kharam get's besieged every two years (damn that furniture), Goa is constantly under siege from Deccan, Howrah is revolting, and most of my empire stinks on ice thanks t my nice WE of about 12 %. Not too mention my nice 30% inflation for minting armies, navies and peaces. Who knew that constant warfare for 150 years with no allies could be such a strech on the economy.

Anyway, I have a few questions before restarting my 6th game as Portugal (this being the farthest I have got).

Morale,
at full offensive, quality, freedom, but full naval, and CRC, my armies get's trounced by all kinds of natives despite a CTR tech lead (which I'm struggling to keep). This also includes my navies who are losing at more than twice the size against kerala? is this because of the very hard setting?

It would be nice to be at peace only once. Their is no point in fighting any wars since if I buy them out they redeclare almost immidialtly (normally about one month). So I'm seriously thinking about only giving the harshest peaces possible. Anything less than reducing India to a nice patchwork of one province minors is irrelevant since they will get a reinforcement and reattack the second after I giv'en them 300 d to stop.

Oh, worth mentioning. I own nothing but the COTs in the area. Goa, Cochin, Aden, and Al-Kharam. Large territory in Braxil, southafrica/mozambiqe and malaysia.

Anyway. Going to make another go. Aiming to keep inflation below 10%. Trying to hypertech intead of expanding my territory. ANy tips on how too raise more money since my census is a bit low?
 
Oh fogot too mention. Great mod. I really had to learn the game this way instead of just fooling around. Since I havn't been playing multiplayer I never had that feeling that my empire could collapse at any moment before. My entire game as portugal felt like the inevitable breathing down my neck as I sent another 30K regiement to their death guarding Goa, or the merc stack of 50K I sent to conquer libanon to have a mountainous base next too aleppo (really great idea, hadn't the continous inflation caused by stomping out merc in cyprus killed me). Guarding my top dog position from the Turks deaclaring war every 3 sec made my grip on the world economy really tenous.

I can recommend taking cyprus though. It's the eastern most part were you can biuld merc, and if I had succeded in taking Sinai it would be a shorter trip to send them to india.

This time I think I'm gonna hypertech, so another question, does TP's go into account when teching? really like those huge swaths of territory in west africa, brazil and south africa, but if all they do is slow down my teching for trade income I wonder if it's worth it.

Again, thank you for a great mod.
 
Quift said:
Damn, in the 1580's and now I realize that normal is the reccomended setting. Playing on very hard sure was a stretch. Restarting since their is absolutely nothing that can save my empire. Aden and Al-Kharam get's besieged every two years (damn that furniture), Goa is constantly under siege from Deccan, Howrah is revolting, and most of my empire stinks on ice thanks t my nice WE of about 12 %. Not too mention my nice 30% inflation for minting armies, navies and peaces. Who knew that constant warfare for 150 years with no allies could be such a strech on the economy.

Anyway, I have a few questions before restarting my 6th game as Portugal (this being the farthest I have got).

Morale,
at full offensive, quality, freedom, but full naval, and CRC, my armies get's trounced by all kinds of natives despite a CTR tech lead (which I'm struggling to keep). This also includes my navies who are losing at more than twice the size against kerala? is this because of the very hard setting?

It would be nice to be at peace only once. Their is no point in fighting any wars since if I buy them out they redeclare almost immidialtly (normally about one month). So I'm seriously thinking about only giving the harshest peaces possible. Anything less than reducing India to a nice patchwork of one province minors is irrelevant since they will get a reinforcement and reattack the second after I giv'en them 300 d to stop.

Oh, worth mentioning. I own nothing but the COTs in the area. Goa, Cochin, Aden, and Al-Kharam. Large territory in Braxil, southafrica/mozambiqe and malaysia.

Anyway. Going to make another go. Aiming to keep inflation below 10%. Trying to hypertech intead of expanding my territory. ANy tips on how too raise more money since my census is a bit low?

Have you got it set on Coward? That's what it's supposed to be. I don't think VH leads to all that many wars, unless you're over the BB threshold. I've managed to stay well under it, usually under the 1/2 level for stab.

IIRC, Kerala has a pretty high naval tech level. So do Atjeh & Ternate. Almost all Indians beat you in land morale. Other than that, you may just be having bad luck. The CRT is just ultra-dicey until you're pretty high level. But I haven't had that many wars. Lots, yes, but there have always been reasonable peaces in between.

IDLF, thinking it over, I think there's nothing for it but to start over from 1550 (what's this, #5?), without sight range, & load the colonizers occasionally to see how they're doing in exploration.

Also, how open are you to revamping the RN's admirals list? Looking it over, there are many missing, & lots of questionable dates. The ranks, too, can be questioned in terms of game effects.
 
Ryan said:
1: How about making the USA national colour white?

Their present blue is hard to tell from the French colonies and Austria is not going to colonize there anyway.
Sounds like a good idea. Done. It will be in the next EP version.
Ryan said:
2: How about a sort of auto-event securing Sibir for Russia?

I my six games of EP Russia only made it into the Sibirian corridor ONCE. And as you have said yourself, IDLF, they rarely make it to the Pacific, not to mention the American East Coast.

Notable problems with Russia in Sibiria include: Ottomans blocking them off, Russia vassalizing/allying with Sibiria, Russia not conquering the Horde on time etc. etc. etc.
I think the problem is mostly due to the Ottos being strengthened. I'll keep my eye on it next time I run a series of playtests and see what I can do to fix it.
Ryan said:
3: I don't know if this is hard-coded, but can you make it so that an alliance leader can invite another country's vassal into an alliance as long as it also includes the patron state?
IIRC, a vassal can be drawn into an alliance with the alliance command but it won't bring the suzerein too.
Ryan said:
4: I never once saw Sweden conquering Skåne, Gotland and Jämtlandet? I know they have cores on those provinces though.
It's a delicate balance. Often they remain allied. I'll keep an eye on it but I don't know that it can be significantly improved.
Ryan said:
5: Nobody ever colonizes Australia, not even post-1770. This is not a problem exclusive to the EP.
Ya. It's in part due to the lower valued provinces there and the AI wanting the richer ones elsewhere. I'll keep my eye on this too and see what I can do about it, if anything.
Ryan said:
6: The French revolution did not trigger in any of my games?
You sure? My understanding is that it almost always fires.
Ryan said:
7: Some of the minor colonizers never build up their trading posts into colonies.
This is deliberate.
 
one thing, after 6 playtests, the treaty of Ara* is rejected by spain more often than not (the one about the canaries). Great for me since it gives me a core province with portuguese culture and sugar), aswell as trade. only drawback is of course that spain keeps his 1 colony in nouakchott. the dirt poor one that I take later on with the ToT.

Also, last time cochin was the alliance leades in india so when vijanagar declared war on me they joined making the event giving me cochin not triggering. are they not supposed to be my vassal? I had looked forward to inheriting their huge army there. Deccan also seems owepowered against the other indians, eating out large chunks of gujarat and then jumping Vijanagar, not too mention being my most dangerous foe, far worse than the ottomans.
 
Quift said:
one thing, after 6 playtests, the treaty of Ara* is rejected by spain more often than not (the one about the canaries). Great for me since it gives me a core province with portuguese culture and sugar), aswell as trade. only drawback is of course that spain keeps his 1 colony in nouakchott. the dirt poor one that I take later on with the ToT.

Also, last time cochin was the alliance leades in india so when vijanagar declared war on me they joined making the event giving me cochin not triggering. are they not supposed to be my vassal? I had looked forward to inheriting their huge army there. Deccan also seems owepowered against the other indians, eating out large chunks of gujarat and then jumping Vijanagar, not too mention being my most dangerous foe, far worse than the ottomans.

That's funny, I don't recall the Spaniards ever rejecting it (Alcovas, or someting like that, IIRC). It does sound like a good break if they do. It's funny with the ToT. It's been several games since I've seen them poach on colonies, other than the early W Afr ones (although I think Parana & Amapa are claimed by both.) But they do take existing provinces from other countries, which I can snatch. E.g., they'll take Ivoria, or part of Brunei, in my area, which amounts to doing the heavy lifting for me. Others, like Yemen or Sahara, give useful buffers, so I leave them alone.

Deccan is a pain, mostly because they're right on top of you. Bombay & Goa will be occupied. But I find an attack on their E coast will usually beat them. It helps if Vijanagar (or any other bordering state) is your vassal, so you can run armies through them. But I don't rank them with the Moghuls as a threat. The Ottos are very strong, but not well placed, strategically.
 
George LeS said:
That's funny, I don't recall the Spaniards ever rejecting it (Alcovas, or someting like that, IIRC). It does sound like a good break if they do. It's funny with the ToT. It's been several games since I've seen them poach on colonies, other than the early W Afr ones (although I think Parana & Amapa are claimed by both.) But they do take existing provinces from other countries, which I can snatch. E.g., they'll take Ivoria, or part of Brunei, in my area, which amounts to doing the heavy lifting for me. Others, like Yemen or Sahara, give useful buffers, so I leave them alone.

Deccan is a pain, mostly because they're right on top of you. Bombay & Goa will be occupied. But I find an attack on their E coast will usually beat them. It helps if Vijanagar (or any other bordering state) is your vassal, so you can run armies through them. But I don't rank them with the Moghuls as a threat. The Ottos are very strong, but not well placed, strategically.

The really painful par tis that it doesn't help to pay them out of a war, ie loose, since they will immidiatly redeclare and re-jump you despite your efforts. Weird thing is that if they are not the alliance leader, letting deccan take goa will make the alliance leader accept peace for 50d. Seems like to only sane way to handle things since crippling deccan will give me a huge territory I don't want. (really need to tech, so only right culture provinces).

A question, is colonizing west africa really worth it? this time I only made lv 1TPs there, which gives a nice income trhough Leone, and focusing on building up some cities in Brazil. Since Teching is a high priority what should be the policy towards territory. Brazil sure costs a huge sm of money to develop if I'm going to build all those refinierys there (which I am).

and is the indian territory really worth it appart from the Goa, Cochin and Howrah. Whats the point in taking Kutch?
 
Quift said:
The really painful par tis that it doesn't help to pay them out of a war, ie loose, since they will immidiatly redeclare and re-jump you despite your efforts. Weird thing is that if they are not the alliance leader, letting deccan take goa will make the alliance leader accept peace for 50d. Seems like to only sane way to handle things since crippling deccan will give me a huge territory I don't want. (really need to tech, so only right culture provinces).

A question, is colonizing west africa really worth it? this time I only made lv 1TPs there, which gives a nice income trhough Leone, and focusing on building up some cities in Brazil. Since Teching is a high priority what should be the policy towards territory. Brazil sure costs a huge sm of money to develop if I'm going to build all those refinierys there (which I am).

and is the indian territory really worth it appart from the Goa, Cochin and Howrah. Whats the point in taking Kutch?

IMO, the best way to handle Deccan is to hit all their provs, but don't keep them, unless you want to take one at a time, & release as a vassal. That gives them, or the Moghuls, someone else to attack. Take $ & MA.

IMO, any indian prov you have a core on is worth it, as you get the lower RR, & hence, $. That includes Kutch, Bombay, & Mangalore. Also, taking Gujarat keeps your COTs in play longer, I think. Finally, having Kutch, Bombay, & Gujarat does give you something to cede to the Moghuls. You can't win every war, & since Persia's the alliance leader, you can get them to accept a peace. Also, almost any Indian prov is pretty rich. But often, I make them into vassals. Sometimes that keeps them off my back, fighting one another, plus gives me a free transit. I believe pretty strongly in vassals. -1 BB/vassal = the +1 you get for taking the province in a defensive war. And each one taken lessens the strength of Deccan. Unfortunately, you can't always see who's releasable without checking the tables.

W Afr, I think is worth some. The TP's do build the COTs, & of course, Leone is essential. F Po, too, & Luanda & Zaire. That's at least 2 manus & 2 likely COTs. The rest vary, but I believe in Dakar, & Senegal if you can afford it. Dakar & Leone are ideal for launching invasions of the African Gold provs. It's sort of an inverted V, & IMO, worth taking. Plus you can get Benin while they're pagan, & pagans are always a good bet. Otherwise, I stick to TPs, unless someone else starts a colony (e.g., France), which I can snatch under ToT.
 
Qara Koyunlu Leaders not appearing

Hi - I've recently begun an EP 1.8.2 games (on a Mac, if it makes any difference) as Qara Koyunlu (with the aim of turning into Persia), but its now May 1443 and not a single leader has appeared, yet in the leaders.qar file it looks like I should've received 4 by now! Is this a bug?

Paul
 
Qara Koyunl / Persia Strategy?

I've never played a GC of any sort with QK/Perisa before, does anyone have any good strategy tips?

This is what I've achieved so far (all without leaders, see previous post, on VH/Coward) to May 1443

Cancelled vassalisation with Timurids

Tax collectors in every prov.

Alliance/RM/MA with Al Hasa - the only other Shiite country (or should I have attacked them for the Shiite provs.?) Went for the MA etc. as thought Ormuz (espc. Bahrain and the COT) might be later targets.

I forced annexed Daghestan (it was not in an alliance and had no army, so was an east target)

I've taken Nyssaybin from Ak Koynulu and was intending when the peace treaty expires to force annex the rest of the country (can't vassalise, as AK is already a vassals of the Timurids). In the same war I vassalised Trebizond.

Also, in a war with Egypt (allied to Tunisia and Tlecmen) I took Aleppo (to get the CoT - will this ever dissappear?) and also Syria (not sure that was such a good idea, but thought it would act as a buffer for Kirkuk if nothing else).

I can support now support an army of 37000 (actually only have about 30000) and a navy of 15 galleys in Basra.

As far as religious tolerance, am equally tolerant to Sunni, Shiite, Orthodox - not sure whether this is the best approach or not

Other questions:

I know I need Tabriz by 1465 to get the Blue Mosque event and to turn into Persia, but is there any point (because of BB and stab increase) in trying to take an other Timurid persian provs. before I become Persia?

Will I ever be able to release the orthodox caucasian provs (Georgia and Armenia) as vassals? When I become Persia is it worth releasing Daghestan as a vassal?

Which DP sliders to focus on? If I recall, I think I've moved towards centralisation, land and offensive.

Will my capital move when I become persia? Am wondering if/where to build a Fine Arts manu

As Persia, what a viable good long-term strategies? Which opponents should I be worrying about - presumably Murghals, Ottomans and Russia, I guess? Possibly also Portugal later??

Any suggestions/tips welcome! Thanks! :)

Am having fun so far, its very different from playing in Europe. Would've liked to have leaders, though!

Paul
 
Ryan said:
Some additional observations:

8: Denmark does not get a shipyard but perhaps it is not so important as the AI gets warships for free and a human player will then have to take the trouble to save up the money himself.
Actually as long as it is historically justifiable I'd want him to have one. Denmark is a navally strong AI in EP and SYs help AI performance quite a bit.
Ryan said:
9: I played through a game where Denmark was simply granted German culture off the bat. And while Brandenburg managed to keep Danish expansion in line, Denmark never the less ended up ruling Bremen and Mecklenburg in addition to its historical German possessions.

To fix this I suggest and event that triggers if Denmark controls four or more German provinces:

"We must tone down or involvement in German affairs or risk the alienation of our German subjects."

Option A: Grant independence to BRE/MEC/POM/Whatever. (Just not Holstein or Oldenburg)

Option B: Loose German culture.
Actually I'd probably deal with it by making neighboring countries like Brandenburg, Sweden etc. beat up a too successful Danish human player.
Ryan said:
10: I know that this is not the EEP and you don't want events merely for the sake of historical info/ added flavor and depth. What I would personally consider to be the ultimate EU-mod would be something with the flavor and depth of the AGCEEP and the competitiveness and playability of the EP. I guess my question is: What is lost by including minor flavor events in your mod?
Flavor events are human freebies. AIs cannot take advantage of them as well. In EP I give events that are freebies, but I save it for important things and then I make things harder for human players than for AIs by making AIs DOW them. If I hand out a lot more freebies I have to make things even harder for human players. I don't really want to do the extra work.
Ryan said:
11: Considering what events you have actually preserved from the ACGEEP I humly offer you the following Denmark-events from the depts of my harddrive. These have not even been submitted to the ACGEEP yet. I have only selected the ones that I thought might interest you in regard to EP.

event = {
id = 1591xx
trigger = { owned = { province = 1466 data = -1 } }
random = no
country = DAN
name = "The Fire of 1795"
desc = "The Copenhagen Fire of 1795 started Friday the June 5, around 3 p.m. It destroyed 941 houses and made homeless around 6000 residents. The fire burned the remaining part of the quarter from the middle ages which the Copenhagen Fire of 1728 had left behind, leaving very few houses from before the 18th Century.
"
date = { year = 1795 month = june day = 5 }
action_a ={
name = "No!"
command = { type = infra value = -1000 }
command = { type = provincetax which = -2 value = -2 }
command = { type = population which = -2 value = -2500 }}}
To tell you the truth I've been thinking about making a random event for each calamity. I've got a lot for plagues already. I think this is an easier way to deal with them. Otherwise I wind up making so many historical events like these. I read primary sources often in studying for EP. You would not believe how many of these types of events I could really make for most of the countries. Another thing that concerns me about them is that I'm disinclined to make a permanent negative province tax affect when most of the time provinces recovered from calamities like this.
Ryan said:
event = {
id = 1591xx
trigger = { owned = { province = 1466 data = -1 } }
random = no
country = DAN
name = "The Pilgrimmage of Christian I"
desc = "In 1474 Christian I travelled to Rome in order to pay hommage to the Pope where he recieved a mixed reception. The cardinals at the court of the pope are rumored to have called Christian I an animal because he did not speak Latin while the Pope himself blessed Christian I with the highest Papel honor, the Golden Rose. Furthermore, during his voyage to Rome, Christian I managed to convince the Italians that Catholic Denmark was being threatened by Orthodox Russian tribes. This was of course a lie, but never the less Christian I managed to secure a large Papal contribution to his (bogus) Catholic war against the Russians.
"
date = { year = 1474 month = june day = 5 }
action_a ={
name = "Travel to Rome"
command = { type = treasury value = 100 }
command = { type = relation which = PAP value = 50 }}}
This one seems like a flavor event to me.
Ryan said:
event = {
id = 1591xx
trigger = { owned = { province = 1466 data = -1 } }
random = no
country = DAN
name = "The Architect on the Throne"
desc = "Christian IV expanded Copenhagen by adding two new districts: Nyboder (New Booths) for the large numbers of navy personnel and the merchants' new district and Christianshavn (Christian's Harbour), which is modelled after Amsterdam. A modern fortification with earthworks and bastions was built to surround the whole of the extended town.
"
date = { year = 1602 month = march day = 13 }
action_a ={
name = "Ok"
command = { type = trade value = 250 }
command = { type = naval value = 250 }
command = { type = fortress which = -2 value = 1 }}}
Actually these types of historical events I'm quite keen on. I very much like to make historical events that make changes to provinces. I would prefer to find a historically justifiable event to give a SY to Denmark. Do you think Christian IV's expansion in Copenhagen here would be enough to justify a SY? I don't have very high requirements for granting them in EP. Most other large countries get one. I'm even giving the Mughals one in the next EP version via historical event.
Ryan said:
event = {
id = 1591xx
trigger = { owned = { province = 1459 data = -1 } }
random = no
country = DAN
name = "The Domestic Policies of King Hans"
desc = "Hans’ domestic politics were marked by a widespread use of commoners as officials and even as councilors in spite of the anger of the nobility. The most important of his initiatives was perhaps that he started the building of a permanent Danish navy that came to play an active role during his last years.
"
date = { year = 1490 month = August day = 5 }
action_a ={
name = "Ok"
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = land value = -1 }
command = { type = domestic which = stability value = -1 }}}
I generally make events like these. So I'll add this one and the one above it to the next EP version. Thnx. for the events. It's much appreciated. Danish history is not very good in English. We have a scant amount of it available to us. :( I've looked for it before.
Ryan said:
12: I think it is very nice that the major European power gobble up the minor towards the end of the game. I do not know if this is what you intended but for me it means increased playability.
It's unavoidable and consequently I often interpret vassalage as being outright owned by a country historically. So a small portion of what you are seeing may be deliberate. the rest is just the way the engine works.
Ryan said:
13: In one of my six games Spain annexed Portugal. And while it certainly was a historical probability at one point it seriously messes up the EU world. What most disturbing though, was the fact that Spain was still number 1 in the tech race, even with all the wrong-cultured provinces.
I never see it happen often myself.
Toio said:
And too much spare money means extra gifts to other nations, which end up getting increased relations and then being annexed.

something I dread and ruins the game
I don't think AIs have problems with too much money very often. They will spend money on relations boosts even when they have a puny amount every January. There's nothing you can really do to stop this that won't cause more harm than good. I don't really care for the way the engine is designed on this point but we're pretty much stuck with it like it or not.
George LeS said:
1. I'm very new to this, that is, trying to understand the game at this level. How do you run tests? What I think up is pretty limited & crude.
I play Japan. Use the Columbus cheat, montezuma cheat, and ney cheat and them let it run. I don't usually watch it the whole time. I usually have a list of things I'm testing for and then restart it once it's gone through them all. But I also check all over it for anything else that's strange. I haven't actually done this for a while either but no doubt I'll do it plenty of times in the future.
George LeS said:
2. On a related question, what do you do about the AI's practice of marching armies into & out of provinces, that is, the contstant lifting & restarting of sieges. This isn't something the Dutch were doing, but when I was allied to Ethiopia, they did it all the time, vs both Mogadishu & the Turks. I'd have been happy to have gotten them some provs, if they'd only been persistant enough to take one.
It's a great way to make AIs that should be gaining no territory not wind up with excessive troop counts at the end of a war. :)
George LeS said:
3. How does the richelieu cheat work? Does it override, or replace the AI. That is, does the AI continue to move units which you haven't bothered with? When I tried it, those units I moved, after I toggled it back off, just stayed put. I didn't try it very long, though.
Don't know. Never used it.
George LeS said:
Again, could you use desertion commands, once peace is attained, to help this? You could have an event, fired by being at war, which triggers another event, triggered by atwar = no, getting rid of a bunch of troops. The biggest danger is the loss of generals, though. Too bad you can't test for army size.
I don't know how I'd be able to detect which AIs have excessive troop counts.
George LeS said:
But my main point is about navies. Remember that I am speaking only of wars against humans, that is, against me (although some may dispute this classification.) It is almost certain that the AI country will not have an oversized fleet at the end of the war. I checked in a recent war, & the Dutch were down to 11 warships, before my reinforcement event brought them back into the 50's. And I know I'm not better at fighting than most of the other people here. Armies are tougher, as they are often not reachable by me, without putting my own forces at risk.
IC.
George LeS said:
Since 2 warships or galleys = 1 transport, wouldn't it work if you gave them enough transport ability. I know that the AI doesn't limit it's troop carrying to transports. I've often seen it carrying troops, & lots of them, in fighting ships, while numbers of transports go out empty.
There's a random element to it. I think the real key is to put the new transports right in the same province that gets a new troop stack.
George LeS said:
The level 41 attrition-immunity does NOT give immunity to human owned galleys, in full sea zones. I've tested this, & they still get attrited. I don't know how to test for the AI, although I've definitely seen big Turkish fleets at sea, & they've turned out to be mostly galleys.
IC.
George LeS said:
What I had in mind was the generic conq/expl, not the colonists. If you give them to the AI, they'd be able to explore more. (Of course, while we're at it, give them the colonists, & the cash to send them, if that'll help.) I did read you're AI thread, & was concerned about the fact the AI keeps going over the same (non-coastal) zones. Plus, in my 1795 test, Bougainville stayed in port the entire year. So I don't know this would help, but it might. I also don't know how much of the world they've discovered by beating my fleets.
AIs will only use one explorer at a time. Extra explorers won't get used.
George LeS said:
This is not consistent with what I saw. The French had plenty of ships--they start with:
Brest: 60w + 11t
Mauritius: 6w + 2t
Toulon: 6w
Tortuga: 10w + 8t

That's 82 warships & 21 transports. (Ignoring Bougainville & his 3 warships, as the AI seems to do so.) 54 of these went to the St Geo Channel (41) & Irish Sea (13). I do recognize that these are very efficient blockading zones, covering several ports at once. All but one of the rest went to blockade Anglia. The rest of the British Isles, & all the Empire, & all allies were ingnored. Of course, this is vanilla AI, so it may prove nothing, but then, I got the impression that there isn't much the AI files do to affect how fleets fight.

OTOH, in a different try, I went defensive, covering the Brit isles. Then the AI did try to break in, though ineffectively. However, I never saw it try this against my overseas provinces, only Britain. Only the Spanish fleet seemed to pay attention to their enemy's empire.
The AIs won't blockade ports it doesn't know. Also I've noticed that they tend to move out to an enemy port and spread out after they've left their home ports/coastal provinces.
George LeS said:
Also, how open are you to revamping the RN's admirals list? Looking it over, there are many missing, & lots of questionable dates. The ranks, too, can be questioned in terms of game effects.
If you mean England's that's fine. I rework leaders all the time, not just outright add new ones.

But keep in mind my criteria for leader status: The leader needs to have lead his respective country in at least 3 battles. I make exceptions for minor countries that have a shortage of recorded history and give them leader status for only one battle. Also if it is probable that they led them in 3 battles but I can't find any information saying so, I'll usually give them leader status. I make the start dates begin the year of their first battle they led. The deathdate is either their real deathdate or 1 year after their last battle they led.

For ranks, I reserve the 0 rank for monarchs only. Rank 1 is for princes, prime ministers, viceroys of important provinces/regions, and commanders of a country's whole army/navy. Rank 2 is usually used for a campaign leader, unless it's a minor one. Rank 3 is for leaders of battles where they were outranked in a campaign just not the actual battle. I use rank 4 for leaders who weren't appointed(freelance leaders) or were very low ranked etc. I use 1 rank for a leader for all his lifespan, so it should be his highest rank he achieved, during the time where he led his country in battles.

Also I'll count raids or taking prizes as a battle or two if there were a lot of them.
pgroves said:
I've never played a GC of any sort with QK/Perisa before, does anyone have any good strategy tips?

This is what I've achieved so far (all without leaders, see previous post, on VH/Coward) to May 1443
Not being able to access the QAR leader file may be a Mac related problem.
pgroves said:
Alliance/RM/MA with Al Hasa - the only other Shiite country (or should I have attacked them for the Shiite provs.?) Went for the MA etc. as thought Ormuz (espc. Bahrain and the COT) might be later targets.
Yemen is also Shiite and also Deccan will later turn Shiite.
pgroves said:
As far as religious tolerance, am equally tolerant to Sunni, Shiite, Orthodox - not sure whether this is the best approach or not
You should convert all the orthodox provinces.
pgroves said:
Other questions:

I know I need Tabriz by 1465 to get the Blue Mosque event and to turn into Persia, but is there any point (because of BB and stab increase) in trying to take an other Timurid persian provs. before I become Persia?
You should take all the ones you have cores on. You won't get any for free later on.
pgroves said:
Will I ever be able to release the orthodox caucasian provs (Georgia and Armenia) as vassals? When I become Persia is it worth releasing Daghestan as a vassal?
Don't release them. You'll get Caucasian as state culture later. EP has a lot of events for Persia not in other EU2 versions. :)
pgroves said:
Which DP sliders to focus on? If I recall, I think I've moved towards centralisation, land and offensive.
Full land. You'll need it to fight off the Ottos.
pgroves said:
Will my capital move when I become persia? Am wondering if/where to build a Fine Arts manu
It moves a few times later on with Persia.
pgroves said:
As Persia, what a viable good long-term strategies? Which opponents should I be worrying about - presumably Murghals, Ottomans and Russia, I guess? Possibly also Portugal later??
Crank refineries, ally Deccan, make/upgrade fortresses in border provinces.
 
Last edited:
pgroves said:
I've never played a GC of any sort with QK/Perisa before, does anyone have any good strategy tips?
...
This is what I've achieved so far (all without leaders, see previous post, on VH/Coward) to May 1443
...
Also, in a war with Egypt (allied to Tunisia and Tlecmen) I took Aleppo (to get the CoT - will this ever dissappear?)
...
As Persia, what a viable good long-term strategies? Which opponents should I be worrying about - presumably Murghals, Ottomans and Russia, I guess? Possibly also Portugal later??

Any suggestions/tips welcome! Thanks! :)

Am having fun so far, its very different from playing in Europe. Would've liked to have leaders, though!

Paul

I've never played them, so I don't really know much. But by my count, you should've gotten 3 leaders to date, with one more in 1467 (assuming you're not Persia by then.)

I do know that the AI Persians get the Moghuls as allies & vassals, which has caused me, as Portugal, no end of trouble. I don't know if a player-country gets it, though. I do know that, in combination, you can do a lot against Portugal, especially if you don't throw you're fleets away, as the AI does. Your allies will, of course. But your armies will be a juggernaut, in my experience. Obviously, the Ottos should be your main headache/opportunity.

I decided to start over, from scratch, to test my naval notions. I'm using:

1. Modded tech tables, with sight range at 60, attrition at 59, storms at 58, all techs above 52 will have ahead of time penalties, so I hope they're never reached. Also, I've upped the attrition a little, so it'll never get to .1. I hope that'll help the AI.
2. I'm thinking of adding conqs & expls for the AI explorer nations, at level 18, & maybe another of each at about 25 or 30. This is to make up for the loss of sail-by discoveries. But I've got a while to go before that's an issue.
3. I'm still using the obsolescence rule: every even naval level, I scrap 3 warships. With the higher attrition from (1), & my explorer penalties, I'm a little short.

It's 1506, & so far, I've been incredibly lucky. Discoveries fall into my lap, my key colonizations have worked well (I've lost some, of course, but no essentials--I built El Mina in the minimum # of attempts). And this time, I decided to go against my normal methods, & go with minimum inflation. I think the worst it's been has been 0.5. So of course, I'm getting Ex Years in waves--about 4 so far. The 100d is nice, but I sure could have used them last time. 2 hit when my inflation was 0. Now that I'm putting a little cash in my treasury, I'm sure I'll never see another. The biggest problem was lack of troops until 1505. With so little to spend, I didn't have enough to even besiege Mombasa until then.

As always, I'm randomly varying leaders. I've set it so almost all the pre-1450 Ex's had movement of 1, D Cao was my 1st 3. However, I was really lucky with Albuquerqe (5-6-5-2) & Almeida (6-4-5). Both are raw #s, so you can add another point to fire. I just hope they last.

Levels:
Aristo 5 (my least strong inclination)
Inno 5 (I know, but it's coming down)
Cent 8 (not bad)
Merc 10 (at least they're cheap)
Land 0 (of course)
Qual 9 (")
Off 7 (I'd like 8 until the besiegers are gone. Between 1611 & 1706, there are none)
Serfdom 3 (OK so far)

Despite the above, I am getting 3 colonists/year, more than I can afford to use. The merchants will come with the monopolies, of course.

I just took Mombasa, & am deciding whether to go for Socotra or Malacca next. Normally, I'd take the latter, no question, but right now Aden is just the one province, so the CB'd be nice.

No TA with Spain, alas, but I'm out of that cursed alliance. I'd had one since 1419, but in 1473, I dishonored it when they went after an allance of England/Austria/Papal States (& more). That one went on for over a decade. And Manuel is a lock for HRE, if the incumbent would just die soon. I haven't even been spending for it, until recently--they just keep squabbling among themselves, & the little ones keep reappearing, DOWing their masters. It's only in the past 2 years I've started bribing.

For one year, the ottos had Rome, but Venice took it back & released them. That would've been odd.

And Denmark twice annexed Sweden. This time I cheated; every time they did so, I quit & reloaded the autosave. Is this a problem?
 
idontlikeforms said:
Not being able to access the QAR leader file may be a Mac related problem.

Do they appear on the PC version? Have you checked? Just seems a bit weird as I've not had problems with leaders not appearing for any other nations under EP... BTW I tried with a new game and am experiencing the same problem.

idontlikeforms said:
Yemen is also Shiite and also Deccan will later turn Shiite.

Okay, thanks - wasn't aware about Deccan.

idontlikeforms said:
You should convert all the orthodox provinces.

Easier said than done, conversion chance is only about 22%... though may be more feasible when/if I gain caucassian culture (see below)

I did get one lucky break, managed to successfully convert Daghestan to Shiite (from Sunni, I think) whilst it was just less than 5000 pop for only 32 gold :)

idontlikeforms said:
You should take all the ones you have cores on. You won't get any for free later on.

I realise that, just thought it might be worth waiting to gain Persian as a state culture before grabbing all the Persian provinces due to potential stability issues...


idontlikeforms said:
Don't release them. You'll get Caucasian as state culture later.

Oh really? That should make religious conversion easier too...

idontlikeforms said:
EP has a lot of events for Persia not in other EU2 versions. :)
Full land. You'll need it to fight off the Ottos.

Figures...

idontlikeforms said:
It moves a few times later on with Persia.
Crank refineries, ally Deccan, make/upgrade fortresses in border provinces.

Thanks for the tips. Do you think its worth trying to go for the Arabian CoTs (Ormuz, Aden)? Or while Portugal just kick me out of these?


Paul
 
Somehow I missed this post, last time I posted.

idontlikeforms said:
...
I don't think AIs have problems with too much money very often. They will spend money on relations boosts even when they have a puny amount every January. There's nothing you can really do to stop this that won't cause more harm than good. I don't really care for the way the engine is designed on this point but we're pretty much stuck with it like it or not.

Do we really know the limits of what modders can change? Moctezuma's Tech Effects mod floored me. I would never have guessed you could change something in the engine like this.

idontlikeforms said:
...
I play Japan. Use the Columbus cheat, montezuma cheat, and ney cheat and them let it run. I don't usually watch it the whole time. I usually have a list of things I'm testing for and then restart it once it's gone through them all. But I also check all over it for anything else that's strange. I haven't actually done this for a while either but no doubt I'll do it plenty of times in the future.

Thanx.

idontlikeforms said:
...
It's a great way to make AIs that should be gaining no territory not wind up with excessive troop counts at the end of a war. :)

Does that mean that there's a setting which determines this? That is, the AI will not make a serious siege of a province he isn't programmed to go after? Some of the Otto provs were ones which were Orthodox, & I think were formerly Ethiopian. But I've certainly seen plenty of odd things: Dalmatia was Scottish, then English, for centuries. An Ottoman New York. French possessions in the Black Sea. England itself is often victimised; I've often seen provinces throughout the Brit Isles in foreign hands, & not just the obvious ones like France or Spain, right to the end (Venice? Russia?).

And I understand that what hurts my allies can hurt me to a point, but what happened in the end is I got what I wanted, but Ethiopia was screwed. When I'm allied to Spain, I'm usually scrupulous about the letter of the rules, but shaft them every chance I can get (steal sieges, kill rebels in enemy held provinces, use the access to explore their holdings, peace out when I want, leaving them in the lurch). But with a minor, I tend to be fairly generous.

Anyway, since I RM everyone I can, I've seen this back-&-forth siege effect in wars in which I have no interest. It can't help the AI's, unless there's a way you set it so certain countries don't do so. Can you?

I'll tell you what I'd like to see. I'd like to see allies set missions (modelled on dynamic missions) for one another. But I don't know if this is feasible.

idontlikeforms said:
Don't know. Never used it.

Richelieu lets you move every unit, allies, enemies, etc. One thing which might work, sort of midway between SP & MP, would be to send a savefile to someone, who opens as your country, uses this & columbus, & does something rational with the AI forces, then sends it back. But if the AI undoes it as soon as you unpause, it'd be a waste of effort. Note that by opening & saving as your country, it wouldn't ruin the AI settings, as it would if I just opened, eg, England, fixed it's postion, & went back to Portugal.

idontlikeforms said:
There's a random element to it. I think the real key is to put the new transports right in the same province that gets a new troop stack.
IC.

That works only if it's by troops raised by event, like the Ameida's main force, right? I suppose for some countries, you could put them where troops are usually built.

And I think we could test AI galleys with the columbus/richeliu combo, if we save when we see a big Otto fleet at sea.

idontlikeforms said:
AIs will only use one explorer at a time. Extra explorers won't get used.

True, but what if this happens: your EP explorers tend to be short lived. I now understand & accept your reasoning here. Generic ones are long-lived. If they get exp B, during the life of A, what happens to B when A dies? Does he just sit there, ignored, or does he now start out, himself? If it's the 2nd, an ai-only random explorer could be helpful. There's a tough balance between limiting their use by players, & giving the AI what it needs.

Or maybe you've already got some out there.

idontlikeforms said:
The AIs won't blockade ports it doesn't know. Also I've noticed that they tend to move out to an enemy port and spread out after they've left their home ports/coastal provinces.

Well, I played only one year, & with vanilla, but the Irish blockades were established in the 1st month, & then just sat there. So I'm puzzeled. I also don't see why, when I did nothing, the Dutch just stayed in port, but when I put a defensive cordon around Britain, they came out & destroyed themselves against it.

idontlikeforms said:
If you mean England's that's fine. I rework leaders all the time, not just outright add new ones.

But keep in mind my criteria for leader status: The leader needs to have lead his respective country in at least 3 battles. I make exceptions for minor countries that have a shortage of recorded history and give them leader status for only one battle. Also if it is probable that they led them in 3 battles but I can't find any information saying so, I'll usually give them leader status. I make the start dates begin the year of their first battle they led. The deathdate is either their real deathdate or 1 year after their last battle they led.
...Also I'll count raids or taking prizes as a battle or two if there were a lot of them.

Those criteria don't really work for navies after the mid-XVIII C. After all, Nelson commanded only 3 big actions. So he barely makes the list. IRL, the French, & their allies, had learned to avoid action with the brits, unless it was either necessary for some strategic end, or a favorable opportunity arose. Most of the "action" at sea was fleets sailing forth without actually engaging.

The result is that Hughes is a "major" admiral, but Jervis & Duncan aren't, purely because Suffren was unusually agressive. In game play, that'd mean he wouldn't be left in a backwater like India.

Further, someone who fought many little battles, like Cochrane, rates above the victors in really big, & strategically important, victories like St Vincent & Camperdown.

And, by the 3 battles standard, why Collingwood? Or Perry? Or why Brueys, who just got to be trounced at the Nile?

What really matters, I'd argue, is the continuing command of the major fleets. One major battle should be enough; indeed, in some cases, I wouldn't even ask for that. This applies, not only to the Brits, but to Spain, France, & Holland, as well. For them, anyone who didn't get humiliated, should count.

And as to dates, your method geared to the earlier period, although even then, you've got to give some leeway for the leaders to take command. (In 1500, the time to get from Lisbon to India can eat most of the leader's lifespan). But certainly from 1700 on, for England at least, we have (a) when the leader attained Flag rank, & (b) when he was appointed to command a fleet or squadron. Surely, when that info is available, it's better to use it.

idontlikeforms said:
For ranks, I reserve the 0 rank for monarchs only. Rank 1 is for princes, prime ministers, viceroys of important provinces/regions, and commanders of a country's whole army/navy. Rank 2 is usually used for a campaign leader, unless it's a minor one. Rank 3 is for leaders of battles where they were outranked in a campaign just not the actual battle. I use rank 4 for leaders who weren't appointed(freelance leaders) or were very low ranked etc. I use 1 rank for a leader for all his lifespan, so it should be his highest rank he achieved, during the time where he led his country in battles.

The trouble is the interaction of leaders. Shouldn't the real test be, who served under/over whom? In general, I'd argue that your general approach, the effect on the game, is applicable here.

I'll use Nelson as an example of the problems I see, as he's the most documented of all, & I can run much from memory:

I assume you just took over the 1790 start date from other mods. In fact, he was a half-pay (unemployed) captain from 1788-92. He was captain of 1 ship (Agamemnon, 64) in the Med from 1792. He was often given detached commands, occasionally being senior captian over other (smaller) ships, while trying to harrass Boney's Italian ops. In 1795, he gets to be a commodore, thus officially commanding other captians, but only in the absence of a real admiral. (Commodore was not a permanent rank. It lapsed if an admiral showed up, unless the admiral chose otherwise.)

During this period, under Hotham, he took part in the battle off Genoa, as captain of a single ship. By EUII standards, this puts him in command of a battle, of whose conduct he strongly disapproved.

He's still a commodore--by Jervis's decision--at St Vincent. But note, IIRC, he's 4th in seniority here. No way is he in command, despite his importance to the outcome.

He finally became admiral later that month, & he is in command at the Nile. He commanded, if not the fleet, at least all the fighting forces at Copenhagen, so that's OK. But Collingwood was along as 2nd in command at Trafalgar.

Now, in EP, he's given a rank of 1. In fact, he died a vice-admiral, & certainly didn't command the whole navy. So he really doesn't deserve this rank, by the above standard. This is, however, a good example of the game effect being paramount over the formal rank. Collingwood's rank of 4 does put him under Nelson, so he does take over at death.

The above is just an example of the kinds of problems facing the question of rank. Given the fact that, from the mid 1700's, right to the end of the game, you have Britain, France, Spain, & Holland in frequent naval wars, often with the same commanders (Howe, S Hood), it needs careful attention.

And I would again argue that more admirals are needed for all 3 nations.

BTW, there's a reference to a Portuguese admiral "de Valle" as serving alongside the Brits in the Nap wars. I could find nothing on him. Of course, British spellings of foreign names are extremely unreliable ("Rufrero").

EDIT:

To pgroves: The Portuguese will get Al Kharaim by event, but Aden you can keep, if they & the Ottos let you. The Turks really, really want it for themselves, I've found.
 
George LeS said:
EDIT:

To pgroves: The Portuguese will get Al Kharaim by event, but Aden you can keep, if they & the Ottos let you. The Turks really, really want it for themselves, I've found.

Okay, so sounds like Ormuz is not worth going for as Qara Koynulu/Persia (except perhaps Bahrain?)

Paul
 
A quick question, presently cranking out refineris as Por, and have run out of sugar and wine provs. Is it worth it to build them in the spice provs? they are about 3600 each now. Since there has been a little goods swapping I thought I might check if the biuldings has been altered to make ref, profitable also in asia.
 
Some more country-color suggestions:

1 Make Mali Purple to tell them apart from Dutch possessions on the gold coast. (No purple power will ever set foot in that region anyway)

2 Switch the colors of Poland and Litaunia. In this way you are never going to confuse Dutch coastal gains with Polish ones. This has happened to me a couple of times.

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An observation: Is the fall of Hungary as hard-coded as you will allow? They have survived in 2 of my 6 games.