George LeS said:1. Since the Dutch & Portuguese will almost always have a border at Amapa, is there any way around this? Just letting up on them is not a good solution. I have no problem with any number of handicaps, so long as they are in the form of consistent rules. But just playing badly...
2. Obviously, you've studied this more than I have, but I suspect you're a little over-concerned about support spending here. Warships aren't all that expensive, & if my limits are any indication, they shoudn't be that big a problem for countries like Holland. In my experience, the real budget busters are armies, not navies. (Incompetant tells me AI's don't have support limits, anyway.) Galleys may help the AI (they do have the AI attrition immunity, don't they?), so I'd endorse that, but their very low speed, & their increasing weakness vs warships is a problem.
3. Lots of transports, in my experience, just means lots of free kills for me. Often including a super-leader. IMO, they are a burden to the AI, which has no idea how to use them.
4. Maybe some small desertion events might actually help the AI get an amphib force togther. There's no way to force a split, is there (other than richelieu)?
5. I don't agree about the tech levels. While it obviously needs more testing than just my playing with it, I believe that:
(a) Keeping attrition alive cannot be other than helpful, as level 41 just puts the player on the same level as the AI. It has to be better to keep an advantage than to lose it. & in my big, world-wide wars I usually do lose some ships to attrition, as there are just too many to keep track of.
(b) I have tried it, & there is no question that the AI doesn't get quite so badly trounced at sea with level 18 turned off.
--I actually have to disperse my fleet to cover my coasts, leading to many more AI-winnable battles.
--I cannot just scour the African coast for the little ones, as I can't see them, or just put a big fleet at a key point (W of the Azores, or S of Ceylon), & catch the Dutch as they pass. I miss a lot of squadrons that way.
--I cannot turn & run when my battle fleet sees a big adjacent enemy force.
Now, admittedly, the fact that it helps the AI's war effort doesn't mean you're concern about exploration is wrong, that may indeed be a bigger factor. But surely that needs testing. After all, it also impedes my exploration. Whether, or how much, this hurts the AI more, I don't know. I do know that they're not as efficient as I am, after level 18. I've loaded old save games, as Holland, & looked at the world as they know it. The American & African coasts were throughly known, but the E Indies & Australia were not (they'd explored the sea as far as Cape Howe, but knew no Aussie provinces, & there were a few TI islands as well.)
And, even if exploration is a concern, wouldn't a few strategically-given Colonial Dynamism events (AI-only) be an option, if I am right, & the war at sea is helped by killing Nav. Instr.
I conducted a crude test, with Nap's Ambition. I started, as ENG, but just did nothing, turning off FOW & using the Columbus cheat. I ran this 3 times, at weakling (default), coward, & furious, for the whole of 1795. The results:
All 3 times, the French took most of their Brest Fleet to the St George's Channel & Irish Sea, & blockaded. Every time, they split 41 in SGC & 13 in IS, but the IS force didn't give them a blockade, so it must have been at least 9 transports.
All 3 times, both the French & the Dutch recalled all their other ships (except 1 french ship in the Americas--later sailing to the N Atl.) to home waters, & all the French + 9 Dutch gathered off Anglia. The rest of the Dutch stayed home. No other British--or other enemy--port was blockaded.
Bougainville's expedition just stayed put, & there is certainly no other explorer already out there.
All 3 times, Portugal sent a 6-ship squadron roving aimlessly about the N Atlantic. Spain was the only country who varied things, they alone tried to blockade French ports, both in Europe & the Americas. Unfortunately, the Spanish AI had no more understanding of the rules of blockade than did the French, so they had adjacent fleets of 3, 41, & 3 ships: 3 "blockades" of which only one was effective. They stationed lots of <5 squadrons off enemy ports. But at least they tried. & they did guard the Channel for me.
I don't know what this shows, except that the AI is even worse than I thought. Do you do something in EP to make them at least pay attention to their colonies (& mine)?
in regards to blockades, I think the AI perform this role very well, (or maybe your AI file is not that good), but recently , I as ENG facing connaught and ulster (AGCEEP) could not land troops in ireland to take out these nations, they used there fleet to disrupt my landing, yes sacrifing even 1 ship to stop me and even if I went around the island to change landing spots, they where there either fighting me we large numbers of ships or 1 ship suicides. eventually the only way for me to win was to wipe there entire fleets
The ai see "blockading" ships as ships trying to land troops, they see nothing else, of course we humans cannot stop the AI from landing .
another AI "intelligent" use of naval support is BYZ, if OE are left with the bulk of their armies in asia minor when they DOW byz, Byz will sent there ships out and sit there for years preventing any OE crossing into thrace.
I think their armies are poor in intelligence, but thats our fault (modders) in not fixing the AI files. I recently was thinking of having a WAR AI file, which would be actived by all/most or some nations when they are at war, unsure if it can be done though
or do you need a harder game against yourself, well this war (below) number IIRC, tells the AI to concentrate on what the human player is doing, and prevent him from doing what the human wants to achieve or reclaim first what the human took from them etc etc
garrison = {
fortress = 1.0
strategic = 3.0
size = 1.0
supply = 2.0
war = 5.0
}
usually, it best to have the war at 1.0 , but try 9.0 and see what happens