idontlikeforms said:
Taken literally, that's necessarily true, but I don't know. I was amazed that Moctezuma could actually change something hardcoded. That implies other such features would be accessible to those skilled enough to figure it out.
idontlikeforms said:
When one explorer dies the AI will use the other one. But sometimes he doesn't for a while and sometimes he won't explore at all, even with 3 or 4 of them active. It's random.
That tells me what I needed to know. My current game I restarted specifically to test the changes to naval tech. I'm going to write events, starting in 1600, to give exp/conq's to the AI exploringing nations, to compensate for the loss of sight range.
But I'll say this: I'm already 100% convinced it helps naval warfare, if not exploration. Further, I've been paying attention to my own discoveries. I finally found Para by beating the Turks at sea. (I assume they got it by beating the Spanish or English.) There are others, as well. I suspect there may be more value to stolen rutters than I'd thought. But starting in 1600, I'm going to be loading as other countries, to look at their discoveries.
OTOH, I'm seriously thinking of getting rid of naval attrition altogether, & instead work out specific rules on limiting my use of explorers (& perhaps their availability) to compensate. I know the EUII system leads to unhistorical, & un-fun, results in war. But that would be only for my own use; you couldn't put it in a mod. It'd be along the lines of using transports as such, instead of exporing with them, & transporting with warships. It's a limit on my own play.
idontlikeforms said:
Well I have a list that I inherited from the AGCEEP....Yes but that kind of info is harder to come by.
I have that info for the RN, it's in Clowes's History. And between him & James & Mahan (& a few others), I know I could work up a list of Brit Admirals, plus any French, Spanish, & Dutch who fought them, from about 1700 on.
idontlikeforms said:
I'll switch him to rank 2.
I'd actually argue for about 4, but I'll shelf that topic for the time being.
idontlikeforms said:
I'd definitely go for more admirals. But I can only study so much at one time. If you, or any one else for that matter, want to make a bunch of leaders to add to EP, I'd be happy to add them.
I will do so. I don't know how long it'll take, but it is my #1 subject.
náraiC said:
As to the right goods its not a massive deal but its good ammount when spread over a hundred years. Always try and build in provinces with the right goods. Its like 1200 extra ducats over 200 years which is pretty nice.
I agree, but I was referring to Quift's point that he was out of sugar/wine provs.
In my own game, I've made it to 1578, (slow, I know) & my alliance is down to Vijayanagar (sp?). Of course, it'll end in 1580, anyway, but this time I'm not knuckling under for the Spanish. I lean toward Branganza, but I'm not certain. IDLF, why not give Crato as a dormant leader, activated only if he becomes king? Or does it really matter?
One thing I've finally figured out: Kutch is very valuable as a bargaining chip. It's usually the 1st thing on the menu for Guj & Mog, so if I want out of the war, it's easy to give up; being a core, I can always go for it later, if I wish. What I wonder is, whether, if you regard a province this way, it's worth it to promote officials, as you'll just lose them again later.