Time: Thursday 19.00 CET - 23.00 CET
GM: SorelusImperion
EiC: SorelusImperion
Austria - SorelusImperion
Castill/Spain - R3lic
Dauphine/France - waribana
England - Mats_SX
Muscovy - ElidioEmperor
Ottoman Empire - ?
Anyone who wants to join the campaign is welcome
open countrys:
Sweden or Denmark
Mughals or Persia
Venice, Milan or Genua
Brandenburg
Rules:
The alternative event chain for a German unification via Reichsreform will be activated.
Due to the nature of AGCEEP and it's events the players should try to avoid "powergaming" instead adopting an RPG like playstyle. Further rules to encourage role playing may be adopted.
GM: SorelusImperion
EiC: SorelusImperion

Austria - SorelusImperion
Castill/Spain - R3lic
Dauphine/France - waribana
England - Mats_SX
Muscovy - ElidioEmperor
Ottoman Empire - ?
Anyone who wants to join the campaign is welcome
open countrys:
Sweden or Denmark
Mughals or Persia
Venice, Milan or Genua
Brandenburg
Rules:
1. Obey the GM. He is your King and Absolute Ruler.
2. The GM reserves the right to edit out the effect of a bug, when he thinks this is necessary. See rule 1.
3. There's a stab hit rule to prevent eternal wars:
* If you have been at war for 3 years or more with another nation
* and that nations sends you a stabhitting peaceoffer
* and you are at stab -3
* and the peace offer is based upon a warscore of -99 for you, then you must accept the stab hit peace offer.
Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
4. Naval/Land sliders will be locked at 5. Any further moves will be reset after session.
5. If you get vassalised by a human player you must stay that way for 20 years, unless the overlord chooses to break it. After 20 years the vassal can break vassalage, the overlord can then choose to attack them after that again or let them go.
As a vassal :
* You cannot enter any other alliance than that of your overlord.
* You must accept a proposal of TA/MA from your overlord.
* You are not allowed to start any wars without permission of your overlord
* You cannot give or acquire MA to any power without your Overlord's consent.
* You are *not* required to dow someone at the command of your overlord, send him cash at his command or generally help your overlord if *he* is the aggressor in a war.
6.RPG required: make logical choices in the events you get. Avoid gamey behaviour and act in character during the game.
If you want to take an ahistoric choice than choose the events accordingly.
Example: You don't want to fight the 100YW ? Then don't claim the crown of France and take the penaltys included in the event.
7.As soon as the War of Spanish succession happens the game will be saved and the Spanish player will be allowed to choose between Habsburg Spain and the Bourbons.
8. During the revolts in the Netherlands untill 1648 you can fight against the current owner of the Dutch provinces and demand him to relase those provinces IF manage you occupy Zeeland, Gelre, Holland and Friesland and hold them all for at least 3 years.
9. If a player manages to occupy a province of another player and holds it for at least 5 years he can demand it from the defender as long as he has a positive warscore.
10. Using certain exploits is forbidden. See below for more details.
* Attacking an enemy fleet with pirates, as well as comparatively very
small fleets, only made to inhibit loading/landing.
* Releasing one or more vassals during wartime, to hinder an enemy.
* Force-burning of manufactories, i.e. repeated move and halt orders to an
army in a province with a manufactory.
* Using lag to your advantage. This includes (but is not limited to):
Sending lag colonists, building lag fortresses, sending lag missionaries,
using lag diplomats. (The exception is using lag diplomats to send cash).
* Declaring a 'fake' war on a country, with the aim to:
o Increase the stability of the nation you declare war on.
o Change the religion of a protestant or Counter-Reformed-Catholic
nation back to Catholicism before the Edict of Tolerance.
* Exploiting Simultanity: Using the game engine to break a deal, that would
occur simultaneously in the real word. This includes (but is not limited
to) the 'sale' of something in game.
* Converting from Catholiscism to either Counter-reformed-Catholicism or
Protestantism and then switching back to Catholiscism before the Edict
of Tolerance.
* Trading maps with the AI.
* Sending loans to the AI.
* Signing a peace deal with the AI, that bankrupts it in the same day.
* Breaking a truce, except when the truce is a result of a province swap
deal in game. You are not allowed to dow AI alliance members of
someone you have a truce with.
* exploring with 100 ships (and thus avoiding attrition).
* Ceding TPs to reduce Bad Boy.
The following is allowed:
* Not leaving a human alliance, despite the alliance leader asking you to do
so.
* Landing armies in the port of a country you are in war with, because you
still have Military Access.
* Sacking capitals for maps
* Stealing sieges
The alternative event chain for a German unification via Reichsreform will be activated.
Due to the nature of AGCEEP and it's events the players should try to avoid "powergaming" instead adopting an RPG like playstyle. Further rules to encourage role playing may be adopted.
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