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Russia playing Dead.

When playing Teutonic Order in IGC 2.0k on very hard/furious setting the other day, I noticed that Russia was ominously quiet. By 1517 Russia hadn't declared a single war or even been involved in one. Pskov had been politically annexed, but Ryazan and Kazan had cancelled all ties with Russia. In contrast the other major powers made their DoWs with the usual frequency of the furious setting. So, wondering whether this was a just a freak event, I tried to start over with the same setting - but with the same result. Russia just played dead. The game was configured with Ingermanland to T.O. and CoT in Reval (to get some leverage to the T.O ;) ). Just wondered whether someone had had similar experiences, because when playing Holland and Venice, Russia made the usual bashing of the Khanates.

- Spam
 
Strangely in my game (IGC 2.1) Russia just got annexed by Denmark, year 1530, both nations AI controlled. Human player didn't affect this in any way, I was leading Knights of St. John in Turkish Mediterranean. I don't think this is very realistic, even when I didn't choose any other nations to play as majors as my own.
 
These oddities happen

but that is what makes the game so engrossing as well. I am struck at how variable the game is even when starting from the same saved game.

More troublesome for me is the appearance of Nubian armies beseiging Latvia or the Hafsids colonizing Ramouki. These kinds of thiong though can be avoided with changes to select files. The inheritance of Russia by Denmark is less avoidable as they did share positive relations, the game allows Orthodox to marry anyone, and they naturally find themselves in alliance.. oh.. and Russia does go through several instability events that make it more likely to get "weak in the knees." ;)
 
The SIX HUNDRED THOUSAND Samurai

I'm fairly new but this doesn't look right to me. I'm playing with IGC 2.1 and EU 1.09UK and thought I'd have a look at Nippon for an alternative type of campaign.

I've checked it three times and every time immediately in January 1492 there are over 600,000 Samurai awaiting my command in Japan. A lot of them quickly die from attrition, and Nippon is plunged into a massive debt crisis immediately unless you disband the vast majority. If I could find hundreds of ships to immediately transport them across to China then the world would be mine (muhahaha).

In the end they are pretty irrelevant because I can't actually use them and have to get rid of 90% of them so if a human is playing as Nippon it's not such a problem, but I imagine it causes all kinds of problems for the AI Nippon player.

Is this an error or are the massed hordes meant to be there? If they are meant to be there then it seems pretty pointless as they all die and/or bankrupt the country anyway. I have screenshots aplenty if required :)
 
Yes, and you should see their rabbit pens!

But you can change that. As I have played "lots" (read too many) handsoff games as Nippon, I went ahead and edited the 1492_IGC.inc file so that it starts with a more modest force and I don't have to bother with it. Just search for the string "NIP" and then scroll down to the armies and change their size accordingly.

Nippon was fun to play for me, especially once the Euros show up and you discover your way to Persia and India. Oh, and don't let China put some bogus trade embargo on you bc you hog their COT - get Dai Viet and Ayyuthaya on your side and have at them! Have fun!

Tora! Tora! Tora!
 
Denmark annexing Russia

Once more about that 'Denmark annexing Russia' -event in my game:

I don't think that could have been a heritage event, I'm pretty sure it was a military annexation. There was a big war before the unusual event, The danes were allied with Poland-Lithuania and Spain, even I was a part of that alliance some time before I realised that allying myself with Venice and Austria was a more useful possibility for The Knights of St. John.
BTW Denmark is still an unbelievably mighty nation in my game, it controls vast lands to the east (gotten from the Golden Horde etc.) and Holstein too.
 
Nightmare

Doomdark,

I had a nightmare last evening - why? I was playing Russia and it was year 1605 AD.

I think you inserted too many events for Time of Troubles in Russia.

I will describe what happened: By Jan.1605 I had 99 cities, half of them just level 1 colonies. Starting with January Russia was hit first by 3 events - Unhappines among the Clergy [3 stability drop], followed by a Civil War in April and after that every 1 day of consecutive 5 months an event - Wave of Obscurantism [+3 revolt risk for 12 months]. So, by end of year Russia had +15 revolt risk, half of the country in rebel hands, almost all armies turned to rebels, and stability 0.

I thought it was only for one year, when in May of 1606 started again with consecutive 2 waves of obscurantism [+3 revolt risk]. After that followed an uneventful 2 years - just enough to recover +3 stability and bring all provinces under government control.

In 1609 started again: 1st - stability drop, followed by 5 waves [+3 revolt risk] and again my country had +15 revolt risk. But because Russia had only 1 stability drop, it was only +10 revolt risk in muslim provinces and +9 in other. Before these revolts I had 7 manufacturies and it was very "pleasureable" :mad: to see them burned down by rebels. This experience made me quit my game that was not easy anyway with highest badboy and -200 relation with neghbours.

P.S. IGC v2.1
 
The Time of Troubles...

...is pretty aptly named, wouldn't you say? ;)

Perhaps I should reduce the effects some more, but it really was a time of terrible upheavals in Russia.
 
Russia

I've only played three of the new IGC games and in each one Russia doesn't colonize Siberia (I do). Usually in the early 1600s. Were changes made that would somehow affect this? I know three examples isn't enough to base a trend on, but it does seem odd.
 
In my games Russia seldom has any trouble blasting through to Siberia. The process is slower than in the GC, but that is intentional and should be more historical. However, Russia is no longer guaranteed success like in the regular GC.
 
Re: The Time of Troubles...

Originally posted by Doomdark
...is pretty aptly named, wouldn't you say? ;)

Perhaps I should reduce the effects some more, but it really was a time of terrible upheavals in Russia.

Being from a former Soviet Republic I can tell you that during schooltime it was a must to know very well the history of Russia. So, I know about this period - it was a period of upheavals [I would suggest drop in stability, loss of trade and infrastructure development, maybe one revolt risk per year], but it was not a period of a civil war or revolts to such a scale. It was much later [IIRC, late 1700] when Pugachev revolt broke up.

Just want to be helpful :)