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The Chinese enterprise. A very sane world domination proposal.
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Some versions of the plan included conquering Japan first to then use the japanese population to conquer China. The final objective of the enterprise being to conquer central Asia opening a second front against the ottomans leading to the final defeat of islam, or something like that.
Keep in mind that during the heights of the spanish empire some believed that it was Spain's god given mission to unify all the peoples of the world under a single faith (via world conquest and religious persecutions, obviously), ultimately achieving eternal peace and fraternity (they were basically JRPG villains, yes).
When theyd conquered all of the major civilisations of the americas with such tiny forces, hard to blame them for their overconfidence. The portugese weren't able to conquer the mamlukes via the red sea, but they were able to help weaken them to the point the ottomans easily overran them
 
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Amidst the Spanish conquistadors' overwhelming onslaught upon the Indigenous peoples of the Americas, they lost all reason, believing the world lay at their feet, ripe for reshaping at will.
Even then, they heavily relied on local insurgents and separatists on their conquests of Americas. Add that to the relative proximity to Spain proper, they could hold good control over there. Similarly, Philippines just existed along with the ancient naval trade route, which was, again, much easier to reach, but I can't say much about their control over there.
There is a reason this crackpot theory was quickly shelved away, as they get exposed to the actual proportions that they would have faced. Pretty sure they realised they'd cripple the empire's entire economics if they tried going that far. Here's hoping Paradox simulate this thought process and make mindless map painting much more trouble than its worth.

But the concept of a "Fallen Empire" might just teach them a lesson in humility.
On the other hand, the fun part of my brain wants an Awakened Ascendancy Ming curbstomping everyone around and submitting the world under the Mandate of Heaven :p
 
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Some versions of the plan included conquering Japan first to then use the japanese population to conquer China. The final objective of the enterprise being to conquer central Asia opening a second front against the ottomans leading to the final defeat of islam, or something like that.
Keep in mind that during the heights of the spanish empire some believed that it was Spain's god given mission to unify all the peoples of the world under a single faith (via world conquest and religious persecutions, obviously), ultimately achieving eternal peace and fraternity (they were basically JRPG villains, yes).
This plan feels like Season 2 of the Yuan and Qing Dynasties.
A small number of Spaniards could have become emperors of China!
So, does that mean China's geographical territory would extend all the way to Western Europe?
 
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Also, I'd liek to add Mongolia, which half of its provinces are desecrated with Russian names and I'd like them to at least have an appropriate Mongolian name at the game start,
Also, Turkish players can have my support for naming Golden Horde provinces in Turkic instead of Russian.
I'm a player from Russia and I totally agree with you too. It's nice and immersive to see the names of provinces and regions relevant to the current population/state anywhere in the world(especially in colonized ones)
 
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I'm a player from Russia and I totally agree with you too. It's nice and immersive to see the names of provinces and regions relevant to the current population/state anywhere in the world(especially in colonized ones)
Agreed, also it'd be cool if I played as the Russian Empire and my newly colonised Siberian lands dynamically gain Russian names as I go further
 
When theyd conquered all of the major civilisations of the americas with such tiny forces, hard to blame them for their overconfidence. The portugese weren't able to conquer the mamlukes via the red sea, but they were able to help weaken them to the point the ottomans easily overran them
Extend from what we saw here, I can think of a more realistic scenario. Which a joint force of colonial Catholic states of Europe during 30 yrs war aided the remnants of Ming after 1644.5.18, when Emperor Chongzhen hang himself and the Northern china was lost to Shun and Qing.

The flaw of this alt-history scenario would be:
  1. Remnants of Ming had a really divided opinion on what they should be doing to survive;
  2. Power struggle among courts and provincial warlords were highly severe, which historically led to quick collapse of the "Southern Ming";
  3. Combining 1. and 2. southern Ming was a fragile alliance between a. officials fled from north, b. deflected rebel warlords (such as Li Dingguo and his Xiying Clique, but actual participants are much more divert in background), c. former pirates (Zheng's Clique) and d. local gentlemen led by retired scholar-officials and e. provincial governors.
  4. The 30 yrs war itself.
  5. The scale of war between Ming-Qing-Shun was a bloodshed in level similar (maybe exceeding) the 30 yrs war, involving extensive use of cannon, musketeers and gunships. The Qing dynasty, when they rose to power, had an extensive firearm production line and massive deployment among their Banners. Some evidence:
    • The Ministry of Works established the Zhuoling Arsenal, commissioning officials to produce gunpowder under the oversight of a specially appointed high minister; the plant operated 200 stone-milling pans, each holding 30 jin (≈ 15 kg) of ingredients, with every pan counting as one batch, and powder milled for three days was reserved for active military supply while powder milled for one day served firearms and artillery drills and built up advance stores; a standing quota of 300,000 jin (about 150 tonnes) had to be maintained, with stocks replenished as they were drawn down. (“工部,设濯灵厂。委官制备火药,特命大臣督理。厂设石碾,二百盘。每盘置药三十斤,为一台。每台,碾三日者,以备军需。碾一日者,以演枪炮,豫贮军需火药。以三十万斤,为率随用随备”)
    • ...more than a thousand blacksmiths were hired to cast several hundred Miepang cannon weighing over 200 jin each, more than 3,000 medium Miepang cannon of 70 – 100 jin, 1,000 “Hundred-shot” cannon, over 7,000 triple-barrel guns and matchlock muskets, as well as upwards of 45,000 suits of armour. ⁵⁵ A large consignment of additional weapons and equipment was also shipped from Beijing and reached Liaodong in the second lunar month of the 48th year of Wanli (1620)... ("...遂雇用铁匠千余人,打造两百斤以上的灭庞炮数百位,七八十斤至百斤重的灭庞炮三千多位,百子炮千门,三眼铳和鸟铳七千多杆,以及盔甲四万五千余副等,⁵⁵而自北京运补的大量武器装备也于万历四十八年二月送抵辽东...") (红夷大炮与明清战争, Huang Yinong)
So, bascially speaking, the Spanish-European expedition would need to be at least be around 20~30k elite fighting force (otherwise worthless), with extensive European elite standard firearm, prepared to engage with enemie familiar with extensive modern (in 17th century contenxt) warfare experience and strong willings to fight. Moreover, to intervine and eventually stop the in-fighting of southern Ming courts, they shall be commanded by a sound leadership group with good political, diplomatic and strategic senses.

Overall, I believe, if navigating themselves carefully, western expedition force could successful in their objective. If the objective was not to "conquer China", but to sustain a surviving Ming Empire friendly to western trades. If their leadership is capable enough, they could even convert Chinese emperors to Catholic Christianity (and it they can just ignore the conservative Pope order on Chinese conversion that killed the mission later in OTL). However, the casauties would no doubt be much much higher than average colonial campaigns performed by those early imperialism powers of Europe.

Appendix: Comparing the useage of firearm between late Ming china and 30yrs war Europe:

During the Thirty Years’ War (1618-1648) most Western-European field armies made the transition from pike-shot parity to clear firearm dominance: by 1625 Catholic-League infantry were already 58 % musket/arquebus, 36 % pike; by 1627 their ratio had climbed to ≈ 65 % firearms, and standard Imperial companies in 1641 stood at 66 % muskets to 33 % pikes (Wikipedia). Swedish brigades pushed still further—each 500-man squadron was organised for roughly 1 pike : 1.3 muskets (≈ 57 % firearms) and, after 1631, frequently detached surplus shot to reach two muskets per pike in battle (elenderilsblog.blogspot.com).

Late-Ming reformers never went that far. Qi Jiguang’s Jixiao Xinshu (1571, still the template in the 1610s) prescribed an infantry brigade of 2 699 men with 1 080 matchlocks and 216 bows—only 40 % firearms on paper, with no pikes at all (Wikipedia). Contemporary manuals such as Shenqipu (1598) kept the same proportion, and surviving Ming campaign records show bows and cold-steel weapons continuing to outweigh guns in the field. In short, European infantry were already majority-firearm forces, whereas Ming-Qing armies treated matchlocks as a powerful minority arm.

Tactical usage also diverged. Europeans drilled continuous salvos from shallow six-rank formations and relied on pikes chiefly for cavalry defence; Gustavus Adolphus added one 3-pounder regimental gun (crewed by three men or one horse) to almost every 500-man unit, giving infantry organic, mobile fire support. Ming forces did experiment with ten- or twelve-man volley teams, yet their musketeers fought behind carts, wagons or earthworks and seldom manoeuvred in open order; cavalry and wagon-mounted swivel-guns remained essential to protect flanks rather than dedicated pikes.

Artillery scale and production show a different picture. Europe fielded more pieces per battlefield but not necessarily higher output per state: Swedish and Imperial armies together rarely mustered more than 200 serviceable cannon in one engagement. China, by contrast, poured resources into periodic burst programmes—Xu Guangqi’s northern foundries cast over 400 “Hong-yi” culverins (1622-1630) (xinwen.bjd.com.cn), and under the Kangxi emperor Beijing yards produced 905 bronze-and-iron guns between 1675-1721, half of them heavy pieces over 250 kg, under Verbiest’s supervision (故宫博物院 documentation). Yet Chinese artillery seldom accompanied infantry on the march; most pieces were emplaced at forts or city walls, limiting tactical flexibility that Europeans had begun to exploit with light regimental ordnance.
 
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On the other hand, the fun part of my brain wants an Awakened Ascendancy Ming curbstomping everyone around and submitting the world under the Mandate of Heaven :p
Perhaps we can obtain it.
event.Awakened Great Ming empire.jpg
 
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This article is very well-written. For this reason, the ancient rulers of the Central Plains would not take the initiative to occupy those useless wastelands. Even so, it will lead to a fiscal deficit and trigger the bankruptcy and rebellion of the military and the people. For instance, the consequences of the near-collapse of the states in the later years of Qin Shi Huang, Emperor Wu of Han and Emperor Yang of Sui.
It is definitely necessary to increase the terrain penalty in the game. However, another reason for such serious consequences is the Malthusian trap effect caused by the tight balance of food due to an excessive population in China. Any minor burden may lead to famine in a large population, and then cause large-scale resistance. The consequence is generally to further disrupt various production orders. This leads to a smaller population that the environment can accommodate, and thus the chaotic times cannot stop until the deaths caused by wars, plagues and famines eliminate the population to only a rather small proportion.
At the same time, over the years, the ai in paradox's games has actually been rather unintelligent and would not simply discard these worthless lands.
 
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For those of us that dont speak chinese, can you translate the text for us please
The awakening of the dragon began with a slight abnormality in the Ming Dynasty.
Sporadic intelligence came that although they had only operated within their own sea areas before, their navy had now begun to march towards distant new lands overseas.
The exceptionally advanced reconnaissance ships began to visit those ancient and mysterious indigenous people. Once attacked, their ships would not surrender or flee in any form. Their purpose remained unclear...
For now.
We now know that the Ming Dynasty is all set to go. They lifted the maritime ban and reactivated the naval forces that were abandoned during their maritime ban.
Intelligence indicates that their intention is to return to the grand chessboard of the Age of Discovery.
At the port of Daming, the navy was assembling, the army had issued conscription orders, and those ancient factories once again sounded the sound of being struck.
For the first time in hundreds of years, the Ming Dynasty began to cast its gaze on the vast ocean beyond the border.
The dilapidated shipyard has once again been restored and adjusted, and the once silent Baochang Shipyard has been put back into use. The entire earth is paying attention to the same question: When this once slumbering dragon decides to restore its former glory, who will be the first to be tried by a mantis to stop a chariot?
To be a dog of the Ming Dynasty is the greatest honor!

A passage imitating the event of the awakening of the fallen empire among the "Stellaris"
I have played this mod before. That mod can also summon four other similar super nations, namely the Nordic Super Jan Mayen, the West African Smart Robot, the German Third Reich in Israel, and the United States of America in Iraq
 
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For those of us that dont speak chinese, can you translate the text for us please
Actually, it just modified the Fallen Empire Revival event in Stellaris.


The Awakening of the Dragon

The First Tremors, It began with a subtle ripple from Beijing. Scattered intelligence reached us—though their fleets had once confined themselves to coastal waters, they are now venturing into the distant archipelagos of the open seas. Massive reconnaissance vessels prowl ancient, ruined harbors, attacking any who surrender or flee. Their purpose is no longer veiled.

The Celestial Empire has mobilized. The Embroidered Uniform Guard’s intelligence network has been reactivated, and long-abandoned military outposts along their withdrawn borders are being recommissioned. Reports confirm their ambition: to reclaim their place on the grand chessboard of the world.

In Fuzhou harbor, fleets assemble. Conscription orders ripple through the ranks. Ancient shipyards hum with activity once more. For the first time in centuries, the Ming turn their gaze beyond their borders—toward the vast, uncharted oceans.

Rusty drydocks are refitted. The long-silent Longjiang Treasure Shipyard stirs to life. The world watches with bated breath: Who will be the first to challenge the awakening dragon?
 
The awakening of the dragon began with a slight abnormality in the Ming Dynasty.
Sporadic intelligence came that although they had only operated within their own sea areas before, their navy had now begun to march towards distant new lands overseas.
The exceptionally advanced reconnaissance ships began to visit those ancient and mysterious indigenous people. Once attacked, their ships would not surrender or flee in any form. Their purpose remained unclear...
For now.
We now know that the Ming Dynasty is all set to go. They lifted the maritime ban and reactivated the naval forces that were abandoned during their maritime ban.
Intelligence indicates that their intention is to return to the grand chessboard of the Age of Discovery.
At the port of Daming, the navy was assembling, the army had issued conscription orders, and those ancient factories once again sounded the sound of being struck.
For the first time in hundreds of years, the Ming Dynasty began to cast its gaze on the vast ocean beyond the border.
The dilapidated shipyard has once again been restored and adjusted, and the once silent Baochang Shipyard has been put back into use. The entire earth is paying attention to the same question: When this once slumbering dragon decides to restore its former glory, who will be the first to be tried by a mantis to stop a chariot?
To be a dog of the Ming Dynasty is the greatest honor!

A passage imitating the event of the awakening of the fallen empire among the "Stellaris"
I have played this mod before. That mod can also summon four other similar super nations, namely the Nordic Super Jan Mayen, the West African Smart Robot, the German Third Reich in Israel, and the United States of America in Iraq
It seems that my AI model took too many liberties in its interpretation. Your translation is actually closer to the original meaning.
 
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To those waiting for Part 3, my apologies.
As a Stellaris player—and a Fallen Empire enthusiast (I haven’t properly played Stellaris for probably 5 or 6 years)—I spent an evening diving back in. And let me tell you, I triggered a Resource Crisis… on 0 AI nations.

I miss the Stellaris pre-2.0 days. I’ve become a relic of the old_stellaris, a Fallen Empire. I long to return to my Infinite Lighthouse
Infinite Lighthouse.jpg
(The meaning of the Chinese text: Do you want to be a coward for the rest of your life, or become a hero—even if only for a few minutes?)

A Teaser for Part 3
Why does China always unify? Why can’t the Spring and Autumn Period realistically reoccur within the game’s timeframe? (Sorry, Reddit’s Fragmentation Fanatics.)
 
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