Sonny said:Why is everybody in Terra Inc???![]()
horragoth said:No one is in Terra Inc. Character location is determined not by province but by the court/country. It is displayed in the TAG colum in CKL in the form Court_Name[Court_TAG].
In earlier versions of the game (1.00 and 1.01 IIRC) there was an attribute called 'home' in saved character data. This was probably the province ID, which determined where has the character return to, if its current court is destroyed but I am not sure about it. In newer versions the character migration is ruled by its family ties and this is probably the reason why there are no more 'home' attributes in savefile. Therefore default value 0 representing 'terra incognita' is used. So it is no bug, but an obsolete feature.
horragoth said:Yes, but this information is available. Just point mouse cursor over the ID of desired character and a more detiled info will pop up (see image) including the list of traits of selected character.
clb said:Not always:
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The man has fifty billion traits, and none are listed. (From a save game made on 26Dec1066)
Fixed.clb said:Not always:
The man has fifty billion traits, and none are listed. (From a save game made on 26Dec1066)
It is already there, unles you mean something other than me. It is the rightmost column in character tableladyfabia said:Would you add marriage stat for every character?
If it is bug it is not directly connected with file size. I have tested save well over 21 megs and it worked. If you send me your save I will try to make fix.ladyfabia said:It seems the ledger has a problem when handle a big file.
I have tried to read > 17 MB save file and I got "Index out of bound exception."
oddible said:Great tool!
Couple questions...
1) Sort seems to be on ASCII value rather than char so sort all capitol letters sort above lower case letters. Maybe this is by design?
2) What grid control / data source are you using? (Great color features but the sort is slow as molassas).
3) Any way to toggle-off data that I wouldn't normally see in-game, like Health / Fertility?
OK, off to try using this with my game...!
tombom said:The grid control he is using oddible ( if you haven't worked it out already) is TAdvColumnGrid, part of the TMS component set.
Sure I don't. Thanks.Subterranean said:Extremely useful tool here, nicely set out and user friendly. I've recommended this in my family tree maker post. Hope you don't mind.
horragoth said:ladyfabia said:It seems the ledger has a problem when handle a big file.
I have tried to read > 17 MB save file and I got "Index out of bound exception."
If it is bug it is not directly connected with file size. I have tested save well over 21 megs and it worked. If you send me your save I will try to make fix.
tombom said:If you ever egt the time, will you go back over this and add a save facility?