horragoth said:Save facility? I'm not sure if I know what you mean ...
I'm guessing he means an ability to change the values in the file and then save your edits :O
horragoth said:Save facility? I'm not sure if I know what you mean ...
In such a case no. It is not possible under the current program concept. Anyway, currently I am too busy at work to make any new features/fixes any time soon.kfoelsch said:I'm guessing he means an ability to change the values in the file and then save your edits :O
I second that - it takes away some of the excitementoddible said:Any way to toggle-off data that I wouldn't normally see in-game, like Health / Fertility?
I recon this quote is an answer to the request above? However, while you might not be able to remove the HEA and FER columns in the grid, couldn't you simply set these values to 0 (or X) during import of the save-file, if the user has ticked a "Hide cheat info" box? The columns would still be there but the info would be uselesshorragoth said:I am using the freeware version so I cannot change things that I would like
Innocence said:However, while you might not be able to remove the HEA and FER columns in the grid, couldn't you simply set these values to 0 (or X) during import of the save-file, if the user has ticked a "Hide cheat info" box? The columns would still be there but the info would be useless
I see. Then would you perhaps consider releasing the source code? Maybe someone with more time on their hands could help out?horragoth said:perhaps I will even continue the development of Ledger.
I'm inclined to agree with you on the health issue, but I guess fertility is a little harder to assessI mean you can assess people health as accurately by sight as you can assess their diplomatic skill.
Innocence said:I see. Then would you perhaps consider releasing the source code?
Nicehorragoth said:I am more than willing to share source code. I will send the source to anyone who would send me a PM asking for it.
horragoth said:As there are some requests, I have decided to 'publish' External Ledger code. You can D/L it here. It is written in Borland Delphi 6 and uses TMS Gridpack. Feel free to use this code, but note that I am no programmer, so do not snicker at me too much.
G. Costantini said:Salve
I think the external ledger is a great thing, but I was wondering if there was a new and better version or an explaination of how the old one works because... I'm ashamed to say... I can' tifgure it out. Especially, I can't figure out how to filter out all the info I do no need.
Anyone can help?
G
horragoth said:The last version is 1.07a and even if I know there is a lot of space for improvement it will remain last at least until CK 1.05 patch appear.
horragoth said:The reason is that I do not play CK much at present, because I find other versions than public beta boring and public beta has the sound bug that quite spoils the game experience for me. For my ocassional gaming CKL 1.07a offers what I want.
horragoth said:For the info about how to use it you can browse through this thread where various tips are scaterred, but as a very brief introduction I can provide an example: (...)Hope that helps
G. Costantini said:...even if I still don't get the various colours think, the filtering/sorting is great by itself![]()