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There are a lot of different ways a first contact situation could go. Maybe the aliens are roughly on par with us technologically and similar to us, so we trade, maybe they are light years ahead of us and decide To subjugate earth, and assimilate us into their culture, European colonisation style. Or maybe they are more advanced than we can possibly believe, and have known about mankind for some time, but have absolutely zero interest in meeting such a backward and inferior species as humans?
I agree. It's anyones guess. As far as the game goes I have no interest in "best guess" atleast not in this regard but only in interesting gameplay. Having different ways that makes some sort of sense sounds cool to me. My best guess is that we most likely wouldn't be meeting each other for the first time in military outfitted space ships in the huge void of space though but again I have no real interest in the game trying too hard to make such a game best guess.
 
Dude, the confirmed existence of aliens, especially ones with the ability to actually reach our planet, would be a complete game-changer in regards to global security and our place in the universe as a whole.
Yes but it may serve to unify people against (or just inspired by) those who are more diffrent than we ever were to each other just as well as it may destabilise us.It all depends on who we are at that point.

I think that people would have a far more extreme reaction to aliens than the lack of aliens. The lack of aliens would be slow and overtime. People would slowly begin realizing nothing's out there while finding aliens would be a sudden, shocking jolt.
True it'd be aslowly setting in depression but a depression never the less. Considering the fermi paradox I'd say it's already started.

That would be a cool scenario tho. A galaxy with no aliens. Man reached for the stars and grabbed everything, we reached so far out that none central government could control all of humanity and instead we developed into several "small" space empires. Some were democracies and others were autocracys. This went on for centuries, some people started to look different than others (probably because genetic engineering and cyber technology). But in the end it was only humans in the vast galaxy. Until one day, strong signals was discovered in the far reach of the galaxy.
Humanity would eventually evolve into separate species genetic engineering or no.

That would be in my opinion even more horrifying than just being alone in the universe. Living alone in a galaxy and have settled with that thought for centuries, that the concept of alien life is just a remnant of an ancient time, and then suddenly discover alien life or atleast traces of it.
Or the first signs of an emerging one, making us humans the elder species whom have the responsibility to teach this young rising species what we know. Now that is probably the scariest thought, someone actually looking up to mankind as an example.
 
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It would be kinda interesting if first contact had a unified effect on your race; you know how in most Sci-Fi, most species are just one nation. Basically, if you went for a long time without discovering anyone (or if there is no one), your race would be more likely to start splitting, and if you met someone, then you'd be more unified, at least for a while. Would also make one-species game a little more interesting, as it goes from dealing with other space empires to managing a rapidly crumbling empire.
 
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religious people would be overjoyed though, taking it as evidence that they're right
If that is the case then perhaps they even are, from a certain perspective.
 
I think that the idea of first contact scenarios will be fascinating (though possibly big enough to warrant DLC status). The type of contact would have vast ramifications for society. I can think of a few different possibilities:

1. Gradual - A. we find XNA molecules in comets or other planetary bodies. (already accomplished in real life.) Profound in the scientific sense, but no major changes to society. B. evidence of intelligent alien life, such as radio waves - massive societal shift, religions would need to grok doctrinal inconsistencies, profound changes to societal focus (either phillic or phobic in nature.) C. two-way communication (over decades/centuries!) D. maybe, just maybe actual physical contact, which would go really well (depending on the phillic/phobic nature of the participants.)

2. Physical evidence of past alien civilizations - shock at all levels, dawning realization that other intelligent life was close by and then left or was destroyed. Terrifying. "are all civilizations doomed to fall?"

3. Physical contact - shock at all levels, and either unifying or splintering society, but it really doesn't matter, because if they can come here, they are so much further ahead than we are that they might as well be gods (see, e.g. stargate)
 
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Great idea. No doubt it has been said already, but it would be even better if your race reacted differently based on traits.

Pacifist xenophiles would obviously have a very different reaction than militaristic xenophobes. These little details do a lot for a immersion.
 
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I think that the idea of first contact scenarios will be fascinating (though possibly big enough to warrant DLC status). The type of contact would have vast ramifications for society. I can think of a few different possibilities:

1. Gradual - A. we find XNA molecules in comets or other planetary bodies. (already accomplished in real life.) Profound in the scientific sense, but no major changes to society. B. evidence of intelligent alien life, such as radio waves - massive societal shift, religions would need to grok doctrinal inconsistencies, profound changes to societal focus (either phillic or phobic in nature.) C. two-way communication (over decades/centuries!) D. maybe, just maybe actual physical contact, which would go really well (depending on the phillic/phobic nature of the participants.)

2. Physical evidence of past alien civilizations - shock at all levels, dawning realization that other intelligent life was close by and then left or was destroyed. Terrifying. "are all civilizations doomed to fall?"

3. Physical contact - shock at all levels, and either unifying or splintering society, but it really doesn't matter, because if they can come here, they are so much further ahead than we are that they might as well be gods (see, e.g. stargate)
Who said they came here? Who's to say we didn't come there? Or met them halfway?
 
Strongly second both the major (variable-depends on ethos, etc., should be long event chain with many options and branches) impact of first contact and, a thousand times, low information at first contact.

It's absolutely no fun to learn everything there is to know about a civilization the first time you meet them, particularly if they're the jolly, generous sort who'll give you their maps. If anything, I'd like first contact to be ship-ship, especially if it's the first contact for the other civilization as well. That is, just two ships meeting in the night, exchanging initial (but garbled) greetings and reporting home for further instructions. Or having a bit of a misunderstanding and blowing one another out of the sky. Until you've exchanged embassies, or established a certain level of familiarity, you should be free to fight without declaring war.

Combining these ideas, say you find a valuable caravan of merchant ships in some backwater system, merely shifting hyperspace lanes. You don't know anything about them and they don't know anything about you. Except you know they have some great shit in their holds. Being a fail-big sort of dreamer, the sort who's been to more than one TED talk about entrepreneurship, the sort who isn't afraid of risk, you aim your disintegrator rays and send in the marines. You make a tidy profit.

And then you wait. Perhaps you've taught a civilization still in its interstellar jammies about real life in the space lanes. One day, they'll thank you. Or perhaps...

 
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Strongly second both the major (variable-depends on ethos, etc., should be long event chain with many options and branches) impact of first contact and, a thousand times, low information at first contact.

It's absolutely no fun to learn everything there is to know about a civilization the first time you meet them, particularly if they're the jolly, generous sort who'll give you their maps. If anything, I'd like first contact to be ship-ship, especially if it's the first contact for the other civilization as well. That is, just two ships meeting in the night, exchanging initial (but garbled) greetings and reporting home for further instructions. Or having a bit of a misunderstanding and blowing one another out of the sky. Until you've exchanged embassies, or established a certain level of familiarity, you should be free to fight without declaring war.

Combining these ideas, say you find a valuable caravan of merchant ships in some backwater system, merely shifting hyperspace lanes. You don't know anything about them and they don't know anything about you. Except you know they have some great shit in their holds. Being a fail-big sort of dreamer, the sort who's been to more than one TED talk about entrepreneurship, the sort who isn't afraid of risk, you aim your disintegrator rays and send in the marines. You make a tidy profit.

And then you wait. Perhaps you've taught a civilization still in its interstellar jammies about real life in the space lanes. One day, they'll thank you. Or perhaps...



I like the whole line of questioning. I like this thread. Since PD has shared their differing vision for exploration from typical 4x's, I'm sure they have given some thought to this mechanic - I hope so anyway. It would be really interesting to have limited information at the start...eg...not knowing how big their empire is, or their tech level - relative to yours. I agree with others here that there should be some kind of "first contact" options as to how they were initially dealt with by your: scientist, military admiral, or exploration Captain. In-turn, the AI for that CIV would have some weighted dice roll for its reaction to you.
 
I also sincerely hope that we can have a first contact-first kill policy. They've been a bit silent on that.
 
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Also i think how that first contact went down should be important for later diplomacy with that race,

like the first contact war in mass effect, it took a long time for both the humans and the turians to get past that initial confrontation,

and that does make sense. if your first (and only) contact with a race has been violent and unpleasant then you are probably less inclined to make deals with them later, and if you had a full blown first contact war, where many people died in battle on both sides, then it makes sense that the two populations might harbor some animosity towards one another in the future
 
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Anyone played StarControl?

There's a race known as VUX, who deeply hates humanity. Why? During First Contact, when human captain saw the Vux, he said something like "That's one ugly sucker!" (exact wordings wary from source to source). Problem was that VUX had very advanced translators that delivered statement perfectly. Guess the results.

Plottwist:
VUX used this incident only as official reason - in reality they just hated our appearance even more then we hated theirs :)
 
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This is sort of getting away from the intent of your post a bit, but since you brought up first contacts, I would really like it if when you first meet a new race, you cannot know anything about them, and there is some system of sending a character to try to establish a connection and figure out each other's languages, with events that can increase or decrease tension between the two empires.

Just to avoid the whole 'Oh, sweet. You speak english.' phenomenon.

Yeah yeah yeah, Star Trek universal translator (*coughdeusexmachinacough*). But running into other races and not being able to know anything about them or communicate with them immediately does raise the mysteriousness and tension of the experience.

Gods, yes, this. I really hope that you won't be able to communicate with other species until you've spent a little bit researching their language, or that they research yours and share with you the technology. This would be great for the game immersion, and be affected by what kind of civilization you are playing. If you are extremely xenophobic, you might just decide not to communicate with them at all.

An alien civilization with which you share friendly connections might then provide you with "dictionaries" for other civilizations they have befriended.
 
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Gods, yes, this. I really hope that you won't be able to communicate with other species until you've spent a little bit researching their language, or that they research yours and share with you the technology. This would be great for the game immersion, and be affected by what kind of civilization you are playing. If you are extremely xenophobic, you might just decide not to communicate with them at all.

An alien civilization with which you share friendly connections might then provide you with "dictionaries" for other civilizations they have befriended.

It would be a lot of fun if you had the option to just... eat the ambassador and shut down communication for the foreseeable future. Figuratively.

.. maybe literally.
 
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So kind of like how in Spore when first meeting a new species you could choose how to introduce yourself thus affecting how they viewed you? Of course I assume Stellaris would have a far more deep and interesting system than Spore.
 
First Contact,..

How to do it wrong human style:
and the consequences:
 
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