I have a demand for fish, I also have fish sores, etcDoes this mod also include actual Fish demand?
Sure does! Takes a bit of time for the game to sync with it thoughDoes this mod also include actual Fish demand?
Low demand for fish or not enough employees or you drew the fish area where theres not a lot of fish. Fish require deep deep waterseems there is a employee bug maybe? can't get it to go over 1/1, or is that intended?
Low demand for fish or not enough employees or you drew the fish area where theres not a lot of fish. Fish require deep deep waterseems there is a employee bug maybe? can't get it to go over 1/1, or is that intended?![]()
Hey Rickie,Low demand for fish or not enough employees or you drew the fish area where theres not a lot of fish. Fish require deep deep waterseems there is a employee bug maybe? can't get it to go over 1/1, or is that intended?![]()
@ Daniel, you mention yesterday that fish require deep deep water, yet you mention in info panel it can be done in rivers. Rivers are more shallow. It works in rivers and does take time to spawn fish.
I would have to assume there are no boats that spawn? Is this coorect?
Also you mention in ifo panel (Fish Resource Refresher (Code Mod) Is there an additional mod to be used?
Great work by the way. You do a great job in creating mods.
If there is no fish in your industry tab the mod isnt installed properly. The fishing assets are technically not a code mod but an asset so they should load no matter what. id recommending deleting the mod and reinstallingI seem to be having problems locating the Fishing Industry. I saw it load in the mods list, but I don't have any fishing anything in either the regular industry tab or the specialized industry tab. What am I missing?
Thank you! no i dont think it relates to this mod. This mod specifically only touches fishing related thingsHello and thank you for this outstanding mod. As I am using this mod I notice a few details; the mod works similar to specialized industry (i.e. forestry, grain...). However such industries such as oil, vegetable, and now fish are not properly displaying/reporting under the resources tab or showing the efficiency and extraction details. Would this be a game or mod issue?
I wonder why would Paradox release this tease of a resource without any way of interfacing with it.
Low demand for fish or not enough employees or you drew the fish area where theres not a lot of fish. Fish require deep deep waterseems there is a employee bug maybe? can't get it to go over 1/1, or is that intended?![]()
Hmm did you draw the area large enough? Any you using any mods that effect workplaces (there are a few out there). These can all have impactsLow demand for fish or not enough employees or you drew the fish area where theres not a lot of fish. Fish require deep deep waterseems there is a employee bug maybe? can't get it to go over 1/1, or is that intended?![]()
I am using the Seahorse map that Biffa used in Cities 1 for his New Tealand build. The author made the map for Cities 2 and I am on the outside lower corner where the sea comes in. It is very deep. And the need for fish is high. Still only shows 1/1 employee. I have an island of industry and most of the industries around the fish factories are fish related industies and are producing. my production is 1T a month, my deficit is 92.6T. There is a huge need for it. and my area of farming it is very dark blue. Love the asset, and you work diligently to provide it all for all of us. Just wanted to give you a heads up on an issue that I seen just so you can look into it. Keep up the good work!
Hmm did you draw the area large enough? Any you using any mods that effect workplaces (there are a few out there). These can all have impactsLow demand for fish or not enough employees or you drew the fish area where theres not a lot of fish. Fish require deep deep waterseems there is a employee bug maybe? can't get it to go over 1/1, or is that intended?![]()
I am using the Seahorse map that Biffa used in Cities 1 for his New Tealand build. The author made the map for Cities 2 and I am on the outside lower corner where the sea comes in. It is very deep. And the need for fish is high. Still only shows 1/1 employee. I have an island of industry and most of the industries around the fish factories are fish related industies and are producing. my production is 1T a month, my deficit is 92.6T. There is a huge need for it. and my area of farming it is very dark blue. Love the asset, and you work diligently to provide it all for all of us. Just wanted to give you a heads up on an issue that I seen just so you can look into it. Keep up the good work!
Hi Daniel, I saw your work on the fish mod and I would like to give you an idea. I see you have mods based on rural things and such. A cool topic would be to cover sugarcane, banana and industrial plantations, sugar mills.