I am sorry for DAtC :'(
/join #Truth

/join #Truth
0200 1/1/90
You have been re-assigned to Group 7. Please return all previous casework in your possession to the nearest Agency office for destruction, or otherwise burn them yourselves.
The contents of this usergroup is entirely confidential and cannot be shared with any outside sources whatsoever. However, our electronic communications team assures me that this usergroup is almost entirely unhackable by outside sources, and therefore it is encouraged that you use it to co-ordinate your upcoming assignment, in lieu of intercept-able methods such as Telegram and Telephone.
While I cannot divulge details on the upcoming assignment until tommorow's briefing, I can say that you can expect deployment in Central and South America, and that you may want to read the DEA's reports on the Medellín Cartel.
Finally, Happy New Year.
-Central
You are a CIA Officer who has been reassigned to a new unit which has begun to use a semi-usenet style forum to communicate, a novelty for the time, in preparation for a new deployment in Central America. You'll be given evidence and reports from investigations of your targets and you all collectively have to decide how you will solve the case. You will slowly gather information about your targets and use it to build a case against them, and attempt to end anything they are planning while at the same time trying to identify and capture as many participants as possible.
The game itself is an interactive AAR of the DOS game Covert Action. It has a lot of depth but a lot of limitations too. I'll try to narrate over any weird happenings to make them more believable, at the same time understand that if you try to do anything weird (like defect to the Soviets or something) I can't really make that have a massive ingame effect. I will post some ingame screenshots when necessary, however I'll try to keep the game as organic feeling as possible.
The biggest limitation of using Covert Action as the game's base is that actions can only be taken once at a time, one city at a time, with travel time between each city. It's an unfortunate sacrifice, but worth it.
In terms of ingame actions, the players decide who/what is to be a priority for investigation, how to investigate it, and when to make an arrest or raid on a target. This seems vague right now, but will make more sense as the game goes on. In every case, your goals are to stop whatever the bad guys are planning, and to arrest as many of them as possible.
To arrest someone you need to be able to identify them, link them to the plot, and physically capture them. If you arrest someone without evidence or you don't have proof they are who you say they are, you're forced to release them - meaning you need their name, photo and role to make the charges stick AND their location and affiliation to be able to physically find them. To gain this evidence you need to use all the tools at the CIA's disposal to intercept and investigate the enemy organisation.
To make things even more complicated, if an enemy agent's task in the plot is completed, or they are unable to complete their task because someone vital to them has been arrested, they will go into hiding and will be unarrestable. For example, if you arrest a confirmed weapons smuggler before he supplies an assassin with a sniper rifle, you might miss your opportunity to arrest the assassin. The strategy of the game revolves around arresting the right people at the right time. Luckily, in some rare cases it is possible to turn a captured enemy into a double agent, who can allow the plot to continue while informing you of it's details.
All orders are posted in the thread, to keep the thread active and up to date.
Light RP is encouraged, although be aware the age of the martini-smashing Non-Official-Cover agent has been long over, and now CIA Officers mostly rely on intercepting communications, tailing targets, Confidential Informant, and occasionally breaking-and-entering to gather documents if they have probable cause. Everyone is assumed to be of the same or similar rank and have an equal say on the direction of the current case. However, as always, shitposting is not allowed and will be ignored.
If you want to make a fleshed out character, use this template, however it will be mostly flavour just the sake of player's RP:
Photo ID: (NOTE: PLEASE DON'T USE PICTURES OF ACTUAL IRL CIA PEOPLE, they might be weird about it)
Name:
Role:
DOB:
Location: (Note: CIA HQ is in Langley, Virginia)
Bio:
Due to popular demand, here are a few sample roles:
Operations Officer - Responsible for the assessment of information retrieved by sources to build a case, establish links between targets, and communicate between CIA HQ and the Field. Compare with a Detective from a conventional Police Force. Very much the "standard" CIA agent.
Data and Communications Analyst Officer - A relatively new, but an increasingly important, innovation for a modern intelligence community which must rely on interception rather than infiltration. Responsible for the interception of enemy messages via wiretaps, bugs, and electronic hacking. DCAO's are surveillance experts and are used when discretion is needed to gather information.
Paramilitary Operations Officer/Specialized Skills Officer - Specially trained agents, often Ex-Military, who take part in frontline tasks that they have specific proficiency in. These agents are generally tasked with carrying out the brunt of the CIA's more unsavory tasks. They will personally take part in raids, arrests, interrogations, seductions, and other unpleasant work.
Official Cover Agent - While the days of the Non-Official Cover Agent are coming to an end, the Official Cover is still alive and well. OCA's pose as US diplomatic staff abroad to directly communicate with sources in the field, or directly take part in operations. They may take both a "frontline" role, or a more management role. Often, a OCA will be an OO or a DCAO at the same time.
Have fun, and Good Hunting.
The game itself is an interactive AAR of the DOS game Covert Action. It has a lot of depth but a lot of limitations too. I'll try to narrate over any weird happenings to make them more believable, at the same time understand that if you try to do anything weird (like defect to the Soviets or something) I can't really make that have a massive ingame effect. I will post some ingame screenshots when necessary, however I'll try to keep the game as organic feeling as possible.
The biggest limitation of using Covert Action as the game's base is that actions can only be taken once at a time, one city at a time, with travel time between each city. It's an unfortunate sacrifice, but worth it.
In terms of ingame actions, the players decide who/what is to be a priority for investigation, how to investigate it, and when to make an arrest or raid on a target. This seems vague right now, but will make more sense as the game goes on. In every case, your goals are to stop whatever the bad guys are planning, and to arrest as many of them as possible.
To arrest someone you need to be able to identify them, link them to the plot, and physically capture them. If you arrest someone without evidence or you don't have proof they are who you say they are, you're forced to release them - meaning you need their name, photo and role to make the charges stick AND their location and affiliation to be able to physically find them. To gain this evidence you need to use all the tools at the CIA's disposal to intercept and investigate the enemy organisation.
To make things even more complicated, if an enemy agent's task in the plot is completed, or they are unable to complete their task because someone vital to them has been arrested, they will go into hiding and will be unarrestable. For example, if you arrest a confirmed weapons smuggler before he supplies an assassin with a sniper rifle, you might miss your opportunity to arrest the assassin. The strategy of the game revolves around arresting the right people at the right time. Luckily, in some rare cases it is possible to turn a captured enemy into a double agent, who can allow the plot to continue while informing you of it's details.
All orders are posted in the thread, to keep the thread active and up to date.
Light RP is encouraged, although be aware the age of the martini-smashing Non-Official-Cover agent has been long over, and now CIA Officers mostly rely on intercepting communications, tailing targets, Confidential Informant, and occasionally breaking-and-entering to gather documents if they have probable cause. Everyone is assumed to be of the same or similar rank and have an equal say on the direction of the current case. However, as always, shitposting is not allowed and will be ignored.
If you want to make a fleshed out character, use this template, however it will be mostly flavour just the sake of player's RP:
Photo ID: (NOTE: PLEASE DON'T USE PICTURES OF ACTUAL IRL CIA PEOPLE, they might be weird about it)
Name:
Role:
DOB:
Location: (Note: CIA HQ is in Langley, Virginia)
Bio:
Due to popular demand, here are a few sample roles:
Operations Officer - Responsible for the assessment of information retrieved by sources to build a case, establish links between targets, and communicate between CIA HQ and the Field. Compare with a Detective from a conventional Police Force. Very much the "standard" CIA agent.
Data and Communications Analyst Officer - A relatively new, but an increasingly important, innovation for a modern intelligence community which must rely on interception rather than infiltration. Responsible for the interception of enemy messages via wiretaps, bugs, and electronic hacking. DCAO's are surveillance experts and are used when discretion is needed to gather information.
Paramilitary Operations Officer/Specialized Skills Officer - Specially trained agents, often Ex-Military, who take part in frontline tasks that they have specific proficiency in. These agents are generally tasked with carrying out the brunt of the CIA's more unsavory tasks. They will personally take part in raids, arrests, interrogations, seductions, and other unpleasant work.
Official Cover Agent - While the days of the Non-Official Cover Agent are coming to an end, the Official Cover is still alive and well. OCA's pose as US diplomatic staff abroad to directly communicate with sources in the field, or directly take part in operations. They may take both a "frontline" role, or a more management role. Often, a OCA will be an OO or a DCAO at the same time.
Have fun, and Good Hunting.
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