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So the update is gonna come soon?
 
Turned back to 5.6, re-inputted everything and i started playing, now everything is fine, apart the officials ofc, which are changed. I appointed the best ones for everyone, since we couldn't resend orders again, too much time.
It's not possible to SM edit scientists and administrators back with their specific skills? :(

Sad if so since pretty much everything else seems to be possible to edit.
 
It's not possible to SM edit scientists and administrators back with their specific skills? :(

Sad if so since pretty much everything else seems to be possible to edit.

No, w/o messing with the DB. And i don't even know where to put my hands.

However, stop the sadness! Many countries got better scientists.

Also, i played the turn. There is a surprise. A big one!

Update tomorrow!
 
Dear lord ALIENS probably.

IC: The South African Union would like to sign a defensive pact with all the countries of Earth to protect the Earth against Alien invasions.
 
2030 Update:


The 2030 opens with all the countries trying to get first TN tech.
Many highly industrialized nations decided to increase their official pool, and begun building Military Academies.
Someone with a smaller industrial capacity went for Financial Centers and Maintenance Facilities.

The year past relatively smoothly, with each nation putting all its efforts on research.
Everybody knew the odds were in favor of the big guys, EU over anyone, but also China and USA could get awesome results.

After half of the year, some countries were proceeding slowly, some were going smoothly. But still no breakthrough.

The first interesting fact of the year is that the USA managed to make the UPCA join the federation!
Guatemala, Nicaragua, Panama, El Salvador and Belize join as new States in the USA.
The USA solves partially its undermanning problems and gains 160 Industry, 10 Financial Centers and an important Research Lab!

Then, the world suddenly got engulfed by the flames of war. Again.
Indonesia, looking at other nations progress, felt the need of more labs, and population. They needed to reach TN tech soon, and this pace was not tolerated.
An attack upon Malaysia was decided. While the Malesian army was busy in exercitations, Indonesian Navy and Army occupied the Malesian Borneo, and requested immediate surrender of Malaysia.

The malesians did not surrender. Their army, surrounded in indochina, was taken by hunger and distruption in Singapore, on 1st November.

But after that, Malesian screams for help reached Japan. Japan, with the new forged ally Oceania, goes to war.

The war begun on 6th November, and on the 11th the first fighting occurred.

Between 11th and 26th of november it's an onslaught of the japanese-oceanian forces.
The losses amount at:

Japan-Oceania:

LT Inf Div 1: 1000 men
LT Inf Div 4: 29,000 men
LT Inf Div 6: 34,000 men
LT Arm Div 8: 1400 men, 70 vehicles
LT Arm Div 9: 4600 men, 230 Vehicles

LT Arm Div 5: 1600 men, 80 vehicles
LT Arm Div 6: 9600 men, 430 vehicles

Indonesia:

LT Inf Div 2: 30,000 men

The Indonesians manage to defeat all the beachheads of the JN Forces and Oceanian Navy, and inflict losses for 81,200 men and 810 between light and heavy vehicles.
On their own, they lose 30,000 men.
However, due to the fighting occurring in indonesian territory, over 100,000 civilians are dead, and a conventional industry near Makassar is destroyed.



In the first 10 days of december the war continues with heavy losses for the Japanese-Oceanian coalition:

Japan-Oceania:

100,600 men
1590 vehicles

Japanese LT Inf Div 4 is at 41% strenght, and Oceanian LT Arm Div 6 it's at 11,5%, and retired from the war at the moment for replenishment.

Indonesia:

66,000 men

Indonesian LT Inf Div 2 is at 43,5% strenght.

75,000 more civilians die, and 2 more factories are destroyed in Makassar and Banjarmasin.



The second decade was even more bloody. A complete disaster for Japan and Oceania.

Japan-Oceania:

138,700 men
470 vehicles

Oceanian LT Inf Div 3 at 24,5% strength, while going back to Australia transports engaged by Indonesian fleet and Submarines. Unit destroyed.
Oceanian LT Arm Div 5 at 15% strength. Back into Australia proper for replenishment.

Indonesia:

34,000 men

Indonesian LT Inf Div 4 at 29,5% strenght. Still fighting.

Again, around 75,000 indonesians civilians died, and 3 more CI were destroyed.
However, the LT Inf 4 had to abandon the Papua province, and now Oceania estabilished a single front with Japan.



On the 23rd however, clouds were casting over Japan. Unknown to the world, the first ICBM silo was built in Indonesia, on Java island.
In an operation called "Happy Christmas", the Indonesian Military decided to strike with ICBMs on Japan mainland, as no troop position was known surely, due to no beachhead still.

On 24th December, 23:46, the missiles left the base. They were intercepted by Japanese radars on 23:51, but the anti-missiles were not ready to such an attack.
Right on 25th December, 00:01, the missiles stroke Japanese land.
No missile headed to any major city, fearing an AMM covering, but many naval bases, like RyuKyu islands were hit.

Casualties and Damage amount to:

6 Million Japanese civilians
38 CI destroyed
9 Financial Centers destroyed
1 Research Lab destroyed

Also, the radiation in earth atmosphere is at 60, and the dust is reducing temperature by 0.6°C.

Many people enjoying Christmas back in Europe and Usa were shocked by the first nuclear attack after Hiroshima and Nagasaki bombing back in 1945.


The Japanese army and head of state was shocked as well, but no retaliatory strike was decided until the end of December.
On the other side, Indonesia only had 10 ICBMs, and will take a while to build more.
Oceanian declined any intention to attack with Nuclear weapons Indonesia.



After the attack, many Japanese soldier seeked revenge.
Another offensive was planned for the 30th December, and it was a heavy landing in Sulawesi (Celebes) and Borneo.
Indonesians were attacked by enraged Japanese soldiers, who lost their wives and sons, and took heavy casualties.

Indonesian losses amount to 78,000 men, without any significant Japanese loss.

Indonesian LT Inf Div 2 was utterly destroyed. Its CO died with the unit.
Indonesian LT Inf Div 4 is at 21,5% strenght, still on the battlefield.

Sulawesi is almost conquered, and half on Borneo (Primarily the Eastern part) is under Japanese flag.


50,000 more Indonesians die, and 2 more CI are destroyed.

Radiation fell by 2,47 to 57,53. Temperature now lowered by 0,53°C because of atmospheric dust.



Casualties and damage of the war as of 31st December 2030:

Japan-Oceania:

320,500 soldiers
2870 vehicles

6,000,000 Japanese Civilians
38 Japanese CI
9 Japanese Fin. Centers
1 Japanese Research Lab


Indonesia:

208,000 soldiers

300,000 Indonesian Civilians
8 Indonesian CI


Also, in the asian world, China managed to annex Korea, gaining 80 Million population, 150 CI, 12 Financial Center and 2 Research Labs.

In this climate of tension, many talks were done between other nations, but in the end no decision was taken.
What will other nations do is unknown, but with the next Indonesian silo under construction, Japan and Oceania find imperative that the war is finished soon.



2031 World Map:
largesizeblankworldmap.png


2031 World Nations:

Nation: European Union
Player: President Ryan Stinson (Bthunder)
Population: 527 Millions
Wealth: 110.000
Balance: +253
Wealth/Population: 95% (19)
Research Capacity: 18 Facilities, 900 RP
Industrial Capacity: 1500 Conventional Industries, 1500 BP
Financial Capacity: 100 Financial Centers

Shipyards: none

Ships: none
Planetary Defence Centers: 10 ICBM Silos
Ground Forces: 5 Conventional Heavy Assault, 10 Conventional Infantry

Technologies: none

Allies: none

At war with: none



Nation: United States of America
Player: President Edward Wright (Alex_Brunium)
Population: 374 Millions
Wealth: 91.000
Balance: +169
Wealth/Population: 100% (20)
Research Capacity: 16 Facilities, 800 RP
Industrial Capacity: 1510 Conventional Industries, 1510 BP
Financial Capacity: 110 Financial Centers

Shipyards: none

Ships: none
Planetary Defence Centers: 15 ICBM silos
Ground Forces: 8 Conventional Heavy Assault, 12 Conventional Infantry

Technologies: none

Allies: none

At war with: none



Nation: People's Republic of China
Player: President Gan Ao-Nu (The Fish)
Population: 1457 Millions
Wealth: 112.000
Balance: +427
Wealth/Population: 65% (13)
Research Capacity: 15 Facilities, 750 RP
Industrial Capacity: 1550 Conventional Industries, 1550 BP
Financial Capacity: 72 Financial Centers

Shipyards: none

Ships: none
Planetary Defence Centers: 8 ICBM silos
Ground Forces: 6 Conventional Heavy Assault, 15 Conventional Infantry

Technologies: none

Allies: none

At war with: none



Nation: Union of South Africa
Player: President Jan Bleecker (Bakerydog)
Population: 140 Millions
Wealth: 21.500
Balance: +36
Wealth/Population: 50% (10)
Research Capacity: 6 Facilities, 300 RP
Industrial Capacity: 400 Conventional Industries, 400 BP
Financial Capacity: 16 Financial Centers

Shipyards: none

Ships: none
Planetary Defence Centers: 3 ICBM silos
Ground Forces: 2 Conventional Heavy Assault, 6 Conventional Infantry

Technologies: none

Allies: none

At war with: none



Nation: Republic of Central and Eastern Africa
Player: President Karome Bensadaa Kayembe (tyriet)
Population: 360 Millions
Wealth: 16.500
Balance: +47
Wealth/Population: 30% (6)
Research Capacity: 4 Facilities, 200 RP
Industrial Capacity: 350 Conventional Industries, 350 BP
Financial Capacity: 10 Financial Centers

Shipyards: none

Ships: none
Planetary Defence Centers: 3 ICBM Silos
Ground Forces: 1 Conventional Heavy Assault, 8 Conventional Infantry

Technologies: none

Allies: none

At war with: none



Nation: Russia
Player: President Vladimir Kasayanov (watercress)
Population: 240 Millions
Wealth: 45.000
Balance: +114
Wealth/Population: 80% (16)
Research Capacity: 10 Facilities, 500 RP
Industrial Capacity: 650 Conventional Industries, 650 BP
Financial Capacity: 21 Financial Centers

Shipyards: none

Ships: none
Planetary Defence Centers: 15 ICBM silos
Ground Forces: 4 Conventional Heavy Assault, 10 Conventional Infantry

Technologies: none

Allies: none

At war with: none




Nation: Republic of India
Player: Prime Minister Mayekar Agarkar Gavaskar (Hashoosh)
Population: 1224 Millions
Wealth: 58.000
Balance: +317
Wealth/Population: 55% (11)
Research Capacity: 8 Facilities, 400 RP
Industrial Capacity: 700 Conventional Industries, 700 BP
Financial Capacity: 25 Financial Centers

Shipyards: none

Ships: none
Ground Forces: 3 Conventional Heavy Assault, 12 Conventional Infantry
Planetary Defence Centers: 5 ICBM silos

Technologies: none

Allies: none

At war with: none




Nation: Turkey
Player: President Muhammet Zakaria AlSek Efendi (Deaghaidh)
Population: 135 Millions
Wealth: 32.000
Balance: +48
Wealth/Population: 85% (17)
Research Capacity: 6 Facilities, 300 RP
Industrial Capacity: 600 Conventional Industries, 600 BP
Financial Capacity: 20 Financial Centers

Shipyards: none

Ships: none
Ground Forces: 4 Conventional Heavy Assault, 7 Conventional Infantry
Planetary Defence Centers: 6 ICBM silos

Technology: none

Allies: none

At war with: none




Nation: Brazil
Player: President José Nascimiento (the_hdk)
Population: 207 Millions
Wealth: 42.500
Balance: +68
Wealth/Population: 75% (15)
Research Capacity: 7 Facilities, 350 RP
Industrial Capacity: 700 Conventional Industries, 700 BP
Financial Capacity: 30 Financial Centers

Shipyards: none

Ships: none
Ground Forces: 3 Conventional Heavy Assault, 8 Conventional Infantry
Planetary Defence Centers: 6 ICBM silos

Technology: none

Allies: none

At war with: none



NPEs:



Nation: Oceania
Player: Prime Minister Adam Johnson (NPE)
Population: 40 Millions
Wealth: 20.000
Balance: +25
Wealth/Population: 90% (18)
Research Capacity: 4 Facilities, 200 RP
Industrial Capacity: 250 Conventional Industries, 250 BP
Financial Capacity: 15 Financial Centers

Shipyards: none

Ships: none
Ground Forces: 2 Conventional Heavy Assault, 3 Conventional Infantry
Planetary Defence Centers: 3 ICBM silos

Technology: none

Allies: Japan, Malaysia, USA

At war with: Indonesia



Nation: Japan
Player: Prime Minister Tsutomu Kawanishi (NPE)
Population: 150 Millions
Wealth: 75.500
Balance: +92
Wealth/Population: 95% (19)
Research Capacity: 9 Facilities, 450 RP
Industrial Capacity: 862 Conventional Industries, 862 BP
Financial Capacity: 66 Financial Centers

Shipyards: none

Ships: none
Ground Forces: 3 Conventional Heavy Assault, 6 Conventional Infantry
Planetary Defence Centers: 8 ICBM silos

Technology: none

Allies: USA, Malaysia, Japan

At war with: Indonesia




Nation: Indonesia
Population: 252 Millions
Player: NPE
Wealth: 10.500
Balance: +67
Wealth/Population: 60% (12)
Industrial Capacity: 292 Conventional Industries, 292 BP
Research Capacity: 3 Research Facilities, 150 RP
Financial Capacity: 15 Financial Centers

Shipyards: none

Ships: none
Ground Forces: 2 Conventional Heavy Assault, 3 Conventional Infantry
Planetary Defence Centers: 1 ICBM silo (unarmed)

Technology: none

Allies: none

At war with: Japan, Oceania, Malaysia (guerrilla warfare)



Other Nations:


Argentina:
Population: 45 Mil
W/Pop: 80%
Industry: 200 CI
Research: 2 RL
Financial: 10 FC
GF: 1 LTA, 3 LTI

Chile:
Population: 18 Mil
W/Pop: 75%
Industry: 80 CI
Research: 2 RL
Financial: 6 FC
GF: 1 LTA, 2 LTI

Bolivia:
Population: 10 Mil
W/Pop: 60%
Industry: 50 CI
Research: 1 RL
Financial: 4 FC
GF: 1 LTA, 1 LTI

Perù:
Population: 30 Mil
W/Pop: 70%
Industry: 120 CI
Research: 1 RL
Financial: 8 FC
GF: 1 LTA, 3 LTI

Ecuador:
Population: 15 Mil
W/Pop: 70%
Industry: 50 CI
Research: none
Financial: 4 FC
1 LTA, 1 LTI

Mexico:
Population: 125 Mil
W/Pop: 75%
Industry: 350 CI
Research: 2 RL
Financial: 20 FC
GF: 2 LTA, 5 LTI

Guyana:
Population: 1.5 Mil
W/Pop: 60%
Industry: 10 CI
Research: none
Financial: 1 FC
GF: 1 LTI

Venezuela:
Population: 30 Mil
W/Pop: 80%
Industry: 150 CI
Research: 1 RL
Financial: 8 FC
GF: 1 LTA, 2 LTI

Philippines:
Population: 100 Mil
W/Pop: 70%
Industry: 180 CI
Research: 1 RL
Financial: 10 FC
GF: 2 LTA, 3 LTI

Taiwan:
Population: 30 Mil
W/Pop: 85%
Industry: 100 CI
Research: 1 RL
Financial: 5 FC
GF: 1 LTA, 2 LTI

Bangladesh:
Population: 180 Mil
W/Pop: 50%
Industry: 250 CI
Research: 1 RL
Financial: 8 FC
GF: 1 LTA, 3 LTI

Pakistan:
Population: 225 Mil
W/Pop: 50%
Industry: 400 CI
Research: 3 RL
Financial: 12 FC
GF: 2 LTA, 7 LTI
ICBM silos: 4

D. Republic of Persia:
Population: 130 Mil
W/Pop: 70%
Industry: 400 CI
Research: 4 RL
Financial: 15 FC
GF: 3 LTA, 6 LTI
ICBM silos: 3

Kazakhstan:
Population: 150 Mil
W/Pop: 60%
Industry: 150 CI
Research: 1 RL
Financial: 6 FC
GF: 2 LTA, 7 LTI
ICBM silos: 1

Laos:
Population: 8 Mil
W/Pop: 60%
Industry: 20 CI
Research: none
Financial: 2 FC
GF: 1 LTI

Thailandia:
Population: 80 Mil
W/Pop: 70%
Industry: 80 CI
Research: 1 RL
Financial: 5 FC
GF: 1 LTA, 4 LTI

Myanmar:
Population: 60 Mil
W/Pop: 50%
Industry: 70 CI
Research: 1 RL
Financial: 3 FC
GF: 2 LTA, 4 LTI

Free and Democratic Republic of North Africa:
Population: 200 Mil
W/Pop: 80%
Industry: 400 CI
Research: 4 RL
Financial: 10 FC
GF: 3 LTA, 7 LTI
ICBM silos: 4

Nigerian Union:
Population: 400 Mil
W/Pop: 25%
Industry: 400 CI
Research: 3 RL
Financial: 10 FC
GF: 2 LTA, 9 LTI
ICBM silos: 3

Canada:
Population: 50 Mil
W/Pop: 100%
Industry: 300 CI
Research: 3 RL
Financial: 15 FC
GF: 2 LTA, 3 LTI
ICBM silos: 3

Cuba:
Population: 15 Mil
W/Pop: 80%
Industry: 50 CI
Research: none
Financial: 3 FC
GF: 1 LTA, 1 LTI

Haiti:
Population: 8 Mil
W/Pop: 40%
Industry: 20 CI
Research: noneL
Financial: 1 FC
GF: 2 LTI

Dominican Rep.:
Population: 10 Mil
W/Pop: 80%
Industry: 60 CI
Research: none
Financial: 4 FC
GF: 1 LTA, 1 LTI

Caribbean Islands:
Population: 6 Mil
W/Pop: 75%
Industry: 40 CI
Research: none
Financial: 2 FC
GF: 1 LTI

Socialist Republic of Vietnam:
Population: 90 Millions
Wealth/Population: 45%
Research Capacity: 3 Facilities
Industrial Capacity: 150 CI
Financial Capacity: 3 FC
Ground Forces: 3 LTA, 8 LTI


United Sultanate of Arabia:
Population: 85 Millions
Wealth/Population: 80%
Research Capacity: 5 Facilities
Industrial Capacity: 300 CI
Financial Capacity: 30 FC
Ground Forces: 3 LTA, 6 LTI
PDC: 1 ICBM silo



Here is the update, you can jump the countries and go ahead to your. PMs with instruction between this evening and tomorrow.
 
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Very nice and detailed update bthunder! Impressive amount of effort you put into this! :)

minor: List with nation stats doesn't seem to be updated to account for US and Chinese peaceful expansions.
 
Last edited:
Actually it is. I took off UPCA and Korea. Unless it's only me not seeing them, of course.

Before sending PMs, i had to post this:


Research and Industry: TN Update

As this year some of us get TN tech, here is what you can build and research.

Buildings:

Automated Mine: A mine useful for mining asteroids/small planets, where humans can't operate. (240 BP)
Commercial Shipyard: Where you can build your commercial ships, such as Freighters and Colony ships. (2400 BP)
Commercial Spaceport: Reduces loading/unloading time for cargo ships. (1200 BP)

Construction Factory: Standard Industry, backbone of your nation. Each factory gives 10 BP. (120 BP)
Fighter Factory: Factory used to build Carrier Fighters. Useful later. (120 BP)
Fuel Refinery: Refines Sorium into fuel used by ships. 20,000 litres of fuel/year. (120 BP)
Mine: Manned mine. 10 tons of all minerals/year. (120 BP)
Ordnance Factory: Where you build missiles. Of course you need to design them, but to use missiles you need to produce them. (120 BP)
Convert CI to (all the 5 above): Converts your CI to one of the 5 types of Industry. It can increase your industrial capacity by a lot. (20 BP)
Convert Mine to automated: converts a manned mine to an automated one. (150 BP)

Deep Space Tracking Station (DSTS): used to track ships around a space body. Can be placed wherever you want. When you place 2 stations the range doubles, and so on. (300 BP)
Ground Force Training Facility: Where you build your GU. (2400 BP)
Mass driver: Sends packets of minerals from automated mining colonies to Earth (ex). You need one on the colony and one on earth. (300 BP)
Naval Shipyard: Military Shipyard, where you build all high tonnage battleships. (2400 BP, but the cost is reduced to 600 BP for the first one.
Research Lab: Increases Research Capacity. (2400 BP)
Terraforming installation: Can modify atmospheric conditions. (600 BP)



Research:

Since research at this point is HUGE, i'll list some "blocks", which contain the necessary techs to advance in that part.
Of course, in some blocks you unlock other technologies after these are researched, i'll report to you if you choose them.

To build a Geological Survey Ship:

Pressurised Water Reactor (1500 RP)
Nuclear Thermal Engine Technology (2500 RP)

These two techs are needed to understand the Thermo-Nuclear Engine. They are both in the "Power and Propulsion" field.
After that, you need to research an engine. This needs few RPs (50 i believe).

Geological Survey Sensors (1000 RP)

This provides Geo sensors to your ship. It's in the "Sensors and Fire Control" field.
After that, you can ask for a design of the ship and build the first one.


Total Cost: around 5000 RP

Why to choose this course: the GE ships can give you an idea of the amount of minerals in sol system, and where to estabilish mining colonies.
They can also find something else, like alien ruins.


Space Probe Variant:

This variant requires only a ICBM silo and the Geosurvey Sensor technology, and allows you to send space probes to the planets in the solar system.
It's cheaper, requires less time and less research, but it needs Ordnance Factories and it's relatively short-ranged, as it has a range of less than 1000mil Km, while a ship can move to every planet in the solar system and beyond.

Cost: 1000 RP



To build a big land army:

Replacement Battalion (500 RP)
Garrison Battalion (1000 RP)
Mobile Infantry Battalion (2500 RP)

These are three new units. The Replacement B. can increase the speed at which units are repaired. Think about it as a "manpower reserve".
The Garrison battalion is useful as defense, as it has 4x defense of a normal LT Infantry. However it can't attack.
The Mobile Infantry is the most versatile. It has both attack and defense 4x of a normal LT Inf. It's a sort of upgrade.

GU Strenght 12 (1000 RP)

This technology can increase by 20% your firepower. Very useful as a complement.

Total cost: 5000 RP

Why to choose this course: A big land army is always a good thing. But without a navy is almost useless.
Also, there are more techs after these, which i will report to you.



To build beam/kinetic armed ships/defence centers:

10cm Railgun + Railgun Velocity 1 (2000 RP)
Gauss Cannon Rate of Fire 1 + Gauss Cannon Velocity 1 (2000 RP)
10cm Laser Focal Size + Infrared Laser (1500 RP)
10cm Meson Focal Size + Meson Focusing 1 (2000 RP)
10cm Microwave Focal Size + Microwave Focusing 1 (2000 RP)
15cm Plasma Carronade (1000 RP)
S2 Particle Beam + Particle Beam Range 60K Km (3000 RP)

and

Pressurised Water Reactor (1500 RP)
Beam Fire Control Range 10,000 Km (1000 RP)
Active Gravitational Sensor Str 10 (1000 RP)

These are the 7 types of Beam/Kinetic weapons. Each has its advantages and disadvantages. All are included in the "Energy Weapons" field.
The reactor is used to give power to the weapons, and needs to be designed (50 RP, small stuff). It's in the "Power and Propulsion" field.
However the Gauss Cannon doesn't need reactors.
After you have the technologies, you have to design the weapon (again a small quantity of RP)

Then, you have the option to put some weapons (Lasers, Mesons and Microwave) in a turret.
Turrets increase tracking speeds, and are useful to fight fast moving targets, like enemy missiles.
Again, few RPs are spent for turrets. Ask me for more informations on turrets and beam weapons if you want to build armed ships or defence centers.
Remember that ships also need engines. About engines i wrote before in the first block, on how to build geosurvey ships.

Total cost: Between 4000 and 7000 RP + 2500 RP for ships

Why to choose this course: beam armed ships are powerful, and thus give a lot of firepower.
However, they are outclassed by missiles in range. Also, beam weapons can't target the army or the population, for they are focused weapons.
Nonetheless, also defence centers can be built on earth, allowing a much better defence of the nation.



To build Missile armed ships/defence centers:

Pressurised Water Reactor (1500 RP)
Nuclear Thermal Engine Technology (2500 RP)
Pressurised Water Missile Drive (1000 RP)

and

Active Gravitational Sensor Str 10 (1000 RP)

After you got the last tech, you can design a missile. The cost is low and depends from the warhead.
You also need to research a launcher. Depending from the size this requires another small amount of RP.

And in the end you can build craft with missiles.
Remember you also need to design engines for ships.

Total Cost: around 6500 RP

Why to choose this course: Missile armed ships are long ranged, and very powerful. Missiles do not suffer from atmosphere penalties as beam weapons do.
But missiles on planets have the nasty habit of spreading radiations and dust.

This is all what is pretty useful at the moment.

Remember that trading tech is encouraged!
 
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Actually it is. I took off UPCA and Korea. Unless it's only me not seeing them, of course.
Not that, I mean that all nations including China and USA have the same values for population, CI, wealth and so on as before.



Also a question about those nuclear missiles, will attacking PDCs and Shipyards in orbit with these also spread radiation and dust on the planet?



Edit:
More questions:

No missile headed to any major city, fearing an AMM covering, but many naval bases, like RyuKyu islands were hit.
What was the damage to US soldiers, airplanes and ships?

RyuKyu islands / Okinawa is (in 2012 and very unlikely to change since it been that way since 1945) one of the the biggest US Army, USMC, USAF and USNavy collection of bases outside US territory.

http://en.wikipedia.org/wiki/Naval_Forces_Japan,_Okinawa#List_of_current_facilities

Why wasn't this important airbase able to detect and intercept the incomming missiles?
"Kadena Air Base, the second-largest base in the United States Air Force."


All of Okinawa is basically one big US military base.
 
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Not that, I mean that all nations including China and USA have the same values for population, CI, wealth and so on as before.



Also a question about those nuclear missiles, will attacking PDCs and Shipyards in orbit with these also spread radiation and dust on the planet?

Edit:
More questions:


What was the damage to US troops and ships?

RyuKyu islands / Okinawa is (in 2012 and very unlikely to change since it been that way since 1945) one of the the biggest US Army, USMC, USAF and USNavy collection of bases outside US territory.

http://en.wikipedia.org/wiki/Naval_Forces_Japan,_Okinawa#List_of_current_facilities

Why wasn't this important airbase able to detect and intercept the incomming missiles?
"Kadena Air Base, the second-largest base in the United States Air Force."

AMM were not on alert, as the war was based on the fact that Indochina had no Nuclear weapons. Mix in a night attack, it was the 24th/25th december night, so pretty much everyone was not ready.

And the USA forces were all in the Philippines. After the war started the C.O decided it was better to be in the nearest place, should the USA declare war against Indonesia. Good decision seems.

About the nation list, my mistake. I thought i did it. I'm correcting it now, as well as the obvious mistake of not putting Fire Controls in the battleship technologies.

Radiation damage from shipyards hit it's 0, since are orbital, PDCs if hit are on surface, so ICBMs cause radiations and dust.
 
If these bases were still in US control I find it unthinkable that USA would leave their "hub of U.S. airpower in the Pacific" as well as their hub of Naval and Marinecorps operations undefended and deserted.


Logically: Either these bases has been shut down or turned over to Japan years ago or there are many US military casualties.


Edit:
As of September 30, 2012 there are 143 US military personnel stationed in the Philippines and 50'937 stationed in Japan, roughly 75% of them on Okinawa.


I'm not trying to criticize your work or anything, it's just that your update involves Today's US military hub in the Pacific getting nuked and don't even mention USA being at war :)
Confused is all I am.
 
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If these bases were still in US control I find it unthinkable that USA would leave their "hub of U.S. airpower in the Pacific" as well as their hub of Naval and Marinecorps operations undefended and deserted.


Logically: Either these bases has been shut down or turned over to Japan years ago or there are many US military casualties.


Edit:
As of September 30, 2012 there are 143 US military personnel stationed in the Philippines and 50'937 stationed in Japan, roughly 75% of them on Okinawa.


I'm not trying to criticize your work or anything, it's just that your update involves Today's US military hub in the Pacific getting nuked and don't even mention USA being at war :)
Confused is all I am.

Well, it was a poetic license to say that units were not actually in Japan, since being under Japanese control in Aurora would have meant have them fighting. And i don't know if you want to be at war in case of a Japanese ATTACK, even if it's a call to arms from Malaysia. And so didn't think about Okinawa.

EDIT: All nations are now ok, as is the research page.
 
So what are the requirements for a colony ship or is it linked to geo-survey?

Edit:What about the financial centers I built? I don't see them in the update or I'm not noticing.
 
I just want to keep somewhat in character, in reality a nuclear attack against a huge US military base like that would without any doubt have put US into war against the attackers (and also guaranteed a retaliatory strike of about 100 US nukes from every submarine in the Pacific, which I for the sake of the game will refrain from). A US military base is considered to be US soil and is equal to attacking anywhere on the USA.
In reality the radiation contamination from all US nukes stored at those bases (and destroyed in an attack) would probably also at least 10-fold what any Indonesian weapons could do. They chose the worst place for their own sake in the Pacific to attack except perhaps Beijing :p

KadenaAirBaseOkinawa.jpg

Kadena US Air Force Base, Okinawa

USA declares that we are as of today at war against Indonesia due to the direct nuclear attack on our bases in Okinawa (and for the ruthless and inhumane attack on our Japanese allies).
All available US Carrier Battle-groups and naval units have orders announced publicly to advance towards the area. Further all bombers, ships and cruise missiles in range have been dispatched to immediately level everything even remotely looking like an Indonesian launch site, silo or nuclear weapons production facility to the ground (using only conventional non-nuclear weapons).

Further USA announces that several divisions will be sent as disaster relief aid to help clean up or at least contain the mess and radiation in Japan and US bases, and the units in the Philippines will also be reinforced with further divisions.


We also warn China or anyone else from joining this conflict as it is strictly a business of teaching a rouge nuclear state their place and the combined forces of Japan, USA, Oceania and Malaysia are more then enough to swiftly accomplish that. Being stupid enough to nuke a Major US military base is a good way to ensure ones own demise.


Edit: Changed my forum avatar to something more fitting :)
 
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A few details;

- Space probes are possible; So instead of designing and building geological survey vessels, it's possible to design a missile that can be launched from an IBCM style facility which has a geological survey probe as a second stage.

I've seen a design like this in a different forum game;

Second stage geo-survey probe;

Code:
LYP-1A Prospector Geological Survey Probe
Buoy Size: 10 MSP  (0.5 HS)     Armour: 0
Reactor Endurance: 5 months
Geo Sensor Strength: 0.075    Maximum points: 270
Cost Per Buoy: 2.375
Materials Required:    1x Boronide   1.5x Uridium

Development Cost for Project: 238RP


First stage delivery vehicle:

Code:
LBN-2A Gold Rush Geosurvey Carrier Drone
Missile Size: 24 MSP  (1.2 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 5
Speed: 4200 km/s    Endurance: 2700 minutes   Range: 680.4m km
Cost Per Missile: 3.9167
Second Stage: LYP-1A Prospector Geological Survey Probe x1
Second Stage Separation Range: 150,000 km
Overall Endurance: 152 days   Overall Range: 680.4m km
Chance to Hit: 1k km/s 21%   3k km/s 5%   5k km/s 4.2%   10k km/s 2.1%
Materials Required:    1x Boronide   1.5x Uridium   1.1667x Gallicite   Fuel x22500

Development Cost: 392 RP

That does require some background tech of course, but it's definitely cheaper than having to build a naval shipyard first, tooling it, and then putting an entire ship design on the table. You only need ICBM silos.



- Beam weapons: Not all beams are incapable of penetrating the atmosphere and shooting at ground targets; Notably, meson cannons and gauss cannons do not have such restrictions, and both of them are pretty good beam weapons in their own rights.

Gauss cannons are the best anti-missile weapons in the game, with an extremely high firing rate at higher levels, but are short range, somewhat bulky and share a research tree with missiles; On the flip side, they don't require reactors, either.
Meson cannons are overpowered :D anti-ship and decent anti-missile weapons and ignore both shields and armor; But their range is short-ish, and they only deal 1 damage per hit regardless of range.
 
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200px-Flag_of_the_People%27s_Republic_of_China.svg.png

We of The People's Republic of China are deeply saddened with the sudden burst of violence in asia. For the first time in almost 90 years, a nuclear weapon has been used in war. The eagerness of nuclear attack worries us; it seems we are forgetting the consequences of nuclear war. We do not wish our planet to fall victim to a nuclear war, and as one of the major powers in asia, we strongly advise that the combatant nations quickly resolve their conflict. As a neutral nation in the current war, we propose that a peace talk should be held in the city of Shanghai. We invite the nations of Indonesia, Oceania, Japan, and The United States of America to the peace talk.

On a lighter note, we congratulate the Korean leaders on their decision to join with our wonderful nation. Let us hope that in the coming years we can work together to create a brighter and more prosperous future.

~ President Gan Ao-Nu of The People's Republic of China
 
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A few details;

- Space probes are possible; So instead of designing and building geological survey vessels, it's possible to design a missile that can be launched from an IBCM style facility which has a geological survey probe as a second stage.

I've seen a design like this in a different forum game;

Second stage geo-survey probe;

Code:
LYP-1A Prospector Geological Survey Probe
Buoy Size: 10 MSP  (0.5 HS)     Armour: 0
Reactor Endurance: 5 months
Geo Sensor Strength: 0.075    Maximum points: 270
Cost Per Buoy: 2.375
Materials Required:    1x Boronide   1.5x Uridium

Development Cost for Project: 238RP


First stage delivery vehicle:

Code:
LBN-2A Gold Rush Geosurvey Carrier Drone
Missile Size: 24 MSP  (1.2 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 5
Speed: 4200 km/s    Endurance: 2700 minutes   Range: 680.4m km
Cost Per Missile: 3.9167
Second Stage: LYP-1A Prospector Geological Survey Probe x1
Second Stage Separation Range: 150,000 km
Overall Endurance: 152 days   Overall Range: 680.4m km
Chance to Hit: 1k km/s 21%   3k km/s 5%   5k km/s 4.2%   10k km/s 2.1%
Materials Required:    1x Boronide   1.5x Uridium   1.1667x Gallicite   Fuel x22500

Development Cost: 392 RP

That does require some background tech of course, but it's definitely cheaper than having to build a naval shipyard first, tooling it, and then putting an entire ship design on the table. You only need ICBM silos.



- Beam weapons: Not all beams are incapable of penetrating the atmosphere and shooting at ground targets; Notably, meson cannons and gauss cannons do not have such restrictions, and both of them are pretty good beam weapons in their own rights.

Gauss cannons are the best anti-missile weapons in the game, with an extremely high firing rate at higher levels, but are short range, somewhat bulky and share a research tree with missiles; On the flip side, they don't require reactors, either.
Meson cannons are overpowered :D anti-ship and decent anti-missile weapons and ignore both shields and armor; But their range is short-ish, and they only deal 1 damage per hit regardless of range.

Oh, forgot about the probe. This is also a solution, i'll later modify the research post. At this point PMs are postponed to tomorrow.
But the probe has a limited range, and is very limited. I'd go with a GE ship.

About Beam Weapons:

Turret Capable: (Being on a turret increases chance to hit, so these are generally more accurate)

Lasers: Mid-Ranged. Cheap and do a good damage (3), but are blocked by atmosphere. They are affected by range, and do the max damage at the shortest range possible.
Mesons: Short-Ranged. Also cheap, but do less damage (1), these cannons trespass everything, shield, armor and atmospheres.
Microwaves: Short-Ranged. Cost a bit more, do the same damage of mesons, and trespass armors as well. They do shield damage x3. They only target electronic targets, so can't destroy ships, but only fire controls and sensors, effectively blinding them. Blocked by atmosphere.
Gauss Cannons: Very short ranged. Cheap but bulky, do 1 damage, but fire several shots per volley. Good AM weapon, also can trespass atmosphere. Along with the Mesons are the only weapons that can do so.


Turret Incapable:

Particle Beam: Mid-Ranged. Costly but slightly more powerful (2). Their damage does NOT decrease by range. However are turret incapable and have to overcome all defenses as shields and armor.
Railguns: Short-Ranged. Cheap, damage 1 but 4 shots per volley. More susceptible to armor due to hit dispersion (4 different hits).
Plasma Carronade: Long-Ranged, heavy weapon. Costly, but inflicts 6 damage, twice of a short range laser. Tech is cheaper. However it's not capable of be mounted on a turret. Ideal against slow, heavy armoured opponents.


Pretty detailed differences report. If you want more details feel free to ask.



Bandiera+EU.jpg

The EU condemns Indonesian actions as unnecessary and as a threat to the world stability. It looks like humans never learn from their errors, as Trans Newtonian Technology was for the first time the cause of a war only 11 months after its discover.
Therefore, our Research & Development program has to be changed with a slightly heavier focus on the military. Sadly this is necessary. As our scientists assured us that in January we will finish research in TN Tech, our scientists will focus on creating a suitable engine for a Geological Survey Vessel, and afterwards in the creation of a prototype of a small Destroyer.
 
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How did I miss this one starting...

anyway - Will be following but will not have time to play... :)
 
Four of the eight update sheets are ready, i'll send them later this evening.
Dunno if i can finish everything and have them ready for 3/4 hours, since i have to do some stuff and eat. Worst case some of you will get your PM tomorrow.
If you have your inbox full clean it thanks.
 
Oh, forgot about the probe. This is also a solution, i'll later modify the research post. At this point PMs are postponed to tomorrow.
But the probe has a limited range, and is very limited. I'd go with a GE ship.

It's faster to research and build, and being the first to survey something means you can make political claims on it and target your other space assets better.
So don't discount the awesome power of the probe! ;-)
They don't call it a "space race" for nothing :p

About Beam Weapons:

Let's not forget that gauss cannons don't need a reactor to power them, and as kinetic weapons use a missile scientist, not an energy weapon scientist.
Railguns are kinetic weapons as well.

No idea why you'd want to turret microwaves btw, usually you want to be faster than anything with sensors to begin with..

edit: Turrets, for those who don't know, increase to-hit chances by increasing the tracking speed of the weapon. A non-turreted weapon will use the speed of the vessel it's mounted on for it's tracking speed. If the tracking speed of the weapon matches the speed of the target increasing the tracking speed with a turret has no effect on to-hit chances - it's maxed out already.

Microwaves destroy sensors. Missiles tend to not have sensors, so a microwave based anti-missile turret makes no sense. And against ships you usually want to be the faster party to begin with, otherwise you can't even close to firing distance..
 
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