• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

wzhang29

Haliaeetus maurocephalus
19 Badges
Nov 26, 2011
833
93
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis III
  • Heir to the Throne
  • Divine Wind
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Hi everyone! I'm relatively new to this place and I have decided that I will try to do one of these things. Let's see... We have the map right... here.
cvrIqid.png


Other bits and pieces will be in the posts below, in this order:

Rules
How you might want to sign on
Countries already taken

Our IRC channel is #WEChina20_Main on http://www.coldfront.net/tiramisu/ . Do "/join #WEChina20_Main" to get there. (Do not type quotation marks)

I'll see you ingame. It's never too late to join! (Unless there are no countries available)
 
Last edited:
How this game will be played out: (sorry for complexity beforehand)

PROVINCES

Each province will have a certain value attached to it. Capitals of the Chinese countries (Urumqi, Lhasa, Qinghai, Sichuan, Kunming, Guangxi, Guangdong, Anhui, Shandong, Taiyuan, Zhili, Fengtian) count as 6. Other provinces in China will count for 4. Mongolian provinces are 3 each. Territories not controlled by Chinese countries begin with 2 (except for provinces under British or Japanese control in China specifically, which count for 3 points if a Chinese player takes it).

TERRAIN

You cannot traverse the Himalayas. (i.e. Nepal and Bhutan can only be invaded from the south, and Tibet can only be invaded from other Chinese provinces).

Burma, Dali, and Bangla are jungle, so defenders there will have an added +1 bonus to their threshold (i.e. infantry there defend on 3)

Nepal, Bhutan, and Tibetan provinces (at game start) are mountains (give +2 bonus to threshold).

If the attackers cross blue lines (rivers) then the defenders get a +1 bonus. Attackers crossing straits merit another +1 for the defenders.

Desert regions (Chahar, Rehe, Suiyuan, Sainshand) force units (especially cavalry) to stop there for one turn.

PRODUCTION

Each province produces its value in manpower. To make it simpler, one unit of manpower creates one unit of any of:

Infantry: attacks on 1, defends on 2, moves one province at a time
Artillery: attacks on 2, defends on 1, moves one province at a time
Cavalry: attacks on 1, defends on 1, moves two provinces at a time

These units may only be placed in your capital. If the capital is lost, your production is also lost, so defend it at all costs!

BUILDINGS

Some units may be placed in provinces other than the capital:

Forts: Gives a +1 boost to the threshold of defense. (i.e. infantry defends on a 3) (cost: 30 MP)
Rams: Nullify forts if there are any. (cost: 30 MP, can move 1 space at a time)


BATTLING MECHANICS

I will roll separately for each unit. I then apply modifiers. If the resulting number turns out less than or equal to the number listed above, a unit is removed from the board. Be warned though, for a defender that is removed can still fire once. Once a side has lost all of their troops or three of these battle rounds have passed (in which case the defender wins automatically), the battle ends. If the attacker wins, then they occupy the province.

DIPLOMACY

By default, all Chinese-based countries are at war with each other. Mongolia and any other outside powers are all neutral unless provoked to action by a Chinese nation. At any point, you may call a ceasefire with another nation you are at war with, or ally any nation you have a ceasefire with, but NOT BOTH IN A SINGLE TURN. However, you can declare war on any nation, alliance or no alliance. You may not ally a power based outside China (unless Mongolia).

FACTIONS

Unless you are Zhili (which is in Beiyang by default) you can create a faction based on different conditions:

1. Kuomintang, if both Guangdong and Jiangsu are owned;
2. Beiyang, which exists at game start by default
3. Guominjun, if you own Xian, Kaifeng and Hubei

Members of a faction cannot attack each other. What so ever.
To dismember a faction you need to conquer the leader's capital.
No changing leaders unless it has been dismembered and you reform it.

VICTORY CONDITIONS

Either:
1. Hold hegemony over the rest of China as the leader of one of the three factions
OR
2. Control all of China directly as a neutral party. (Mongolia does not count as a part of China, but Mongolia CAN unite China.)

Now let's get to how you may join the game.
 
Last edited:
How to join:

Order your preferences from 1 to 5. Like so.

1. Yunnan
2. Guangdong
3. Shandong
4. Fengtian
5. Xinjiang

NOTE: Britain, France, Russia, Nepal, Bhutan, Afghanistan, Japan are NOT playable until we have excess amounts of players.
 
Current players

Xinjiang - 05060403
Tibet -
Xibei San Ma -
Sichuan - Tzuf23
Yunnan -
Guangxi -
Guangdong - Artistove
Anhui -
Shandong -
Shanxi -
Zhili -
Fengtian - Thandros
Mongolia -


NOT PLAYABLE:
The British Raj
France
Russia
Nepal
Bhutan
Afghanistan
Japan
 
Last edited:
I see we already have three. Well since your first choices don't overlap I'll give you those.

AvatarOfKhaine gets Zhili
Tzuf23 gets Sichuan
05060403 gets Xinjiang

Ten more countries still up for grabs. Come and get them!
 
Finished updating the rules with everything you need to know.
 
1) Mongolia
2) Mongolia
3) Mongolia
4) Mongolia
5) Mongolia

Did I mention I'd like to play as Mongolia? :p.
If you're so desperate to play as Mongolia, very well. Next time though, pick different countries for your top five.

We will begin playing as soon as I have eight players.
 
Last edited:
I have decided to give the mechanics a test run. To see how it goes, I will be using a different map for now:

yDpWUVG.png

Yes, this is the Benelux region. And here is the political situation right now:
AmW26ij.png

And just for clarification, here are the names of all the provinces:
f6YrSDT.png

(Old Zeeland :p)

(Each province's value is 3. Even the capitals in Holland, Gelderland, Brabant and Namur.)

I used an RNG for each of you to figure out what you will be playing, and it goes as follows:

Holland: 05060403
Brabant: Bot
Vlaanderen: Tufto
Wallonie: Tzuf23

Goal: capture the other capitals. See above for the list.

Turn one: Production Phase now commences. You each have 15 manpower. PM me your orders... (any diplomatic matters are also conducted in this stage.) Deadline August 8, 2015 at 13:00.
 
Last edited:
I'm really sorry guys, but I've released that things are starting to come up for me, and that as such I wouldn't be able to play this OT forum as I won't have as much time to spend as I would like, sorry!
 
I'm really sorry guys, but I've released that things are starting to come up for me, and that as such I wouldn't be able to play this OT forum as I won't have as much time to spend as I would like, sorry!

I see. We will have a bot take over your role as Brabant in the test game then.
 
Since I have some unforeseen matters to attend to at 13:00, I'll finish up now.

Send in your military movement orders now. Deadline is 12:00 PST (20:00 GMT, 15:00 EST).
 
Everybody has submitted their orders. Here is the new map of the Low countries.

yuL49Vx.png


Send in any production and diplomacy orders now. Deadline is tomorrow at 15:00 PST (23:00 GMT, 18:00 EST).
 
Wow, that was quick.

Send in movement orders now. Same deadline.
 
5 minutes. Too fast 4 me

Same map. Send in production orders.
 
That was even quicker.

Movement orders, anyone? Same deadline.
 
vxXiurZ.png


Production orders. Deadline 16:00 PST