How this game will be played out: (sorry for complexity beforehand)
PROVINCES
Each province will have a certain value attached to it. Capitals of the Chinese countries (Urumqi, Lhasa, Qinghai, Sichuan, Kunming, Guangxi, Guangdong, Anhui, Shandong, Taiyuan, Zhili, Fengtian) count as 6. Other provinces in China will count for 4. Mongolian provinces are 3 each. Territories not controlled by Chinese countries begin with 2 (except for provinces under British or Japanese control in China specifically, which count for 3 points if a Chinese player takes it).
TERRAIN
You cannot traverse the Himalayas. (i.e. Nepal and Bhutan can only be invaded from the south, and Tibet can only be invaded from other Chinese provinces).
Burma, Dali, and Bangla are jungle, so defenders there will have an added +1 bonus to their threshold (i.e. infantry there defend on 3)
Nepal, Bhutan, and Tibetan provinces (at game start) are mountains (give +2 bonus to threshold).
If the attackers cross blue lines (rivers) then the defenders get a +1 bonus. Attackers crossing straits merit another +1 for the defenders.
Desert regions (Chahar, Rehe, Suiyuan, Sainshand) force units (especially cavalry) to stop there for one turn.
PRODUCTION
Each province produces its value in manpower. To make it simpler, one unit of manpower creates one unit of any of:
Infantry: attacks on 1, defends on 2, moves one province at a time
Artillery: attacks on 2, defends on 1, moves one province at a time
Cavalry: attacks on 1, defends on 1, moves two provinces at a time
These units may only be placed in your capital. If the capital is lost, your production is also lost, so defend it at all costs!
BUILDINGS
Some units may be placed in provinces other than the capital:
Forts: Gives a +1 boost to the threshold of defense. (i.e. infantry defends on a 3) (cost: 30 MP)
Rams: Nullify forts if there are any. (cost: 30 MP, can move 1 space at a time)
BATTLING MECHANICS
I will roll separately for each unit. I then apply modifiers. If the resulting number turns out less than or equal to the number listed above, a unit is removed from the board. Be warned though, for a defender that is removed can still fire once. Once a side has lost all of their troops or three of these battle rounds have passed (in which case the defender wins automatically), the battle ends. If the attacker wins, then they occupy the province.
DIPLOMACY
By default, all Chinese-based countries are at war with each other. Mongolia and any other outside powers are all neutral unless provoked to action by a Chinese nation. At any point, you may call a ceasefire with another nation you are at war with, or ally any nation you have a ceasefire with, but NOT BOTH IN A SINGLE TURN. However, you can declare war on any nation, alliance or no alliance. You may not ally a power based outside China (unless Mongolia).
FACTIONS
Unless you are Zhili (which is in Beiyang by default) you can create a faction based on different conditions:
1. Kuomintang, if both Guangdong and Jiangsu are owned;
2. Beiyang, which exists at game start by default
3. Guominjun, if you own Xian, Kaifeng and Hubei
Members of a faction cannot attack each other. What so ever.
To dismember a faction you need to conquer the leader's capital.
No changing leaders unless it has been dismembered and you reform it.
VICTORY CONDITIONS
Either:
1. Hold hegemony over the rest of China as the leader of one of the three factions
OR
2. Control all of China directly as a neutral party. (Mongolia does not count as a part of China, but Mongolia CAN unite China.)
Now let's get to how you may join the game.