• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dadarian

King of Queen's
85 Badges
Mar 4, 2011
5.021
350
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Rome Gold
  • Semper Fi
  • Divine Wind
  • Sengoku
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron 4: Arms Against Tyranny
  • Cities: Skylines - Parklife
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Surviving Mars
  • War of the Roses
  • 500k Club
x6XBMMu.png

Greetings, one and all, and welcome to World in Revolution: 1848 This is the next installment in the popular World in Revolution forum game series, and the first that I will be hosting. The concept of this game was created and developed, and with most iterations hosted by, the wonderful Frymonmon, who passed away a little over a year ago into the arms of Lenin.
The game itself is quite simple. A person will take the helm of one country of any in existence in the year 1848. Through player choices and interaction, these players will guide their country through the turbulent second half of the nineteenth century. Will history repeat itself? In many situations, it is likely. Will a new path be taken in others, creating new possibilities only hypothesized of today? No doubt. Modern world history is, quite effectively, in the hands of the players.

A few days ago a thread was created and a signup period conducted, where we determined who exactly would play each [listed] nation. A detailed list of our initial roster will be provided below in the national statistics. Before the game begins, however, we must lay the groundwork of a few rules, and how exactly the game will function.

Rules & Procedures

Each player is required to roleplay the government of their assigned country. If this confuses you, read at least a few pages of any other World in Revolution thread. Players are expected to have at least a basic knowledge of their country's politics and governmental structure in this period.

The game will be conducted in turns. Each “turn” constitutes one in-game year. The game begins on 1 January, 1848, and the first year will encompass the entirety of 1848 (as of March 22). After every turn, I will [try to] set a deadline for the next update, to keep the game somewhat quickly-paced.

Players affect history through both their IC (in character) statements and their orders. Each turn, I require players to send in a batch of “orders”, which describe their intent for that year: it can be anywhere from “raise business taxes” to “begin construction on two new battleships” to domestic politicking. The number of orders allowed to each country will vary on their importance. If a country is going to experience an election in a given year, an election order may be sent on top of the normal orders, detailing what the player wishes to happen in the election. Once all orders are received by the deadline, I will roll dice on each order, which will, along with the feasibility of the order itself, determine its overall outcome. All orders for successive years will be sent in the same Paradox Forum conversation, which could be titled something like this: “WiR 1848 – United Kingdom orders”.

I will do my best to write as many “mini updates” as possible. Mini updates are smaller than main updates, and generally have to deal with major events in the world: wars, major technological inventions, major elections, revolutions, assassinations, and others. I may occasionally ask certain players to send in orders for a mini; the exact number of your orders, and what you can do with them, will vary from mini to mini.

One key requirement of this game is that you play realistically. I don't want players saying stupid things just to say stupid things. I want people to behave as a government of the period would behave. No stupid stuff. Seriously. Ever.

Which brings me to another thing. If your government is openly overthrown in a revolution, you will be kicked from the game, period. This isn't as a punishment, but rather to simulate the exchange of power between the party that was removed from power and the party that has just seized it. It is also to prevent metagaming by the player who has had to experience it. The booted player will be allowed back into the game at any time, so long as 1. they are interested in doing so, and 2. a spot remains open.

Next are nation tiers. For the purposes of this game, there are three tiers of nations: the great powers, the secondary and minor powers, and semi-stat nations. The great powers are the eight most powerful and influential nations in the world with the highest degree of diplomatic and military prestige. Secondary and minor powers are lesser nations who may or may not have regional influence and power projection capabilities. Semi-stat nations vary, but are generally the least-influential of these countries, and are given a condensed set of stats for their country. All countries, regardless of tiers, will have 2 war orders should they be at war. War orders cannot be used for construction or recruitment. They can only deal with intelligence activities, military deployment, rules of engagement, and actual military plans.

Great Powers (3 normal orders) as of 1848:
The United Kingdom of Great Britain and Ireland
The Kingdom of Prussia
The Russian Empire
The Republic of France
The Austrian Empire
The Ottoman Empire

Secondary powers (2 normal orders) as of 1848:
The Kingdom of Hungary
The Kingdom of Sardinia & Piedmont
The Kingdom of Naples
The United States of America

Other minor powers (1 normal order) as of 1848:
The Republic of San Marco
The Republic of Liberia
The Empire of Brazil
The Confederation of Argentina

The Republic of Bolivia
IRC Channel

We have an IRC channel at #WiR_Main. It is very highly recommended that you join this channel if you are a player, or even a prospective player. It is good to get to know everyone here. Bulletins and information may be given here that is not posted in the thread. It is also easier to ask questions and communicate with me and other players here.

I would also like to take this time to thank @Korona for helping in working on the map and @MastahCheef117 for doing some a few all the stats.

Stats key

Here is a brief description of the meanings of each separate part of nation stats for reference.

Quality: Failing – Poor – Average – Good – Excellent

Economic status:
Boom: over 3% annual GDP growth
Expansion: 1 – 3% annual GDP growth
Stagnation: 0 – 1% annual GDP growth
Recession: -2% – 0% annual GDP growth
Depression: under -2% annual GDP growth

Government – the type of government currently ruling the country.
.
Political stability – the trust in government and overall condition of public relations expressed in a percentage.
Population – the total population of the country, with colonial population expressed in parentheses.
GDP – the total economic output of a country in millions of dollars.
Economic status – the overall development of the economy, whether it's growing or shrinking, the current type of economic system, and the current GDP/capita ratio.
Infrastructure – the current standing of hard and soft infrastructure throughout the country.
Education – the degree to which a country's education system is modern and wide-reaching.
Health & Welfare – the strength of labor laws, health regulations, and government investment in healthcare.
Income – the total amount of money the government takes in, expressed in millions of dollars.
Expenses – the total amount of money the government spends in millions of dollars.
Treasury – the total amount of money the government has in reserve or owes in millions of dollars.
Army – the quality of soldiers, and the size of the army.
Navy – the quality of sailors, and the size of the navy.
Player – the forum name of the person playing this country.

 
Main Updates

1848

Minis

Statistics

1848
1849

Wars

Revolutions
 
Last edited:
1848
Zatk8Gv.png


The Confederation of Argentina
Government: Republic(ish)
Population: 2.081 m. (2.40% growth)
Economy: £ 2.78 m. (2.20% growth)
Infrastructure: (3/5) Poor
Education: (2/5) Poor
Income: £ 0.09 m.
Expenses: £ 0.11 m.
Treasury: £ - 1.12 m.
Public support: 48%
Army quality: (4/5) Poor
10,000 regulars, 3,000 militia, 3,000 irregulars
Navy quality: (1/5) Poor
0 ships of the line, 0 other rates, 0 frigate
Player: Firehound15


The Austrian Empire
Government: Absolute monarchy
Population: 17.994 m. (0.90% growth)
Economy: £ 231 m. (0.20% growth)
Infrastructure: (3/5) Poor
Education: (4/5) Poor
Income: £ 11 m.
Expenses: £ 17 m.
Treasury: £ - 10 m.
Public support: 38%
Army quality: (4/5) Average
73,000 regulars, 163,000 militia, 40,000 irregulars
Navy quality: (2/5) Poor
1 ship of the line, 15 other rates, 4 frigates
Player: Korona


The Republic of Bolivia
Government: Republic
Population: 1.326 m. (2.30% growth)
Economy: £ 2.65 m. (1.20% growth)
Infrastructure: (1/5) Poor
Education: (2/5) Poor
Income: £ 0.06 m.
Expenses: £ 0.1 m.
Treasury: £ - 0.82 m.
Public support: 38%
Army quality: (2/5) Poor
10,500 regulars, 0 militia, 3,000 irregulars
Navy quality: (4/5) Failing
0 ships of the line, 2 other rates, 1 frigate
Player: Myoon

The Empire of Brazil
Government: Constitutional monarchy
Population: 7.097 m. (1.90% growth)
Economy: £ 375 m. (2.80% growth)
Infrastructure: (4/5) Failing
Education: (3/5) Poor
Income: £ 13 m.
Expenses: £ 11 m.
Treasury: £ - 4 m.
Public support: 66%
Army quality: (1/5) Average
18,000 regulars, 7,000 militia, 0 irregulars
Navy quality: (3/5) Poor
7 ships of the line, 33 other rates, 6 frigates
Player: Terraferma


The Second French Republic
Government: Republic
Population: 36.089 m. (0.40% growth)
Economy: £ 551 m. (- 6.10% growth)
Infrastructure: (1/5) Good
Education: (1/5) Good
Income: £ 22 m.
Expenses: £ 24 m.
Treasury: £ - 28 m.
Public support: 47%
Army quality: (3/5) Good
99,000 regulars, 83,000 militia, 57,000 irregulars
Navy quality: (2/5) Good
39 ships of the line, 77 other rates, 62 frigates
Player: Harpsichord


The Kingdom of Hungary
Government: Absolute monarchy
Population: 12.476 m. (0.40% growth)
Economy: £ 197 m. (0.10% growth)
Infrastructure: (2/5) Poor
Education: (4/5) Failing
Income: £ 8 m.
Expenses: £ 10 m.
Treasury: £ 1 m.
Public support: 83%
Army quality: (1/5) Average
19,000 regulars, 93,000 militia, 46,000 irregulars
Navy quality: (3/5) Failing
0 ships of the line, 5 other rates, 0 frigates
Player: Sealy


The Republic of Liberia
Government: “Republic”
Population: 0.731 m. (2.20% growth)
Economy: £ 0.731 m. (2.20% growth)
Infrastructure: (1/5) Failing
Education: (1/5) Failing
Income: £ 0.02 m.
Expenses: £ 0.02 m.
Treasury: £ 0.001 m.
Public support: 48%
Army quality: (1/5) Failing
0 regulars, 2,000 militia, 0 irregulars
Navy quality: (1/5) Failing
0 ships of the line, 0 other rates, 0 frigate
Player: Rolman


Ottoman Empire
Government: Absolute monarchy
Population: 33.410 m. (0.80% growth)
Economy: £ 503 m. (0.60% growth)
Infrastructure: (1/5) Poor
Education: (1/5) Poor
Income: £ 16 m.
Expenses: £ 15 m.
Treasury: £ - 6 m.
Public support: 51%
Army quality: (4/5) Poor
86,000 regulars, 41,000 militia, 38,000 irregulars
Navy quality: (2/5) Average
22 ships of the line, 74 other rates, 19 frigates
Player: XVG


Kingdom of Prussia
Government: Absolute monarchy
Population: 14.573 m. (1.30% growth)
Economy: £ 318 m. (2.00% growth)
Infrastructure: (3/5) Average
Education: (4/5) Poor
Income: £ 13 m.
Expenses: £ 18 m.
Treasury: £ - 21 m.
Public support: 49%
Army quality: (5/5) Excellent
116,000 regulars, 0 militia, 0 irregulars
Navy quality: (1/5) Poor
0 ships of the line, 11 other rates, 3 frigates
Player: Noco

The Russian Empire
Government: Absolute monarchy
Population: 72.038 m. (1.10% growth)
Economy: £ 442 m. (0.80% growth)
Infrastructure: (2/5) Poor
Education: (1/5) Poor
Income: £ 15 m.
Expenses: £ 19 m.
Treasury: £ - 30 m.
Public support: 53%
Army quality: (4/5) Average
288,000 regulars, 46,000 militia, 33,000 irregulars
Navy quality: (1/5) Average
35 ships of the line, 55 other rates, 47 frigates
Player: Sneakyflaps

The Republic of San Marco
Government: Republic
Population: 2.3 m. (0.30% growth)
Economy: £ 2.87 m. (0.20% growth)
Infrastructure: (1/5) Good
Education: (2/5) Good
Income: £ 0.11 m.
Expenses: £ 0.5 m.
Treasury: £ - 1.42 m.
Public support: 46%
Army quality: (4/5) Poor
0 regulars, 12,000 militia, 22,000 irregulars
Navy quality: (3/5) Poor
0 ships of the line, 5 other rates, 0 frigate
Player: Arrowfiend

The Kingdom of Sardinia and Piedmonte
Government: Absolute monarchy
Population: 4.331 m. (1.50% growth)
Economy: £ 56 m. (2.20% growth)
Infrastructure: (2/5) Average
Education: (4/5) Poor
Income: £ 2 m.
Expenses: £ 6 m.
Treasury: £ 13 m.
Public support: 50%
Army quality: (2/5) Average
46,000 regulars, 13,000 militia, 0 irregulars
Navy quality: (1/5) Average
6 ships of the line, 25 other rates, 9 frigates
Player: Mikkel

The Kingdom of the Two Sicilies
Government: Absolute monarchy
Population: 8.684 m. (1.30% growth)
Economy: £ 33 m. (0.40% growth)
Infrastructure: (2/5) Poor
Education: (4/5) Failing
Income: £ 3 m.
Expenses: £ 6 m.
Treasury: £ 4 m.
Public support: 44%
Army quality: (3/5) Poor
22,000 regulars, 21,000 militia, 26,000 irregulars
Navy quality: (4/5) Poor
7 ships of the line, 29 other rates, 7 frigates
Player: Aedan777

The United Kingdom of Great Britain and Ireland
Government: Constitutional monarchy
Population: 27.683 m. (- 1.60% growth)
Economy: £ 629 m. (1.10% growth)
Infrastructure: (3/5) Good
Education: (4/5) Good
Income: £ 25 m.
Expenses: £ 26 m.
Treasury: £ - 37 m.
Public support: 71%
Army quality: (4/5) Good
187,000 regulars, 0 militia, 0 irregulars
Navy quality: (4/5) Excellent
57 ships of the line, 88 other rates, 45 frigates
Player: Cheef

The United States of America
Government: Republic
Population: 22.337 m. (2.60% growth)
Economy: £ 5.57 m. (16.70% growth)
Infrastructure: (3/5) Average
Education: (4/5) Average
Income: £ 0.22 m.
Expenses: £ 0.65 m.
Treasury: £ - 6.71 m.
Public support: 88%
Army quality: (4/5) Average
115,000 regulars, 0 militia, 0 irregulars
Navy quality: (4/5) Poor
12 ships of the line, 39 other rates, 13 frigates [+ 6 other rates in 1 year]
Player: Shynka
 
Last edited:
640px-Flag_of_the_United_Kingdom.svg.png

United Kingdom of Great Britain and Ireland
God Save the Queen

Founded: 1801 (Acts of Union 1800)
Capital: London

Monarch: Her Majesty Victoria, by the Grace of God, of the United Kingdom of Great Britain and Ireland Queen, Defender of the Faith

Prime Minister: The Right Honorable Lord John Russell (Whig)

Leader of Her Majesty's Most Loyal Opposition: Edward Smith-Stanley, 14th Earl of Derby (Conservative)

Lord Chancellor: Charles Christopher Pepys, 1st Earl of Cottenham
Lord President of the Council: Henry Petty-Fitzmaurice, 3rd Marquess of Lansdowne
Lord Privy Seal: Gilbert Elliot-Murray-Kynynmound, 2nd Earl of Minto
Chancellor of the Exchequer: Sir Charles Wood, 3rd Baronet
Home Secretary: Sir George Grey, 2nd Baronet
Secretary of State for Foreign Affairs: Henry John Temple, 3rd Viscount Palmerston
Secretary of State for War and the Colonies: Henry George Grey, 3rd Earl Grey
First Lord of the Admiralty: George Eden, 1st Earl of Auckland
Lord Lieutenant of Ireland: George William Frederick Villiers, 4th Earl of Clarendon
Chief Secretary for Ireland: Sir William Meredyth Somerville, Baronet
President of the Board of Control: Sir John Hobhouse, Baronet
President of the Board of Trade: Henry Labouchere, 1st Baron Taunton
Chancellor of the Duchy of Lancaster: John Campbell, 1st Baron Campbell
Commissioner of Woods and Forests: George William Frederick Howard, Viscount Morpeth

Foreign Correspondence and Treaties

Two letters from Secretary of State for Foreign Affairs Lord Palmerston to the King of Sardinia-Piedmont and the Emperor of Austria, regarding the war in Italy
Two letters; one, from Secretary of State for Foreign Affairs Lord Palmerston to the King of Prussia; and the other, from Vice Admiral William Parker, to Mr. Stabile of Sicily
A letter from Secretary of State for Foreign Affairs Lord Palmerston to the King of Hanover, regarding the events in Germany



Internal Affairs



Miscellanea



760px-Franz_Xaver_Winterhalter_Family_of_Queen_Victoria.jpg

The royal family in 1846.
 
Last edited:
320px-Flag_of_the_Habsburg_Monarchy.svg.png

The Austrian Empire
Kaisertum Österreich

Die Kaiserhymne

Founded: 1804 (Imperial Recess)
Capital: Vienna
Minister- President of Austria:

Count Franz Anton von Kolowrat-Liebsteinsky (March 22nd, 1848 - June 17th, 1848)
Baron Franz von Pillersdorf (June 17th, 1848 - ????)
Minister of Foreign Affairs:
Baron Franz von Pillersdorf (March 22nd, 1848 - June 17th, 1848)
Baron Johann von Wessenberg-Ampringen (June 17th, 1848 - ????)


Monarch: His Imperial and Apostolic Majesty, Ferdinand the First, By the Grace of God, Emperor of Austria, King of Hungary, of Bohemia, King of the Lombardy and Venice, of Dalmatia, Croatia, Slavonia, Galicia, Lodomeria, and Illyria; King of Jerusalem; Archduke of Austria; Grand Duke of Tuscany and Krakow; Duke of Lorraine, Salzburg, Styria, Carinthia and Carniola, Upper and Lower Silesia, of Modena, Parma, Piacenza and Guastalia, of Auschwitz and Zator, of Teschen, Friuli, Ragusa, and Zara; Grand Prince of Transylvania; Margrave of Moravia; Princely Count of Habsburg, Kyburg, Tyrol, Gorizia and Gradisca; Prince of Trent and Brixen; Margrave of Upper and Lower Lusatia and in Istria, Count of Hohenems, Bregenz, Sonnenberg, etc; Lord of Trieste, Cattaro, and over the Windic March.




389px-Imperial_Coat_of_Arms_of_Austria.svg.png


 
Last edited:
640px-Flag_of_France.svg.png

République française
French Republic

Liberté, Égalité, Fraternité

Liberty, Equality, Fraternity
 
BZAy4xg.png

Repubblica di San Marco
Republic of San Marco

"Viva San Marco!"

"Long live St. Mark!"
Founded: 1848
Capital: Venice
President of San Marco: Daniele Manin


nXbsJu7.png

Presidente della Repubblica Daniele Manin

---------------------------------------------------------------------------------------------

 
320px-Flag_of_the_Ottoman_Empire.svg.png

دولت عليه عثمانیه ‎
Devlet-i ʿAlīye-i ʿOsmānīye
Mecidiye Marş-i Ali

354px-Sultan_Abd%C3%BClmecid_-_Google_Art_Project.jpg


Sultan Abdü’l-Mecīd Han
Sovereign of The Sublime House of Osman, Sultan es Selatin, Khakhan, Commander of the faithful and Successor of the Prophet of the lord of the Universe, Custodian of the Holy Cities

Edicts

Sublime House of Osman

Other Affairs

yak9zFT.png


Bab-i_Ali.jpg

The Sublime Porte

DOi4AAp.jpg

Mustafa Reşid Pasha
Grand Vizier

Government Decisions

Letter to Ibrahim Pasha of Egypt

Government Statements

On the Danubian Principalities

Mehmed Emin Aali Pasha
Foreign Minister

Statements

Treaties and Agreements
 
Last edited:
A Brief History of Liberia
523px-Old_Map_Liberia.JPG

A Map of Liberia with her present borders

Liberia was an experiment. In 1816, a coalition of wealthy abolitionists and pragmatic plantation owners came together in the United States. They rallied around their concept of the repatriation of African-Americans by creating a state for them in West Africa, and founded the American Colonization Society to attempt to realize just that in 1817. The abolitionists had given up hope for equal rights in the United States itself, and reasoned that a state for the Black population in Africa could grant them more freedom than they could obtain at home. The plantation owners, mainly from Maryland and Virginia, realized that slavery as a source of labor’s days were numbered, and also believed that a “Promised Land”, so to speak, for the slaves could curb revolts, as well as eliminating free black agitators from the American South. Others argued that blacks simply couldn’t function in a white-dominated society like America’s, and were better off with “their own kind”. That year, the mixed race ship captain Paul Cuffee delivered a few dozen free blacks to Freetown, Sierra Leone. Over the next few years, the influential ACS members, amongst them Henry Clay and John Randolph, appealed and lobbied the president and congress for funding and state support. Their wish was granted in 1819, when congress supplied them with one hundred thousand dollars for their expedition to Africa. The ACS bought a ship, the Elizabeth, and began to recruit free blacks, as well as buying and promptly freeing slaves, for the establishment of the colony. A year later, the Elizabeth departed New York City carrying eighty-six black settlers and three white ACS agents. They “bought” the land on which present-day Monrovia lies from a “King Peter”, probably a local chieftain. Later that year, eighty-eight more settlers arrived at the colony, as free blacks in Canada began to migrate as well. However, life was difficult for the colonists. Disease, oppressive weather conditions, attacks from local tribes, and a lack of supplies made emigration to Liberia less than appealing. Yellow Fever killed a quarter of the colonists in less than six months.

Things got better in the latter half of the 1820’s and the 1830’s. Immigration into Liberia increased, a functional economy appeared, and settlements were established further down the coast. The colony enjoyed a good amount of autonomy and became the United States’ first real colony. In 1841, the mixed race Joseph Jenkins Roberts was appointed as governor of the Commonwealth of Liberia. Meanwhile, social stratification began to appear in Liberian society. The original African-American settlers formed the upper class of landlords, capitalists and clergymen. These Americo-Liberians ruled over a lower class of indigenous farmers and laborers, and the Americo-Liberians began to willingly segregate themselves from the natives, despite the latter’s adoption of Christianity and the English language. However, some stubborn natives refuse to obey their Anglicized rulers and wage insurgencies In 1846, however, the ACS was virtually bankrupt and could no longer bankroll the Liberian colony. With Liberia becoming a (barely) functional potential state, Governor Roberts declared independence in 1847 to alleviate the ACS, who had effectively become the only organization able to encourage emigration and gather funds for newborn country’s development. The creation of the Republic of Liberia, first and foremost, was a financial move.
Joseph_Jenkins_Roberts.jpg

President Jenkins

A constitution which was extremely similar to the United States’ was drafted for the young Republic. A noteworthy addition was the outlawing of slavery. Gov. Roberts was elected president in 1848 by a huge margin, and both the senate and house of representatives is almost entirely under the control of Roberts’ Republican Party. Nevertheless, popular support from a largely disenfranchised, indigenous population is lower. As for Liberia as a state, all is not well. The country is still organizing, and has difficulty funding, the bureaucracy, the army, and the navy, amongst others. Most residents of the country are poverty-stricken, and viable exports are few. Coffee, the single, potentially game-changing cash crop for Liberia, is gradually shifting towards a Brazilian monopoly and modern farming equipment and techniques are nowhere to be found. Incursions by native tribes, along with a budding insurgency of unbroken natives living within Liberian territory, have caused headaches for the fledgling nation.​
 
640px-Coat_of_arms_of_the_Lands_of_the_Holy_Hungarian_Crown_%281915-1918%2C_1919-1946%3B_angels%29.svg.png

THE 12 DEMANDS OF THE HUNGARIAN DIET AND PEOPLE
Preamble: We, the Hungarian people, present to King Ferdinand I; holder of the most noble Crown of St. Stephen, this set of demands for the Hungarian people. We wish only to posses the natural and inalienable rights that all mankind are entitled to; and thus codify our demands in this simple manifesto.

I) FREEDOM OF THE PRESS AND ABOLITION OF CENSORSHIP
II) A SOVEREIGN LEGISLATURE TO GOVERN OVER HUNGARY BASED IN THE CITY OF BUDA-PEST.
III) THAT SAID LEGISLATURE MAY OPERATE IN THE NATURE OF A CONSTITUTIONAL STATE AND BE HELD ANNUALLY
IV) CIVIL AND RELIGIOUS EQUALITY BEFORE THE LAW, AS PRESCRIBED BY THE LEGISLATURE
V) A NATIONAL STANDING ARMY FOR SELF DEFENCE AND SECURITY PURPOSES
VI) FISCAL AUTONOMY AND THE ABILITY TO LEVY TAXES & HOLD SOVEREIGN DEBT INDEPENDENT OF AUSTRIA
VII) ABOLITION OF SERFDOM
VIII) THE CREATION OF A MODERN AND CODIFIED LEGAL SYSTEM WITH THE IMPLEMENTATION OF JURIES MADE-UP OF THE CITIZENRY
IX) THE ABILITY TO MINT COINAGE AND A NATIONAL BANK
X) THAT THE HUNGARIAN ARMED FORCES SWEAR LOYALTY TO A HUNGARIAN CONSTITUTION, AND NOT BE USED IN CONFLICTS WITHOUT EXPRESS CONSENT OF THE HUNGARIAN DIET
XI) THE EMANCIPATION OF HUNGARIAN POLITICAL PRISONERS AND BLANKET CLEMENCY FOR THEIR INFRACTIONS
XII) FORMAL UNION WITH OUR BROTHERS IN TRANSYLVANIA

These demands are made on behalf of the people, with the consent of the people for the people.

LIBERTY, EQUALITY, FRATERNITY.
 
The Empire of Brazil



98px-Coat_of_arms_of_the_Empire_of_Brazil.svg.png


Founded: 1822
Emperor: Pedro II
Prime Minister: Manuel Alves Branco, 2nd Viscount of Caravelas
Capital: Rio de Janeiro
Form of Government: Constitutional Monarchy
Legislature: General Assembly, Senate (Upper House), Chamber of Deputies (Lower House)​



International Communiques & Announcements

Internal Affairs
 
500px-Flag_of_the_Argentine_Confederation.svg.png

THE ARGENTINE CONFEDERATION
Confederación Argentina

Independence from Spain: May 25th, 1810
Establishment of the Federal Pact: January 4th, 1831
Capital: N/A (de facto: Buenos Aires)
Governor of Buenos Aires with the Sum of Public Power: Juan Manuel de Rosas


521px-Escudo_Confederaci%C3%B3n_Argentina.png
 
1848 Electoral Prediction and Candidates
Predicted Results
Taylor 163 : 127 Cass
101 Strong, 62 Likely : 112 Strong, 15 Likely

M3oB4bw.png
Zachary Taylor, Whig
A national war hero, serving in the democrat-waged Mexican war, Taylor is surprisingly committed to further peace, promising no further wars to happen under his watch. A firm nationalist, proponent of strong banking and opposed to extending slavery west on practical grounds, Taylor is not a typical Whig candidate, but due to his heroism due to the war enjoys widespread popularity. Taylor hails from Louisiana and is personally a slave owner, a fact that alienated him with many of the northern Whigs. His running mate is Millard Fillmore, who as a New Yorker was chosen to make Taylor more appealing to the north east.

Lewis Cass, Democrat
The ex-military governor of Michigan and ex-Secretary of War, Cass has a long history in government. Serving under President Jackson, Cass was central to the implementation of the Indian Removal Act of 1830. A mason, Cass would be the founder of the Michigan Masonic Lodge. Cass already tried to run for President in 1844 but lost to Polk. Cass is a backer of the doctrine of Popular Sovereignty. His running mate is the Kentucky Major General, William Orlando Butler.
 
The Concord of Florence

1. The signatory nation agree to form the Italian Confederation, a defensive alliance and political entity to unify the Italian people, guaranteeing their safety, security, and strength against foreign powers.

2. The nation comprising the Italian Confederation pledge to defend each other if attacked by a hostile power.
2. a. Nations within the Italian Confederation will not be compelled to join an offensive war of another power within the Confederation.
2. b. In the event that nations of the Italian Confederation end up in a defensive war together, no member of the Confederation will make a separate peace agreement with the enemy.

3. The Council of the Italian People will be created to oversee the Confederation and decide its policies.
3. a. The Council will be comprised of 1 representative from each member nation of the Confederation.
3. a. I. For a motion to be accepted in the Council, it must have support from a majority of the representatives.
3. a. II. The representatives of the Kingdom of Sardinia-Piedmonte, the Kingdom of Two Sicilies, and the Papal States each possess the power to veto any motion.
3. b. The Council has no authority to decide the domestic affairs of a member nation, merely holding power over interactions between the member nations.

4. Members nations agree to make efforts to integrate their economies and infrastructure in the long term, to better the well being of the Italian people.

[X] Giustino Fortunato, Minister of Foreign Affairs for the Kingdom of the Two Sicilies
[X] Claudio Gabriele de Launay, representative for the Kingdom of Sardinia-Piedmonte
[] Papal States
[] Grand Duchy of Tuscanny
[] Duchy of Modena
[X] Carlo II di Parma, Duque di Parma
[X] Niccoló Tomasseo, Representative for the Republic of San Marco
 
Last edited:
The Concord of Florence

1. The signatory nation agree to form the Italian Confederation, a defensive alliance and political entity to unify the Italian people, guaranteeing their safety, security, and strength against foreign powers.

2. The nation comprising the Italian Confederation pledge to defend each other if attacked by a hostile power.
2. a. Nations within the Italian Confederation will not be compelled to join an offensive war of another power within the Confederation.
2. b. In the event that nations of the Italian Confederation end up in a defensive war together, no member of the Confederation will make a separate peace agreement with the enemy.

3. The Council of the Italian People will be created to oversee the Confederation and decide its policies.
3. a. The Council will be comprised of 1 representative from each member nation of the Confederation.
3. a. I. For a motion to be accepted in the Council, it must have support from a majority of the representatives.
3. a. II. The representatives of the Kingdom of Sardinia-Piedmonte, the Kingdom of Two Sicilies, and the Papal States each possess the power to veto any motion.
3. b. The Council has no authority to decide the domestic affairs of a member nation, merely holding power over interactions between the member nations.

4. Members nations agree to make efforts to integrate their economies and infrastructure in the long term, to better the well being of the Italian people.

[X] Giustino Fortunato, Minister of Foreign Affairs for the Kingdom of the Two Sicilies
[] Kingdom of Sardinia-Piedmonte
[] Papal States
[] Grand Duchy of Tuscanny
[] Duchy of Modena
[] Duchy of Parma

[X] Claudio Gabriele de Launay, representative for the Kingdom of Sardinia-Piedmonte
 
Joint Declarations from the Kingdom of Two Sicilies and the Kingdom of Sardinia-Piedmonte
320px-Flag_of_the_Kingdom_of_the_Two_Sicilies_%281816%29.svg.png
240px-Flag_of_the_Kingdom_of_Sardinia_%281848-1851%29.svg.png


Efforts were made to negotiate with the Austrian Empire, to see the Italian people under the domination of the Emperor freed without further bloodshed. As beneficial as it would be to see Italy free at any cost, it would have been more desirable to see Italians allowed to form their own states without more fighting and suffering, the intractable hostility of the Emperor and his cronies made this impossible. Thus following a breakdown of negotiations with the Emperor, we formally invite the Republic of San Marco to sign the Concord of Florence and join the Italian Confederation.