GM Note: The dreaded post everyone thought would be made but no one wanted to see; due to circumstances out of my reach (they being 1. the immense workload, stress, and frustration associated with running a game of this magnitude and [attempted] quality, especially at the rather revealing age of 20-and-7-days, and 2. current life circumstances), I am unable to continue running World in Revolution: 1900 Mk II at the present time. Therefore, I am
indefinitely suspending the game. At some point in the future, when I find myself a bit more stress-free and with the drive and temperament necessary to run a game as this, I will perhaps return and pick up where I left off. If I do so, everyone that played is welcome to return, and as the same country if they so desire.
Alternatively, I can write an epilogue update which can stretch some 30 or 40 years into the future -- or maybe more, if I find the energy and science to do so.
In any case, I greatly appreciate everyone sticking through as long as they did -- we had an insanely high rate of retention among players, even minor players, during the great gaps in between updates (which, again, fall squarely into my lap as my own faults and mistakes; the last eight months have not been very kind to me, to say the least). This game was a wonderful learning experience, both in the acquisition of historical knowledge and in how to properly run a game for a long period of time (long in-game, anyway; I can already hear Dadarian mentioning "one update per month"). I'm happy at least a few people seem to have enjoyed themselves with my mediocre writing and embarrassingly poor knowledge of history, and I appreciate the time everyone put into writing ICs, conferring with me, yelling angrily at other players, sending in creative (and sometimes ridiculous) orders, and genuinely [seeming] to having fun. This game basically started and ended during the most formative phase of my life thus far (then again, I'm barely a week into my 21st year of life, so I don't really know how much that really means), so life -- and this game -- have both been a real rollercoaster for me.
I will be setting up a new game soon with a smaller player base -- definitely fewer than 33 (!!!) players -- which will have shorter updates and will, overall, require far less effort on my part. I hope to see some people from this game applying for and getting spots in my new game -- if they're interested in it, anyway.
Time for some fun reflections on the game, from the GM point of view (and yes, this may have been a bit inspired by Dadarian):
WiR 1900 (Mk II):
In Review.
GM AWARDS
Luckiest(?) Player: @jacob-Lundgren (Kingdom of Italy). No one seemed to really want to mess with him. He built up a powerful navy, spurred modern technological and economic development, seized Italian claims in Dalmatia through peaceful means, and seems to have been the only winner of the Twelve Months' War through the winning of Tunisia. By the end of the game Italy seems to have been a respected power in all the courts and parliament houses of Europe and abroad (except perhaps in Ethiopia).
Sassiest Player: @Noco19 (Russian Empire). You know I love you.
Most Inconveniently Absent Player(s): TIE, @Riccardo93 , @Maxwell500 (Greater Japanese Empire/United Kingdom, Qing rebels, Taiwanese rebels, French Republic). You know I love you both, too. And I understand things in real life can get in the way of participation (yours truly is a perfect example). But good Lord, if there was ever a worse time for Japan to disappear, it was at the climax of the Russo-Japanese War. Work on that.
Least IC'd Player: @Duke Dan `the Man` (Great Korean Empire). IC more, man. It's fun and nice and contributes to the backstory. And you had a lot to IC about. But still, you did well as Korea. It turns out that Japan getting wrecked by Russia pretty much guarantees your survival in the long-term. Thanks for playing in what I believe was your first (?) World in Revolution. You're welcome back to the community at any time, of course -- so long as you want to come back.
Most Ambitious Player: @Ranger900 (Macedonian rebels). On turn one he made a massive battle plan to wage a guerrilla war in the mountains against the Ottomans. He hoped to create a unified republican Balkan state by preying on pan-South Slavic nationalism and eventually toppling all the monarchies of the Balkans and in Central Europe. An ambitious project, surely. But Stalin put a stop to that -- for a brief time, anyway. (He also wanted to weld iron and steel plates to tractors and drive them around as proto-tanks. That was entertaining.)
Most Promising Newcomer: @Rolman99 (Empire of the Great Qing). Qingqing Cixicixi.
Most Wonderful Foils: @etranger01 , @von_Rundstedt (United States/United Kingdom). Though they probably wanted to hang me together by my entrails numerous times, I don't think I've ever before seen a more wonderful pair of GPs naturally disposed to despising one another.
Most Psychotic Player: @Sneakyflaps (German Empire). Because losing 800,000 men for some reparations is okay, so long as you reset the balance of power in Europe (aka destroy your alliance and isolate yourself diplomatically). I'm only joking. (Not really.) And I poke fun at everyone, anyway. please don't kill me
Most In Love With Self-Coups: @Ab Ovo (Ottoman Empire/Kingdom of Albania). Couped himself (first as the Ottomans, then as the Albanians), then triggered a civil war, then brought it back together. He also had like five different intended monarchs in the same turn. Fun.
GM NOTES
1. Yes, I know: I need to get my act together. Life sucks, and downturns in life suck more. I apologize profusely that basically all the problems in this game came from my corner. You have all earned my undying love and gratitude for somehow sticking through my untested qualities as a GM, my consistent all-nighters, and occasional absences. (Except @Dadarian. I loved you always anyway.)
2. Despite the clusterf--- that was China, I discovered I had a newfound love for early modern Chinese history. Thanks, World in Revolution. (All to the chagrin of @Mathrim, of course.)
3. Perhaps I should set a very hard limit on the maximum number of players. Thirty-three people are a lot to GM by yourself when you are a confused 20 year-old college kid. Oops.
4. Though I had big long-term plans for this game, i.e. it lasting into the 1940s or 50s, it still lasted longer than I initially thought it would. That's good, I guess.
5. I made additions to/reformatted stats probably once every other turn. I should have been more concrete in my stats before the game was launched. Whatever -- at least now I largely know what stats will look like in the future, should I ever GM another World in Revolution.
6. Remove the white bar on the top of the map because some people* say the darndest things, as a famous accused rapist once said.
7. Set a player cap. Did I mention making a hard limit on players? Yeah. Do that next time. It'll be for the better.
8. I think I did OK all-around, all things (i.e. age, general historical knowledge, and personal life) considered. I'll just be better next time. Funny how you learn things over time.
9. I have a game incoming soon which will be, as I already mentioned, easier and shorter for me, and hopefully fun for everyone who plays it. I hope to see some people there!
GM MOMENTS
Most Favorite: @Julius Maximus (Chilean Republic/Ottoman Empire) trying to self-coup the Turkists out of control of PUP, with deliciously disastrous results; Wilhelm II saying that the greatest enemy of the German is the Magyar; Porfirio Díaz touting the superiority of the "Mexican language".
Least Favorite: The Chinese Civil War. Or any war, really. Ugh. Also, France disappearing every other turn. Also Austro-Hungarian elections
* Everyone -- though, of course, the original quote is "kids say the darndest things".
A big thanks to everyone that stayed all the way through, and to anyone else that played even for less than a turn. You all know who you are.