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The Bishop

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Sep 29, 2012
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Welcome to World Orders.

In this simple forum game, you can assume leadership of any available country in an imagined world where most nations have consolidated into large federations. You will tactically decide how you earn and spend your country's Administration Points, as well as how you interact with other countries - all by utilising three different actions.


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All actions in this game tie into a simplistic resource called Administration Points, partly inspired by EUIV's Monarch Points.

There are three available actions in this game, all of them requiring a fixed amount of Administration Points to carry out. Two of these actions can net you points, while one of these actions only uses points, but has a chance to remove another player's points.

The three actions are:

1) Domestic: Use 2 admin points to make a change within your country (the details of which can be specified by the player) in order to stand a 50% chance to gain 4 points. The success of this action will be determined by me via a 'coin flip'. Since you spend 2 points to carry out this action, the success thereof will then in fact net you 2 points.

2) Diplomatic: Use 5 admin points to interact diplomatically with another country (which is lead by a player) in order to net 5 points. The success of this is entirely determined by the target country. If the target country deems your action successful (accepts it), both you and the target country will net 5 admin points. If the target country rejects your diplomatic action, neither gains any points, however you will still have lost the 5 points you've spent.

3) Military: Spend 5 admin points to remove 5 admin points from the target country's pool. The success of this action will be determined by me via a 'coin flip'. Thus this action has a 50% chance of success, in which case you will remove 5 admin points from the target country, but gain none yourself.

It is up to you, the player, to detail the nature of these actions if you so choose. The amount of points you spend or gain per action, however, remain fixed.


How to play

Each country starts with 2 admin points. The country that accrues 50 Administration Points will win this game. You will have to use the actions stated above to gain points, or to remove them from other players. You may spend Administration Points until your country has a deficit of 10 (-10 admin points) points, whereupon you will no longer control your country or partake in the game.

Once you have stated your action, you must wait until I determine its success. Any additional actions posted before I parse your initial action will be invalid. You can carry out 1 action per post. I will make posts to notify any country of the success or failure of their action. You can carry out actions whenever you wish, as long as I have parsed your previous action.

To carry out an action, put its type (domestic, diplomatic or military) in a bracket first, then illustrate the nature thereof, if you so choose. Diplomatic and military actions must state the target country's name in Bold within the post.

Example 1: "[Domestic] *optional description*"
Example 2: "[Diplomatic] *Send a letter of admiration to Argentina*" OR "[Diplomatic] to Argentina"

Points will only be added or subtracted once the target county has accepted or rejected your offer. This is so that you do not lose points if an inactive player doesn't respond.

Note: Even if your [diplomatic] offer has been accepted or rejected, you must wait until I parse its results before you can continue to issue further orders!
Accepting or rejecting diplomatic offers do not count as orders themselves, so you can reply to these orders even if you still have an action waiting to be parsed.


For players which have selected a country, prefix any out-of-character posts with 'OOC'.


Playable countries

[Somberg]: United North American States (9)
Supreme Commander:
Richard Avery

[player]: United States of Latin America
President: [character]

[player]: Brazil
President: [character]

[player]: Argentina
President: [character]

[player]: Great Britain
Prime Minister OR monarch: [character]

[nachopontmercy]: Europa (28)
Chancellor:
Nicolas Sarkozy

[player]: The League (Arab)
President: [character]

[player]: Azania
Chairperson: [character]

[wedgeskwalker9]: East African Federation (36)
President:
Jomo Kibaki

[player]: Southern African Development Council
Chairperson: [character]

[player]: Re-unified Russian Federation
President: [character]

[Clophiroth]: China (31)
Premier:
Zhang Yang

[That One Duke]: India and Ceylon (26)
Prime Minister:
Rahul Verma

[king hannibal]: South East Asian Alliance (22)
Councillor:
Mohammad Bali

[player]: Oceania
Lord Protector: [character]

[player]: Japan
Prime Minister OR monarch: [character]

Only countries listed here can be played, those grayed out on the map will not partake. Do not discuss any countries or regions that are prohibited by the OT Forum Rules and Regulations.

Players may join or leave the available nations whenever they wish. If a player leaves, their country's Administration Point tally will be reset to 2 points.

Side note: If you feel that you would like to make World in Revolution-style announcements, make sure that they're in your country's colour and that they resemble 'status updates' instead of being drawn out speeches, so preferably nothing much longer than 5 lines.
 
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Is the world still dependent on oil? If so, I'll take the League.

If not, I'll take the EU.
 
Is the world still dependent on oil? If so, I'll take the League.

If not, I'll take the EU.

You can still work oil into your role playing if you choose The League, but no country has an advantage over the other since your only 'resource' is admin points. And everyone starts with 2 points.
 
I would like to take the reins of the People's Republic of China, since the DPRK is unpayable. :(
 
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Just a note: all the member states of the EAF are IRL members of the AU. Their inclusion as a seperate bloc seems to be a bit odd. Also its hard to imagine a scenario where a small clique of such poor countries can become a diplomatic peer of a monster like UberAmerica.

I'd either merge them with the larger AU, OR split the AU into a West African union, an expanded EAF (S. Sudan, Ethiopia, maybe Zimbabwe or Mozambique) with either a smaller AU in the middle or make the remaining countries neutrals for players to compete over. In this scenario Eritrea should go to the Arab League.
 
The roster is updated.

Just a note: all the member states of the EAF are IRL members of the AU. Their inclusion as a seperate bloc seems to be a bit odd. Also its hard to imagine a scenario where a small clique of such poor countries can become a diplomatic peer of a monster like UberAmerica.

I'd either merge them with the larger AU, OR split the AU into a West African union, an expanded EAF (S. Sudan, Ethiopia, maybe Zimbabwe or Mozambique) with either a smaller AU in the middle or make the remaining countries neutrals for players to compete over. In this scenario Eritrea should go to the Arab League.

My reasons for federalising the countries that I chose varies per continent. For Africa I went with more contemporary cultural-historical ties, and yes, I know that sounds crass considering what I did with the AU. Of course, the question on how the EAF competes with, for example, the UNAS is a matter of flavour. I imagine it to be a renaissance of culture and technology, with the market reliant on the export of specialised technological goods. Also, I don't consider the AU (as it functions today) or the UN dissolved. Nevertheless, I think your suggestions are plausable and I have an alternative map with your suggestions at hand, should it be needed.

Note: If countries would like to start carrying out actions, they can do so. I'll determine their success where applicable.
 
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OOC: Do we gain points each turn or something, or only through actions?
 
[Domestic] An intensive anti-corruption campaign is started up by the current Premier, 捐是好 (Juān Shìhǎo), in order to improve and effectivise the administration and state apparatus, as well as improve the people's view of the government.
 
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[Domestic] An intensive anti-corruption campaign is started up by the current Premier, 捐是好 (Juān Shìhǎo), in order to improve and effectivise the administration and state apparatus, as well as improve the people's view of the government.

[FAILURE]: Despite Premier Shìhǎo's firm and well-received public proclamation to eradicate corruption at all levels of government, a major clique within the Party is stifling any meaningful actions against nepotism, favouratism and misdirection of state funds with a doling-out of 'golden handshakes'.

-2; currently on 0 points.



OOC: Bad luck, but that's the way the pseudorandom coin flips. Hope it doesn't put you off. Remember, you can keep playing until you have a deficit of -10. Also, I'll keep track of your points on this thread's main page.

Gah, I can't read. Is Russia okay then?

Updated.
 
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OOC: I thought you only lost points on military and diplomatic orders?
 
OOC: I thought you only lost points on military and diplomatic orders?

You use points to take an action in every case (you started with 2). The '-2' was merely to indicate the points you used.


"1) Domestic: Use 2 admin points to make a change within your country (the details of which can be specified by the player) in order to stand a 50% chance to gain 4 points. The success of this action will be determined by me via a 'coin flip'. Since you spend 2 points to carry out this action, the success thereof will then in fact net you 2 points."

[Edit]: I've changed the wording to hopefully clarify this action.
 
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You use points to take an action in every case (you started with 2). The '-2' was merely to indicate the points you used.

"1) Domestic: Use 2 admin points to make a change within your country (the details of which can be specified by the player) in order to double the 2 points you've spent. The success of this will be determined by me via a 'coin flip'. Thus this action has a 50% chance of success, in which case you gain 2 admin points."
In which case it breaks even, by that wording: you spend two and gain two, with a net result of zero. Should probably be something like "Spend two admin points, and the GM flips a coin. On success, the player gains four points (net increase of 2 points). On failure, the player gains no points (net loss of 2 points)." Alternately, "Use if you have at least -8 points, and the GM flips a coin. On success, the player gains two points; on failure, the player loses two points." You could also normalize to zero and start all players at ten to avoid negative numbers, since there's no particular necessary reason to start at zero from the rules (no special rules for negative AP, for instance).

Mathematically, it's somewhat interesting (for instance: the first option, on average, will statistically approach a net change of 0, making it a gamble unlikely to actually pay off unless you have no friends to farm AP with using the second option, and the third option punishes you as well as the targeted player because you both lose 5 points, making it also a last-ditch move if you can't race to a win), and it reminds me of another game (I can't recall the name, but it's basically that each of two players is given the actions gain/steal/protect and take turns trying to get to 20 points), but it seems a little bit like it rewards active players a bit too much for me to join, since there's no restriction on actions beyond you posting success/failure in between. Still, it looks somewhat interesting, and I'll probably watch for the politicking.