Ok so it took me some time to realize that i had to actually select the phong in the hypershade windows to make the exporter stop display the "no phong selected" error message when pressing the "add shader attr." thing like they say on the wiki. But now i got the "found no material to add" error.
My material is properly set like the wiki said but it just doesn't work. I tried to select the whole blob of box instead of just the phong itself but without result.

What am i doing wrong?
My material is properly set like the wiki said but it just doesn't work. I tried to select the whole blob of box instead of just the phong itself but without result.

What am i doing wrong?