In the case of traits, quantity IS quality.
The more traits you have available, the more ways there are to represent a character.
I'm not a fan of this change, but we'll see...
I agree with that. We tend to believe that quality = less quantity, but in the case of the representation of a personality, there is nothing more wrong.
The personality of a human being is built on nuances and paradoxes. We may be cruel to a greater or lesser extent, and, on the contrary, empathetic about certain things. A human perhaps at the same time: Strong, (Physics) a genius, (Representation of his intellectual level) kind, honest, ambitious, cynical, concupiscent, scarred, versed in stewardship, greedy, faithful, etc ... Are there any traits of character in excess? No, it's the multitude of these traits that make a personality! Especially as we get older, our personality changes, improves or not and becomes more complex.
In short, I am waiting to see, but I have the impression that we are witnessing above all a simplification to the HoF IV / Imperator: Rome, namely, a digest of past possibilities in more accessible mode to attract the new player . I feel that we will earn points (hi "mana" Imperator: Rome) to spend in a non-dynamic tree, which will make, we will, throughout the parties, always the same winning combination, without the reversals of epic situations that randomness provides. Boredom in perspective ...
Wait & see, but in view of the Paradox Interactive babies of recent years, I am not very optimistic.
The problem with fewer traits is that it leads to only two possible outcomes and both are bad.
Outcome one is that there are a small number that are still relatively attainable over time, which means every old character ends up with more or less all the same traits and RP is destroyed.
Outcome two is that there are a small number that are NOT relatively attainable over time, which is arguably worse because it means you'll go 60 years getting an extremely small handful of traits, your characters will never really differentiate and again RP is destroyed.
There needs to be enough traits that you can routinely get a healthy number over his lifetime to feel like your character is developing/unique while also being enough so that the guy next to you also has his own healthy number that are different than yours. THAT is how each character feels unique and you get attached to them.
200% agree. The replayability of the game, the attachment to our characters and the differentiation from our ancestors or our companions, will be very weak. And for my part, if this scenario is real disaster, I may be bored very quickly. (I hate standartisation with the current MOBA / MMORPG sauce.) Make sure it does not apply to the Grand Strategy genre now ...