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If that is the case those who provided the feedback and caused the delay should be executed by scaphism.
As someone who hates waiting and can't wait to play the game, EU V is one they really have to get right. It's looking like a Magnum Opus and it would be a shame if it suffered permanently from a lackluster release, like many recent PDX games. The bones and mechanics seem to be there so let's not screw up the launch in an avoidable way.

Not giving us an overall release window however, that is what's killing me. They surely have at least a quarter fairly set in stone...

Or maybe another batch of youtuber videos to show the progress? After all that this time, what has been shown and the feedback given, the current talks and flavor stuff just doesn't draw me at all anymore.
 
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As someone who hates waiting and can't wait to play the game, EU V is one they really have to get right. It's looking like a Magnum Opus and it would be a shame if it suffered permanently from a lackluster release, like many recent PDX games. The bones and mechanics seem to be there so let's not screw up the launch in an avoidable way.

Not giving us an overall release window however, that is what's killing me. They surely have at least a quarter fairly set in stone...

Or maybe another batch of youtuber videos to show the progress? After all that this time, what has been shown and the feedback given, the current talks and flavor stuff just doesn't draw me at all anymore.
I do not see the problem with releasing it in whatever state it is in and then fixing it. The redacted who bitch about the game not being perfect at launch can just wait and buy it after the first few dlcs have fixed the issues they cannot live with.
 
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I do not see the problem with releasing it in whatever state it is in and then fixing it. The redacted who bitch about the game not being perfect at launch can just wait and by it after the first few dlcs have fixed the issues they cannot live with.
You only get a chance to make a good impression. Imperator is the major example, it eventually became really good but it was too late.

If it's flavor stuff, sure, it can get added later. The game seems to be fine already on that for launch, imo.

But if there's performance issues, braindead AI, stability issues, some unknown-by-us core gameplay loop / balance issue, maybe even UI issues, .. those things could lead to the game having a much lower playerbase and a tarnished reputation for years that vastly reduces its potential, which also makes it worse long term for the fewer players who would be ok with a broken launch. It wouldn't be a simple case of some players waiting a bit more while others play and deal with a broken state, it goes much further than that.

Everyone has a different idea of what "complete" is ofc, but these things are important to get right. For what it's worth, it seems to me they are aware of it and focusing more on the critical stuff (like performance) and leaving other non-critical stuff for later (like some minor religion flavor or flavor for more countries).

We're almost there, no need to screw it up so close to the finish line.
 
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Seriously, all that "release now because I want to play it already, fix it later" is so short-sighted.
It's more that a lot of feedback and bug testing will come from thousands of players on release so even if they spend the next 2 years polishing the game the difference is product quality will be marginal compared to the time spent. Its also likely that changes will come quick after release to address important issues.
 
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Its also likely that changes will come quick after release to address important issues.
Except ideally there they don't need to rush major changes after release because important issues of that nature aren't there. When they have to do that, like they did with Imperator, it means something went wrong. Their focus after release should be on hotfixing bugs and starting work at a regular pace on the first major patch, not on emergency overhauls.
 
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Except ideally there they don't need to rush major changes after release because important issues of that nature aren't there. When they have to do that, like they did with Imperator, it means something went wrong. Their focus after release should be on hotfixing bugs and starting work at a regular pace on the first major patch, not on emergency overhauls.
We live in a real world and not an ideal one, and in the real world, people are going to find ways to totally break the game in ways they couldn't even imagine and there's not really anything they can do about that, because they couldn't imagine the ways the game would be broken in the first place. We should not be hoping for a perfect game. We should be hoping for a game that threads the needle between "actually releases in a timely manner" and "functional, playable, enjoyable, preferable to its predecessor."
 
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We live in a real world and not an ideal one, and in the real world, people are going to find ways to totally break the game in ways they couldn't even imagine and there's not really anything they can do about that, because they couldn't imagine the ways the game would be broken in the first place. We should not be hoping for a perfect game. We should be hoping for a game that threads the needle between "actually releases in a timely manner" and "functional, playable, enjoyable, preferable to its predecessor."
Exactly. The devs can do as much testing as they like, but when they play the game, they're playing it in a way they expect people to because they're the ones that coded it. There's no better way to test your game then have 100,000s of nerds, who are going in with no knowledge (like the devs are), play it and play it in a way they don't expect. It is practically guranteed that we will find something, probably numerous things, for them to patch and fix because we're playing it a way they don't expect us to.
 
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View attachment 1333738

Schizobros...

This announcement will be of less importance than the soundtrack reveal...
How will you cope with this?
It could be argued the release date isn't as big as the actual release of the OST.

The former us "just" an announcement, while the latter is something we can actually enjoy right now.


So release date announcement comfirmed?
 
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We live in a real world and not an ideal one, and in the real world, people are going to find ways to totally break the game in ways they couldn't even imagine and there's not really anything they can do about that, because they couldn't imagine the ways the game would be broken in the first place. We should not be hoping for a perfect game. We should be hoping for a game that threads the needle between "actually releases in a timely manner" and "functional, playable, enjoyable, preferable to its predecessor."
Of course the game will need bug fixes and balance changes after release. But it should not need emergency system overhauls, or be so buggy or unoptimized it becomes a serious obstacle to normal play.

If the post-launch activities look like Imperator or Victoria 3, with whole systems being immediately redesigned and the mid-term roadmap looking like "get the game in a good state" rather than "work on regular major patches/DLC that add and expand things," it means something went wrong. It should come out in a good state in the first place.
 
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Of course the game will need bug fixes and balance changes after release. But it should not need emergency system overhauls, or be so buggy or unoptimized it becomes a serious obstacle to normal play.

If the post-launch activities look like Imperator or Victoria 3, with whole systems being immediately redesigned and the mid-term roadmap looking like "get the game in a good state" rather than "work on regular major patches/DLC that add and expand things," it means something went wrong. It should come out in a good state in the first place.
Exactly! I would rather have a game that has no major issues at launch, that way the devs can focus on expanding it and on only overhauling the really specific stuff that they couldn't have foreseen before opening the floodgates (which is not what we're talking about here ofc).

Id rather be excited about new and improved stuff than to patches where you go "finally I can enjoy this game".

It would also be nice to once more have a game at launch where my friends who like PDX games but arent as obsessed as me don't go "I'll wait until it's actually good and playable" and then never end up touching it, like what happened with Vicky 3 and Imperator.
 
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You only get a chance to make a good impression. Imperator is the major example, it eventually became really good but it was too late.

If it's flavor stuff, sure, it can get added later. The game seems to be fine already on that for launch, imo.

But if there's performance issues, braindead AI, stability issues, some unknown-by-us core gameplay loop / balance issue, maybe even UI issues, .. those things could lead to the game having a much lower playerbase and a tarnished reputation for years that vastly reduces its potential, which also makes it worse long term for the fewer players who would be ok with a broken launch. It wouldn't be a simple case of some players waiting a bit more while others play and deal with a broken state, it goes much further than that.

Everyone has a different idea of what "complete" is ofc, but these things are important to get right. For what it's worth, it seems to me they are aware of it and focusing more on the critical stuff (like performance) and leaving other non-critical stuff for later (like some minor religion flavor or flavor for more countries).

We're almost there, no need to screw it up so close to the finish line.
Then you could give early access to pre-orders, making it very clear that the game is still in development and it is not the finished product. I will say that I do understand needing the core game mechanics and AI to be in a decent state at launch, but flavour and map changes can easily wait until post release.
 
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I do not believe the heretics of 26, I do believe this year will be the release date and we should see some information soon around it. The release of the OST looks weird coming out 7 months before the release of a game?

I think it will be soon, I have found inner peace that it will be ready when its ready. Take the clear pill fellow chuds its gonna be a great game.
 
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Then you could give early access to pre-orders, making it very clear that the game is still in development and it is not the finished product. I will say that I do understand needing the core game mechanics and AI to be in a decent state at launch, but flavour and map changes can easily wait until post release.
Unfortunately we cannot be trusted. No matter how many “early access”, “work in progress” disclaimers they post, enough people won’t care, and will criticize whatever is lacking, that it will drive down scores and hurt sales. Lack of flavour was a major complaint for both Imperator and V3.

Then PDX will be forced to scramble and work on things in an inefficient manner to address the main community pain points, resulting in suboptimal solutions. A bad launch can cripple the trajectory of the game.

Unless they absolutely need the cash infusion, any kind of early access is a trap. Everyone knows this sort of game will require years of updating anyways, but releasing a solid 1.0 is way better in the long run than a mostly-solid 0.9.
 
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It has been 67 days since announcement without the game being released, and honestly I could take system specifications just as badly as I could a release date

I know my dear, sweet shitbox won’t be able to run it in its current state. Just how much is this whole endeavour going to cost me, Tinto??
It has been 68 days since announcement without the game being released, and I need a way to displace all this energy and maybe start taking my focus off of this game

Who has some recommendations for titles to hold me over in the meantime? Recently have been playing Ixion, Last Train Home, and was considering diving back into Rogue Trader with the new DLCs they have
 
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Honestly checking out pdx's new gen games in the forums makes me a little more patient, especially the Vic 3 and CK3 forums makes me perceive time and space on a monk-like level of patience
 
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I do not see the problem with releasing it in whatever state it is in and then fixing it. The redacted who bitch about the game not being perfect at launch can just wait and buy it after the first few dlcs have fixed the issues they cannot live with.

How do you not see the problem in this when it's the number one negative criticism Paradox gets and has, by itself, destroyed several of their games?
 
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