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Hartmann, I would also like to help you, once I have an English copy of the game of course. I have been looking into the Far East for the Minor Leaders project (results available shortly) and have found quite a good source for India (from the Cambridge History series). There are many errors in the portrayal of this region particularly, which I would be happy to work on. For example, I am quite bewildered to see the words 'Moghul' and 'pacifist' in the same sentence!


[This message has been edited by Jas (edited 23-01-2001).]
 
Originally posted by Leprechaun:
Hmmm i have a question about these shields, i don't know if it's wrong or historical. The province TULA has no russian shield, at least until 1.05b.
I pointed this out a long time ago and it still hasn't been fixed! :confused:

Hartmann,
Should it be so easy for Austria to annex an undivided Hungary?
 
Originally posted by Hartmann:
From the very beginning, I was toying with the idea of making an improved GC scenario.

So maybe we should again start some sort of 'project' to accomplish this together?

Hartmann

Hello, mein lieber Nachbar,

Well, I like the idea and I'd certainly be willing to help.
On the other hand all changes to the GC that would really be improvements to the original one, should be included in a future patch in my view, not just be available as an alternative scenario. So I think our efforts should be aimed at including these improvements in the game itself.
In other words: If Ragusa never had a wharf, whereas the 'Arsenale' in Venice is not represented, it should be moved (can't be real hard to implement afaik) etc.

If on the other hand we're not talking 'ïmproved' but 'alternative', then a project for an additional scenario would be fine ofcourse, although I think cooking up the scenario itself can't be all that much work (might be wrong though), with the exception of finding historic leaders for countries that are not currently / properly represented in the game.

greetings, Oranje




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Common sense is the set of prejudices acquired at age eighteen.
Albert Einstein
 
It may be that we could benefit from some guidance here from Sapura, Johan, or Patric as to how receptive the EU development team (EUDT) may be to a player-based effort to essentially patch the game.

Maybe we need to first know whether we are dealing with any game-engine features as those may be less attarctive to the EUDT bc of additional code editing.

I think if the changes are focused on features in text files then EUDT may be more receptive to our efforts, but without a response from them we wouldn't know.

I think this important to distinguish because if we know the EUDT would not edit game-engine features, then we could concentrate our efforts on the text files which gamers can edit, upload, or have as a scenario/mod patch. Any time we spend on features that are game engine-based may be wasted, but we don't know.

What say any EUDT member? Advice?

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~ Salve ~
 
Well, I like the idea and I'd certainly be willing to help.
On the other hand all changes to the GC that would really be improvements to the original one, should be included in a future patch in my view, not just be available as an alternative scenario. So I think our efforts should be aimed at including these improvements in the game itself.

I exactly mirror this sentiment. Johan has proven his ability to fix almost all of the bugs and simple improvements we lay at his table. I am certain he could implement most of our suggestions in a coffee break or two. Many of them are outright trivial. E.g. assigning ownership of provinces, which provinces are core provinces, religion in provinces, etc.

Personally, I always play a modified grand campaign with these features:

*) Holstein exists as a nation, but the Hamburg COT has been moved to Lubeck.

*) There are some natives (Lapps) in northern Scandinavia.

*) Holstein has slightly better relations with Sweden.

*) A host of unreasonably extreme relations in the diplomatic matrix have been normalized. (Countries should not be so predisposed to hate/love each other.)

*) There are COTs in Copenhagen (representing the Sund toll) and Stockholm (It should only appear if Sweden expands its trade/territory, but that never happens--it is a compromise and I'm not happy about it.)

*) I have added dozens of likely colony names for Denmark and Sweden.

*) Norway has more national provinces and its capital in Östlandet, not Jämtland. (In case it should rebel.) Much the same for Ireland.

* Sweden gets slightly cheaper artillery. This is another situation I'm not satisfied with, as it should really happen in the 17th century, but...

* Sweden has a starting tech level of 1 in land, sea and trade. I still do not agree with it having 0, especially not after patch 1.06, when research got much slower.

/Doomie
 
Now that research is slower and it is more difficult to conquer and annex other nations, Scotland should at the very least have its starting tech level reduced if not its army size as well, since it no longer needs such an ahistorical starting situation to guard against an English invasion.
 
Actually the Scottish army of 1500 was much higher, but it fielded at best 2 or 3 thousand horse,and the tech tree is wacko, the only 2 should be in Army, all the others lower. Btw, the Scottish army deserves a 2 in land because of its superior use of the pike for that time. I would like to see Scotland changed to 27/3 army, and tech of 2/0/1/1

Just looked at England's stats, they should have more money 250 instead of 150.
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History is a lie agreed upon. Napoleon

[This message has been edited by GulFalco (edited 24-01-2001).]
 
Hartmann,

I'll help out. The next couple weekends are bad, but hopefully after that ... Also, my sister is learning how to edit the shields & flags, if we need that. :)

Y'all inspired me. I'm moving the wharf in Ragusa to Venice now ...

Doomdark, where can you edit the capital for Norway? I don't see it in the .inc file.

And another question - exactly what is the diplomatic matrix for? It seemed to me the starting diplomatic relations between nations. Is it also used as a default relation so that over time if nothing else happens the relations gravitate toward this???

[This message has been edited by Tom (edited 25-01-2001).]
 
Just as an aside, Ragusa which later became known as Dubrovnik, also has a fascinating history of its own as an independent mercantile state.

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~ Salve ~
 
As we are talking of things that are not really correct in the game, the moguls should be more powerful, their empire wasn't that small. It reached from the Indus to the Ganges delta, and i believe they owned also one of the provinces from Hydarabad (that nation with that red shield). Perhaps give the moguls colonialnation-status and some more core provinces and a casus belli against Hydarabad.

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Pour dieu et mon droit
 
Originally posted by Leprechaun:
As we are talking of things that are not really correct in the game, the moguls should be more powerful, their empire wasn't that small. It reached from the Indus to the Ganges delta, and i believe they owned also one of the provinces from Hydarabad (that nation with that red shield). Perhaps give the moguls colonialnation-status and some more core provinces and a casus belli against Hydarabad.


I am not aware of any colonisation efforts made by the Moghul empire. They preferred simply to expand their borders, which as you mention they did quite well. In the mid-1600s or thereabouts they had expanded to the point where further conquest in the north (mountainous regions), north-west (against the Afghans) and north-east (against the Ahoms) was not cost-effective. Under Aurangzeb (IIRC) they turned their efforts southwards to the Deccan provinces which included Hyderabad. Most of this region seems to have been under Moghul rule at one time or another, and there was a complex interrelation between local Hindi leaders and the Muslim Moghuls. Internal power struggles in the Moguhl empire would often lead to one side allying with a Deccan state for support. In addition, many Deccan nobles were loyal high-ranking nobles in the Moghul empire. Prior to Aurangzeb the two cultures co-existed very well: with the onset of his hard-line Muslim policies, including intolerance towards Hindis and Sikhs, the relations were less cosy - which would be well represented by a casus belli, as you state.

The southern Indian region is a hard one to model in game terms, it would appear. 'Hyderabad' and 'Mysore' are vastly simplified depictions of the geo-political situation. Still, every simulation involves simplification, unless of course we are really living in the Matrix . . . :)
 
@Jas: Of course you are right with that colonial-thing, but the surrounding provinces can only be conquered by colonization... or by creating new provinces for the moguls...
Just for expressing their real strength, so that they can expand a little bit, just to be smashed by european powers!!!!( Huhahahah) :D

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Pour dieu et mon droit
 
Doomdark, where can you edit the capital for Norway? I don't see it in the .inc file.

It is in the revolt.txt file under the DB directory. (I misremembered, as Tröndelag was the default capital province for Norway. Still, it should be Östlandet.) The revolt.txt file is rife with problems and errata, but I am not 100% certain that it is used by the game.

/Doomie
 
Originally posted by Tom:
Hartmann,

I'll help out. The next couple weekends are bad, but hopefully after that ... Also, my sister is learning how to edit the shields & flags, if we need that. :)

Y'all inspired me. I'm moving the wharf in Ragusa to Venice now ...


[This message has been edited by Tom (edited 25-01-2001).]

Great! :)

Hartmann
 
Originally posted by Doomdark:
It is in the revolt.txt file under the DB directory. (I misremembered, as Tröndelag was the default capital province for Norway. Still, it should be Östlandet.) The revolt.txt file is rife with problems and errata, but I am not 100% certain that it is used by the game.

/Doomie

It is
 
And another question - exactly what is the diplomatic matrix for? It seemed to me the starting diplomatic relations between nations. Is it also used as a default relation so that over time if nothing else happens the relations gravitate toward this???

Again, I am not 100% certain, but aside from modifying the starting relations, I take the values to adjust the rate of diplomatic decay/improvement over time. Values are between 10 and -10, which probably means that relations will change that many points per year.

Johan? :)

/Doomie