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In the Dance With Dragons bookmark Aegon (whatever dynasty he's been given) is a vassal of Tommen when he should be at war with him, right?...also, he's a count...if anything shouldn't he have a titular duchy with the county in question belonging to Griffin?


Not a bug but I noticed it and it stuck in my brain as a weird thing

When you play as him, he's independent. Don't know why it shows up wrong on the loading screen, but it does. If you load up, you'll see that he's in control of just Rain House, which is another castle his army captured to when Griff took Griffin's Roost. With that start date, the Roost is one tick away from falling, to represent how easily they took it.

Its working as intended, from what I can tell.
 
After running into numerous dlc issues I keep having to search high and low for various dlc codes. I as yet haven't found a dlc code KEY anywhere, in a wiki or otherwise. This would be very helpful. I have noticed there is now a content tab in the game menu and while this is nice It doesn't seem to have any functionality other that listing active dlc's. I have tried installing the usergen'd qt launcher... I finally got it to run, but no mod appears in the mod box. When I run with agot command from install directory, i get:

~/.local/share/Steam/SteamApps/common/Crusader Kings II$ ./ck2 -mod=mod/A\ Game\ of\ Thrones.mod
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/ron/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/ron/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/ron/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/ron/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/ron/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.

I will try and run from steam dir i dunno if that will help.
 
While I yesterday was able to launch the game if I disabled the unit dlcs, that doesn't seem to help anymore. I also tried to disable music dlcs (since they are not used by the mod anyways) but it didn't help a bit.
 
Having alot of DLC related problems as well.

Also deploying your dragon isn't working properly either, as someone stated on page 1 it's abit bugged.

Mooring ships into ports aren't accurate either and the amount of revolts can be abit too high.
 
For some reason my game crashes routinely on 8001.3.2. This is my second game with crashes during this month after a complete restart with new character. I've looked through the save and deleted everything connected with that date yet it still crashes when I resume.

Very peculiar.
 
As a Qhaedar in the Ninepenny Kings scenario, the slaves rose up against the head triarch, and when he was deposed I automatically lost the game because "I was now playing as a republic". This seems like it should be considered a bug and I've never had an issue with the Republic DLC before.
 
Slave Raids don't seem to improve the Slave Camp level. In fact I havent found a way to improve it at all so far.
They do for I can tell: have you checked the one in your family palace?

As a Qhaedar in the Ninepenny Kings scenario, the slaves rose up against the head triarch, and when he was deposed I automatically lost the game because "I was now playing as a republic". This seems like it should be considered a bug and I've never had an issue with the Republic DLC before.
I think here is what might have happened: head triarch lost his title & capital county to the slaves. Therefore, main republic was gone: and now you would be playing under feudal liege. But sadly, since you apparently didn't have duchy with capital country, you're not eligible for being maritime republic and as such: you aren't in the scope of Republic DLC.
 
Specific Bug/Problem: When playing with Dany, I accepted the Iron Bank's loan in order to buy sellswords that didn't show up anywhere because I held no holdings. A solution to this is have them show up at my "liege's" capital holding. I believe this isn't intended and maybe happened because I jumped straight to westeros as soon as I could.
 
Playing as a custom made dynasty in a merchant republic of Quarth and after 10 years I get a notice that I will loose the game due to no dynasty members even with 2 sons. No problems before that. My sons randomly become disenheareted s my dynasty.
 
playing in the 7999 start scenario. Kingdom of Westoros decission seems to be bugged. I see a lot of kings of only one of the seven kingdoms proclaim itself king of westeros.
 
Stannis is a vassal of his brother, and the events to kill him and take over never happen.
 
A sizable portion of Ibb is set to follow NoReligion.

Ibb and a fair number of the other fringe states in Essos are not normally playable, as they do not a character generated for them until start a game.
 
2013-12-18_00001.jpgNot sure if this is a bug or extremely unlucky but when I was playing as Edmure of the Riverlands I had a little problem getting an heir...because everytime I had a child they died of poor health! I had 10 children and none of them lived past the age of three! Here is a picture I am not sure what the odds are but they are certainly not in my favor!
 
View attachment 96951Not sure if this is a bug or extremely unlucky but when I was playing as Edmure of the Riverlands I had a little problem getting an heir...because everytime I had a child they died of poor health! I had 10 children and none of them lived past the age of three! Here is a picture I am not sure what the odds are but they are certainly not in my favor!
That is how 99% of my games end in this mod. All my children always die before the age of one. It has been that way for most updates.