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Me? Yeah XD
I planned my entire early game around:
Step 1: get antimatter (LV pre-req)
Step 2: get DN (LV pre-req)
Step 3: get battleriders (LV pre-req)
Step 4: get LV
Step 5: hoard money while building LV thats outfitted with lame starter weapons XD

Why get AM before DNs?
 
Its more efficient on your funds, as you won't need to waste money and time prototyping Mk2's with just a change of engine

also, the new leviathan I have razes fully established colonies to the ground in a matter of volleys. :D
 
Hmm il post some pics off the Liir Levithan (And the liir elder "The black") taken in the weapon test function of the designer:

http://cloud.steampowered.com/ugc/630729409636843946/AFB7E569D2D4352FB86679779E5DA481709FBCA5/
http://cloud.steampowered.com/ugc/630729409636841315/0D018079122EEB396858C8AD58EBA56F3DA274E1/
http://cloud.steampowered.com/ugc/630729409636847586/8D3DC410DD7635C758EC7F8646B1D76D170DF411/

For more screens on the liir levithan and the black (Showing weapon mounts and such) check my steam profile ([2011-10-31] All images are taken in the weapon test function of the designer):
http://steamcommunity.com/id/Deloi666/screenshots/?tab=public&showdate=1&filter=app_42990

Time to aim for a Hiver levithan.
 
Hmm il post some pics off the Liir Levithan (And the liir elder "The black") taken in the weapon test function of the designer:

http://cloud.steampowered.com/ugc/630729409636843946/AFB7E569D2D4352FB86679779E5DA481709FBCA5/
http://cloud.steampowered.com/ugc/630729409636841315/0D018079122EEB396858C8AD58EBA56F3DA274E1/
http://cloud.steampowered.com/ugc/630729409636847586/8D3DC410DD7635C758EC7F8646B1D76D170DF411/

For more screens on the liir levithan and the black (Showing weapon mounts and such) check my steam profile ([2011-10-31] All images are taken in the weapon test function of the designer):
http://steamcommunity.com/id/Deloi666/screenshots/?tab=public&showdate=1&filter=app_42990

Time to aim for a Hiver levithan.

Man that LV is ugly. I guess I won't play Liir any time soon.
 
EDIT: WHOOPS most of the pics were the Dread not the levithan, fixed.

And the hivers DLC levithan (The differnt texture pack version). It looks so freaking good, WARNING: you might get a boner from seeing it.

http://cloud.steampowered.com/ugc/630729409637270328/3E7B57D4F0FD20833845A893A8CCAD3A63C36ADF/
http://cloud.steampowered.com/ugc/630729409637271229/D8AD8721A22A3802C02FD9500ABC761C18B2EACC/
http://cloud.steampowered.com/ugc/630729409637272427/F5276E63C1BA0D7ECE3AFEBDCA57D1B6E418114B/

Its bugged to hell atm btw, Cant choose the command section or engine section, just the mission section.

(More pics in my steam profile a couple of posts up)

Edit: Ohh, it takes somewhere around half an hour to reach levithan if you create a game for that sole purpose (150% Research and Economy, Maximum money, worlds and tech start, extra big planets and planet resources). I belive i reached it at turn 38 for Hivers and 45 for Liir (Strange, dosent liir get a research bonus?).
 
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And the hivers DLC levithan (The differnt texture pack version). It looks so freaking good, WARNING: you might get a boner from seeing it.

http://cloud.steampowered.com/ugc/630729409637182828/9BDA7BA1971DDDA0BC90FEE642DB4BA64D463854/
http://cloud.steampowered.com/ugc/630729409637181264/582B48F1142C91E3AF4522D60B8C14A2D47AB8BC/
http://cloud.steampowered.com/ugc/630729409637271831/CA2B82B7A29533747DC7C040ABCBBC09CA353AE6/

Its bugged to hell atm btw, Cant choose the command section or engine section, just the mission section.

Nice pics! but just so you know, Leviathans don't have engine or command sections. :)
 
I got a Leviathan from the Liir as well (the only one that actually looks like it had any creativity in making it save the Human one because the others have the same style and look as the Human one for the most part without any variance... even the Morrigi :() as the giant whale of doom "The Black" but both cost 275,000,000 to build which is just.. well it bankrupted me. In any case, it didn't seem to be ALL THAT because most of the tech was the same as SOTS... I was expecting a lot of new stuff like I was assured of, especially with this new "4th level energy source" which I've yet to see anything beyond Antimatter.

Sigh...
 
Heres the DLC Tark leviathan.

TarkaLev.png
 
I just saw the Morrigi Leviathan... I hate it... after what they did with the DN it was a major step back with the LV and the fact that the Morrigi which basically created drones don't have anything special? That's just stupid.
 
There's still plenty of interesting stuff above AM, and above the 'best' drives for each race.

Outside of PsiWar tree there's really not much else.

I've already gotten everything in my testing of it.

And if there's nothing above Antimatter and no new real weapon trees or techs then you're artificially limiting the advancement and options... it's just SOTS with new graphics then and that's not what people are looking for when they shell out 50 or so dollars for a new game.

I seriously hope they add a lot without requiring me to buy more for it because as it stands... even the basic stations there's really nothing special about them as they'll become routine things quickly there's no special shielding station to protect a planet if you don't attack it first, there's nor eal combat oriented but limited in how many you can have station, and there's very little for the admirals as their traits are pretty basic nothing really special or interesting.

So no... there's not "much stuff" that's interesting beyond the engines and other such things.
 
I'm hoping that at the very least some additional weapons get added, primarily over the existing caps, which are the same as back in prime
 
Outside of PsiWar tree there's really not much else.

I've already gotten everything in my testing of it.

And if there's nothing above Antimatter and no new real weapon trees or techs then you're artificially limiting the advancement and options... it's just SOTS with new graphics then and that's not what people are looking for when they shell out 50 or so dollars for a new game.

I seriously hope they add a lot without requiring me to buy more for it because as it stands... even the basic stations there's really nothing special about them as they'll become routine things quickly there's no special shielding station to protect a planet if you don't attack it first, there's nor eal combat oriented but limited in how many you can have station, and there's very little for the admirals as their traits are pretty basic nothing really special or interesting.

So no... there's not "much stuff" that's interesting beyond the engines and other such things.

Now to be fair I would hardly say this is just SotS 1 with a facelift. The mission system and new fleet system has added in a tactical aspect that wasn't there in SotS 1, no longer can you spam fleets, you have to make strategic choices. Stations now play a far more bigger role in SotS 2 than SotS 1, unlike in SotS 1 where you could not build a station at all and still dominate, here stations form a key in any strategy, modules add in an interesting touch.

Regarding Admiral traits, while they may seem superfluous and useless a good Admiral does help, and the new techs such as personality Engrams which allow you to keep Admirals traits in a sort of VI.

Also, the devs stated from the very beginning that SotS 2 was meant to represent the "Age of Empires" in the SotS universe, that is that SotS 2 was to focus on the more deeper diplomatic and Empire building options, which it does. No great technological revolution took place so I think that's why we see a natural progression of technological advancement rather than a whole host of new techs. It's simply lore progression.
 
Now to be fair I would hardly say this is just SotS 1 with a facelift. The mission system and new fleet system has added in a tactical aspect that wasn't there in SotS 1, no longer can you spam fleets, you have to make strategic choices. Stations now play a far more bigger role in SotS 2 than SotS 1, unlike in SotS 1 where you could not build a station at all and still dominate, here stations form a key in any strategy, modules add in an interesting touch.

Regarding Admiral traits, while they may seem superfluous and useless a good Admiral does help, and the new techs such as personality Engrams which allow you to keep Admirals traits in a sort of VI.

Also, the devs stated from the very beginning that SotS 2 was meant to represent the "Age of Empires" in the SotS universe, that is that SotS 2 was to focus on the more deeper diplomatic and Empire building options, which it does. No great technological revolution took place so I think that's why we see a natural progression of technological advancement rather than a whole host of new techs. It's simply lore progression.

Feasibly impossible to build bigger ships with bigger capacitors and structural integrity (Leviathans) and yet at the same time not actually develop anything new. It just doesn't work like that. Plus since PsiTech shot out of no where where did that come from? No where.

If you think a few interface and strategy changes are worth 50 then by all means, but I was looking forward to this for identifying with the races themselves (the Leviathans barely do) and also for advancing on things, and even the game magazines said it'd have a 4th level so that's a huge rumor they barely tried to quash.