There is no such list for replace_path, because use of replace_path depends entirely on what the mod does. The only time you need replace_path is if you want the game to ignore all files in a vanilla folder. Thus, your use of it for "events" and "decisions" means that all the vanilla event and decision files will be ignored. It may also ignore such files in other active mods, depending on load order.Here is my mod
I cannot get the map to load
Not really sure what the issue is. It crashes to desktop during the flags loading stage.
However one odd thing. If I update the replace_path in the .mod file, with say all the ones included in The Game of thrones mod, it instead crashes right at the end during Loading Graphics.
I have been trying to get a basic 1 county / 1 Sea province to load but no joy.
Is there a definitive list of replace_path values that should be used for a non standard map?
Coding in assembly is easier than getting a mod to load in this game![]()
You should never use a replace_path unless you *need* to. You may block files the game *needs*, or interfere with other mods.