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Hey,

I've been having some problems following this tutorial. I made it to chapter 2 and did everything there, but the game crashes on "Loading Database". Presumably, this means something is missing; when I checked setup.log it seemed that it would stop after initializing the casus belli database, meaning it crashed initializing the titles. I'm not sure what I've done wrong, and I've compared my files with your files side by side and I can't for the life of my figure out what's up.

Here's a zip file of my mod thus far -- I used the program Krita to make my maps, but the bmps are all there for viewing with any program.

https://www.dropbox.com/s/07nzv8tuzkuxyh1/ForgottenKings.zip?dl=0

Thank you. :)
 
YES! Thank you very much! It finally works! After many days of problem fixing I finally got to work it! Thanks so much for help!

However, there are still some errors. For example, the province/county/dutchy (Idk) displaces a name of the province which it was built from (Vestisland), and it has some weird glitches with textures. Here's a screenshot.
20170401085321_1.jpg

Also, right after I start the game, I get game over. Not sure what causes it, it might be that the character has no dynasty, but in the game over screen it says something about the character loosing it's last county, which is somewhat weird. I send another screenshot. If you have an idea how to solve it, I'll be very happy to hear it, since I've gotten this far... :)

20170401085445_1.jpg

EDIT:

Oh, well. I managed to add another province, however.. For some strange reason, the countie's government changed to republic, which (For some reason) I cannot play. (Even though I own The Republic DLC)
So I cannot enter the game. When I try to create another character for the second province, the game crashes. Mostly on "Loading borders"
Oh, what? It worked, it loaded up.. Once, I tried to load it up just now, for screenshoting it, but suddenly it starts to crash again, I did not touch a single file.
It crashes either on "loading borders" or "loading trees".
I can't give you any other info, error.txt says nothing but the long message of event errors.
 
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Hey,

I've been having some problems following this tutorial. I made it to chapter 2 and did everything there, but the game crashes on "Loading Database". Presumably, this means something is missing; when I checked setup.log it seemed that it would stop after initializing the casus belli database, meaning it crashed initializing the titles. I'm not sure what I've done wrong, and I've compared my files with your files side by side and I can't for the life of my figure out what's up.

Here's a zip file of my mod thus far -- I used the program Krita to make my maps, but the bmps are all there for viewing with any program.

https://www.dropbox.com/s/07nzv8tuzkuxyh1/ForgottenKings.zip?dl=0

Thank you. :)
Your provinces.cmp has anti-aliasing. Not good. The game won't accept that ;)
 
Well, it did not help with the crash. I tried to remove the new province, but the game still crashes at "loading borders" and sometimes "loading trees"

I can't find the cause. I'm sending both versions of the mod. The one with just one province (+unplayable "wasteland" as the rest of the world. (This one should not be the cause, because the game worked with this province even after I added the second playable province.))
And the second version is a version with both the second playable province and a second playable character, which should own that province.
 

Attachments

  • PernMod - With the new province.zip
    20,4 MB · Views: 7
  • PernMod - Without new province.zip
    20,4 MB · Views: 4
Your provinces.cmp has anti-aliasing. Not good. The game won't accept that ;)
... Oh, crap. I never would have caught that, thank you so much!

Now to see if I can remove the anti-aliasing without starting from scratch...

EDIT: Got it to work! Woo! Sadly, I can't seem to disable the map border -- I commented everything in static.txt out, but this is still the result:

http://i.imgur.com/gxoboFH.jpg
 
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... Oh, crap. I never would have caught that, thank you so much!

Now to see if I can remove the anti-aliasing without starting from scratch...

EDIT: Got it to work! Woo! Sadly, I can't seem to disable the map border -- I commented everything in static.txt out, but this is still the result:

http://i.imgur.com/gxoboFH.jpg
How did you deactivate anti-aliasing? I am having a CTD on loading database aswell.
Also, if you can take a look. Nothing fancy, just trying to get this to work!
https://www.dropbox.com/s/1q4iwalt7e6t0bh/Three_Counts.rar?dl=0
 
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Hi,

I've been trying to make a custom map for a mod I'm working on for a couple of days now but the game keeps on CTD'ing at the Processing Flags stage. I've tried looking in this thread for problems similar to mine but none of the advice given has so far worked for me. Could someone please have a look at my files and tell me where I'm going wrong?

Thank you in advance.
 

Attachments

  • EMmaptest.zip
    743,4 KB · Views: 8
Managed to fix my problem. For some reason the tech file was set to begin in the year 1890 and that was causing my issue. Changing it to the year 500 allowed the map to load.
 
I am new to making CK2 mods, but I already have some experience with modding in general. But currently I am having problems with finding fitting real life maps of Japan and Korea. Somehow all maps are way to small or have text on them. Can someone tell me how to find good maps? Or has someone maybe even a good map of All the Japanese islands and south Korea?
 
I am new to making CK2 mods, but I already have some experience with modding in general. But currently I am having problems with finding fitting real life maps of Japan and Korea. Somehow all maps are way to small or have text on them. Can someone tell me how to find good maps? Or has someone maybe even a good map of All the Japanese islands and south Korea?
It is actually possible to download google maps satellite data (without city, road, etc. markers on it).
 
Interesting misc fact (or rather, plausible guesswork:
I think topology is rendered in such a way that each pixel is turned to a vertex in a mesh representing the orography of the world. The x and y position of each vertex is given by the pixel's position in topology.bmp so moving one pixel left would be, say, moving N in-game units east and moving one pixel down would be moving N units down.

(i don't know how does the game measure distances in it's map 3d space).

With this said, it'd be interesting to know how much units up/down in altitude does a vertex move by changing it's shade of gray. By doing some quick tests, to the naked eye it would seem that it takes roughly four shades of grey (say, from 96, 96, 96 to 100, 100, 100) to move a vertex N in-game units "up".

I think this might be interesting to have in mind when porting topologies from third party sources that might have other relations of greyscale-to-altitude.
 
I’ve managed to get my map to work through the title select screen, but for some reason it crashes when it tries to load into the game. I’m really scratching my head over this one. It’s completely barebones. I haven’t even changed the bookmarks or anything.

-The map itself appears to work fine. I can load it up with vanilla titles and historical setup with no problems. Something’s happening when I try to use the map filler tool.

-All the files appear to be generated properly. I can’t find anything in the error logs, the validator says it checks out, and I can’t find anything obviously wrong searching by hand.

-I’ve done all the compatibility measures I know of that are required for newer versions of CKII. I’ve made blank province setup and trade routes files. I’ve edited the various region files to avoid any event issues

All I can think of is that I’ve screwed up or missed one of the compatibility procedures you have to do by hand, but I can’t for the life of me find it. I don’t suppose somebody could take a quick peek and tell me if something’s obviously wrong?

NTSS.zip