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JON when I load my mod it loads the vanilla map instead of the one I created :( Any idea what might be the issue? I followed all the steps and looked over them again once I failed

Generally if the game can't find the mod's map files it will load the game default

Make sure its in the right location, would be something like this
C:\Users\username\Documents\Paradox Interactive\Crusader Kings II\mod\YourmodName

also check YourmodName.mod
for something like this

name = "YourmodName"
path = "mod/YourmodName"
user_dir = "YourmodName"
replace_path = "history/characters"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "common/dynasties"
replace_path = "common/landed_titles"

Crusader Kings II\mod\yourmod\map
Check to make sure you have these files label correctly

world_normal_height.bmp
trees.bmp
topology.bmp
terrain.bmp
rivers.bmp
provinces.bmp

/terrain
colormap.dds
colormap_water.dds
atlas_normal0.dds
atlas0.dds
 
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Generally if the game can't find the mod's map files it will load the game default

Make sure its in the right location, would be something like this
C:\Users\username\Documents\Paradox Interactive\Crusader Kings II\mod\YourmodName

also check YourmodName.mod
for something like this

name = "YourmodName"
path = "mod/YourmodName"
user_dir = "YourmodName"
replace_path = "history/characters"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "common/dynasties"
replace_path = "common/landed_titles"

Crusader Kings II\mod\yourmod\map
Check to make sure you have these files label correctly

world_normal_height.bmp
trees.bmp
topology.bmp
terrain.bmp
rivers.bmp
provinces.bmp

/terrain
colormap.dds
colormap_water.dds
atlas_normal0.dds
atlas0.dds

Do you think you could take a look for me and tell me if you see anything wrong? https://drive.google.com/file/d/0B_lifZXESGvPaVRvcE51aC1ic1k/view?usp=sharing
 
OH yeah sorry it is just map, I made a copy of it first not realizing if you compressed it would keep the original uncompressed..., I renamed my mod to... mod.. Umm I didn't edit either colormap figuring they wouldn't matter right now but would that cause the issue?
 
Your not using index colors in your maps files which will cause a crash at least

colormap is not important early on, its use for polish, but you should always have one.

Problem is probably caused by not having any provinces defined except in provinces.bmp

Also having max_provinces=0 in default.map is not a good idea

Colormaps are a different map size then your other map files

2919 by 1944 is not a good idea on map sizes, try sizes that can be divided evenly by 256
such as 3072 by 2048
topology.bmp should always be 2048 by 2048
tree.bmp should always be 1/8 the size of the other map files beside topology.bmp and tree.bmp
 
Your not using index colors in your maps files which will cause a crash at least

colormap is not important early on, its use for polish, but you should always have one.

Problem is probably caused by not having any provinces defined except in provinces.bmp

Also having max_provinces=0 in default.map is not a good idea

Colormaps are a different map size then your other map files

2919 by 1944 is not a good idea on map sizes, try sizes that can be divided evenly by 256
such as 3072 by 2048
topology.bmp should always be 2048 by 2048
tree.bmp should always be 1/8 the size of the other map files beside topology.bmp and tree.bmp

Sigh I fixed everything you said and nothing, I thought for sure when I did those I made them 3072x2048 in the first place. Hmm does the "Bit Depth" matter in the details like when I edited them in photoshop? Would that cause it not to work?
 
The only two i recall for bit depth is
topology.bmp 8 bit
provinces.bmp 24 bit

The only way to tell what is wrong 100% is to see your entire mod with all your changes
 
The only two i recall for bit depth is
topology.bmp 8 bit
provinces.bmp 24 bit

The only way to tell what is wrong 100% is to see your entire mod with all your changes

I thought you could just generate a new map with just the "map" folder. What other folders would affect this? Localization?

BTW my Terrain, Provinces, and Rivers BMPs are all 32 Bit Depth. Is that maybe the issue you think? I can scale them down in photoshop if that is the issue
 
believe they use 8 bit

Are you using color tables?

"I thought you could just generate a new map with just the "map" folder. What other folders would affect this? Localization?"

<modname_nospaces> folder, or whatever you name it so i can see if everything arranged right
 
believe they use 8 bit

Are you using color tables?

"I thought you could just generate a new map with just the "map" folder. What other folders would affect this? Localization?"

<modname_nospaces> folder, or whatever you name it so i can see if everything arranged right

Well for some reason when I open the original BMP files they don't allow me to edit them or copy/paste my new map over them so I can't use the color tables for them because the file is locked for some reason. So I just made a new file altogether.

https://drive.google.com/file/d/0B_lifZXESGvPRzJob05WSGNSRWM/view?usp=sharing

There's my complete mod folder. Inside the mod.mod file do I have to do replace_path = "map"?
 
Well for some reason when I open the original BMP files they don't allow me to edit them or copy/paste my new map over them so I can't use the color tables for them because the file is locked for some reason. So I just made a new file altogether.

https://drive.google.com/file/d/0B_lifZXESGvPRzJob05WSGNSRWM/view?usp=sharing

There's my complete mod folder. Inside the mod.mod file do I have to do replace_path = "map"?

You seem to not have followed the tutorial in this thread very closely. Copying in should always work as long as the stuff that is copied in is valid. I even posted a working .mod file that does not in fact contain a "replace_path = "map""
 
Copy the stuff between the dashlinesm if inside your game mod folder , your mod is inside another folder called Mod, this is taken from your googledrive example.
--------------------Mod.mod-------------------------
name = "Mod"
path = "mod/Mod"
user_dir = "Mod"
replace_path = "history/characters"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "common/dynasties"
replace_path = "common/landed_titles"
--------------------------------------------------------
If will crash because your map files are missing the Colortables

Easiest way is to copy from another mod the below files and resize them and then copy your previous files over them
--------------------------------------------------------------------------------
trees.bmp
topology.bmp
terrain.bmp
rivers.bmp
provinces.bmp
-------------------------------------------------------------------------------
 
Copy the stuff between the dashlinesm if inside your game mod folder , your mod is inside another folder called Mod, this is taken from your googledrive example.
--------------------Mod.mod-------------------------
name = "Mod"
path = "mod/Mod"
user_dir = "Mod"
replace_path = "history/characters"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "common/dynasties"
replace_path = "common/landed_titles"
--------------------------------------------------------
If will crash because your map files are missing the Colortables

Easiest way is to copy from another mod the below files and resize them and then copy your previous files over them
--------------------------------------------------------------------------------
trees.bmp
topology.bmp
terrain.bmp
rivers.bmp
provinces.bmp
-------------------------------------------------------------------------------

Province.bmp doesn't use color tables, so it doesn't need to be applied the copy process
 
Colormaps are a different map size then your other map files

2919 by 1944 is not a good idea on map sizes, try sizes that can be divided evenly by 256
such as 3072 by 2048
topology.bmp should always be 2048 by 2048
tree.bmp should always be 1/8 the size of the other map files beside topology.bmp and tree.bmp
Actually, the vanilla topology.bmp is 3072 by 2048, just like all of provinces.bmp, rivers.bmp, terrain.bmp, world_normal_height.bmp, colormap.dds, and colormap_water.dds. Cutting that down to 1/8 would be 384 by 256, but vanilla trees.bmp is actually 382 by 293 (not even the same multiple in X and Y!).

topology.bmp: 8 bit grayscale.
rivers.bmp , terrain.bmp, and trees.bmp: 8 bit indexed, 24 bit color.
provinces.bmp, world_normal_height.bmp: 24 bit color per pixel.
colormap.dds, and colormap_water.dds: DXT5, 24 bit color per pixel.
 
Actually, the vanilla topology.bmp is 3072 by 2048, just like all of provinces.bmp, rivers.bmp, terrain.bmp, world_normal_height.bmp, colormap.dds, and colormap_water.dds. Cutting that down to 1/8 would be 384 by 256, but vanilla trees.bmp is actually 382 by 293 (not even the same multiple in X and Y!).

topology.bmp: 8 bit grayscale.
rivers.bmp , terrain.bmp, and trees.bmp: 8 bit indexed, 24 bit color.
provinces.bmp, world_normal_height.bmp: 24 bit color per pixel.
colormap.dds, and colormap_water.dds: DXT5, 24 bit color per pixel.

Was a recent patch that allowed world_normal_height.bmp to not be 2048 by 2048 for bigger maps, but 2048 by 2048 always works

trees.bmp 1/8 the size of a map is more of a rule of thumb, as to big of a trees.bmp will cause insane amount of trees

topology.bmp is using 8 bit grayscale colors for its index colortable
 
Was a recent patch that allowed world_normal_height.bmp to not be 2048 by 2048 for bigger maps, but 2048 by 2048 always works

trees.bmp 1/8 the size of a map is more of a rule of thumb, as to big of a trees.bmp will cause insane amount of trees

topology.bmp is using 8 bit grayscale colors for its index colortable

Well the map filler tool is working correctly now, I must've had the wrong settings in the config. Now I'm crashing when I get to flags, I see someone else had that issue but he didn't post again afterwards with any news of success. I tried my own gfx/flags and then the ones from your mod folder jonstriker. Of course I renamed them to c_test and so on. I think the map will load perfectly fine I just have to get past this error and I'm not sure what would be causing it.

I've just finished 'step 2' and when I run the mod it keeps crashing on "processing flag".
May I have some help on how to set up flags, or fix whatever is wrong please?
 
You don't need to worry about flags, as without them will not cause a crash.

"I'm crashing when I get to flags"
message could be anything

Typical stuff that could crash modding on stuff shown on this tutorial
1. Not Up to date base game
2. Not Using the different colortables on the maps
3. Using Colors that's don't come from the colortables
4. Incorrect file formats

Someone made a old map tutorial on YouTube which may help you also
Crusader Kings II - Creating a Brand New Map
https://www.youtube.com/watch?v=fFtGv0iMYAY