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Mezzo said:
When run them with a command prompt I typem image/I and then the dirsctory of the file I want to import, but it says Illegal syntax or something like that

Use "/?" with each Magellan-program to get a comprehensive list of commands and what they do...
 
I tried that, its confusing, maybe these tools arent for me
 
Actually, they're not that hard. It's just that using a commandline seems to confuse people, when all it takes is some getting used to.

The /? command helps you a lot, and there's also a tutorial by me and by xie... Look in the Magellan threads or in this thread for some links.
 
I managed to extract files by typing /E map with mextract
but i tried that with mimage and it didnt work it said "test.psd" does not exist
 
Mezzo said:
When run them with a command prompt I typem image/I and then the dirsctory of the file I want to import, but it says Illegal syntax or something like that
Me and you both, I'll just wait until the system is more like the view he released a few months ago. I can't use the command promt to save my soul, so I'll wait until it is easier before really screwing my computer up.
 
Inferis, what do you think about my strange terra incognita ?
Did you receive my files ?

Thanks.
:)
 
I figured it out!

mimage/E indiana map /r:1234,1235,1234,1235 yeah!

one more question what is mcolor for?
 
Mezzo said:
I figured it out!

mimage/E indiana map /r:1234,1235,1234,1235 yeah!
See? It's not THAT hard. ;)

Mezzo said:
one more question what is mcolor for?
You use it to convert the colours used in the ID layer of the generated PSD into ID values and the other way around. The simplest is to have it generate a colourmap PNG which you can use in Photoshop to sample the colour for each id from...
 
I have another problem, when im as zoomed into the map as posible (ingame) the changes ive made are visible but when I zoom out one level it looks like I changed nothing at all?

and also how do you change the coordinates for where the capital apears on a province if that province is a nations capital
 
Mezzo said:
I have another problem, when im as zoomed into the map as posible (ingame) the changes ive made are visible but when I zoom out one level it looks like I changed nothing at all?

That's because you have only edited 1 of the lightmaps.

and also how do you change the coordinates for where the capital apears on a province if that province is a nations capital

You do that manually, by text-editing province.csv.
 
how do you edit more than one of the lightmaps?
 
bug_inco.jpg


I can't understand.
It seems that this map keep the permanent PTI of the original map of eu2 BUT i use "mextract /C" option. So where did he find this information?
 
matteli said:
bug_inco.jpg


I can't understand.
It seems that this map keep the permanent PTI of the original map of eu2 BUT i use "mextract /C" option. So where did he find this information?
That's indeed quite strange. The TI is calculated by minject when saving the eu2map file to the actual game files...

Why do you say the PTI is kept? What area would this be then?
 
Inferis said:
That's indeed quite strange. The TI is calculated by minject when saving the eu2map file to the actual game files...

Why do you say the PTI is kept? What area would this be then?

The bigger white parts look like the PTI of South America and the smaller looks like contours of the continent and the carribean islands. (E g Hispaniola is clearly identifyable.)
 
As you can see on the minimap (of the original map), my France and England are in the position of America.
In the north ( as you can see on this picture ), I can see the TI of Groenland and Canada.
It's only visual TI because i can select province under TI.

bug_inco2.jpg
 
I think i find the problem.
I've make a new directory for my mod and map.
When I strart the game, he takes the good map for lightmap1,2,3 ... BUT the program takes the "incgrid.tbl" of the original mod.
When I put the incgrid of my map in the valilla directory, it works fine ...

So I think the moddir doesn't work with the "incgrid.tbl" file.
 
Last edited:
matteli said:
I think i find the problem.
I've make a new directory for my mod and map.
When I strart the game, he takes the good map for lightmap1,2,3 ... BUT the program takes the "incgrid.tbl" of the original mod.
When I put the incgrid of my map in the valilla directory, it works fine ...

So I think the moddir doesn't work with the "incgrid.tbl" file.
That might explain something. ;) You might want to check with Johan to be sure.

Beautiful maps, by the way!
 
Inferis I keep getting this same error each time I try and make a .eu2map file with mextract:

*** Environment Info ***

Date: 2005/06/12 23:38:25
Tool: mxextract, Version=0.99.11.17622, Culture=neutral, PublicKeyToken=null (v0.99.11.17622)
OSVersion: Win32NT - 5.1.2600.0
CurrentDir: C:\Goldmod
SystemDir: C:\WINDOWS\system32
CommandLine: mxextract goldmod.eu2map
CLR: 1.1.4322.2032
EU2: C:\Goldmod

*** Error Info ***

System.OverflowException: Value was either too large or too small for an unsigned byte.
at System.Byte.Parse(String s, NumberStyles style, IFormatProvider provider)
at EU2.Map.Drawing.RGBI.ReadFrom(CSVReader reader)
at EU2.Map.Drawing.ColorScale.ReadFrom(CSVReader reader)
at EU2.Map.Drawing.ColorScales.ReadFrom(CSVReader reader)
at EU2.Map.Drawing.ColorScales..ctor(CSVReader reader)
at EU2.Edit.File.Extract(Install install, String targetPath, FileExtractOptions options, FileProcessingHandler callback)
at MapExtract.Boot.Main(String[] args)
 
Dynokeg said:
Inferis I keep getting this same error each time I try and make a .eu2map file with mextract:

System.OverflowException: Value was either too large or too small for an unsigned byte.
at System.Byte.Parse(String s, NumberStyles style, IFormatProvider provider)
at EU2.Map.Drawing.RGBI.ReadFrom(CSVReader reader)
at EU2.Map.Drawing.ColorScale.ReadFrom(CSVReader reader)
at EU2.Map.Drawing.ColorScales.ReadFrom(CSVReader reader)

There's an invalid value in colorscales.csv (a value < 0 or > 255).
Check that file and see if the errors persists.