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Wouldn't you think about publishing something like inferis's framework for Paradox games' map reading and/or editing? :) (reading would do it alone ;))
 
Karkel Khan said:
Hi, I am new with the Magellan tool.
Can anyone explain me how to use it exactly, cause i downloaded it plus the microsoft programm and still it doesn't work.
Only the mcolor.exe works.

look here
 
Inferis said:
So, Hive... Remember this promise? My child is due @ the end of March. When can you come over to take over the delivery? :D
What is the working editor? Is it just a finalized form of all the magellan programs?

Btw, congrats with the kid... and good luck!
 
As in:
-for EU2? If you could improve the region-overflow thingy to be given earlier, that would be fantastic. For the rest magellan works fine imo :cool: And I mean obviously that at least I do plan to keep on modifying eu2 maps for now anyway so you have at least one 'customer'... ;)
-for other existing games? CK and Victoria I would love to see an adaptation of magellan for.
-for EU3? Do you know something more than us common mortals then? ;)
 
I found on Inferis' site an experimental Magellan version 2.4.0-rc1, called Marianas.
In changelog is:
* implemented custom map sizes (use "/c:width,height" in minject instead of just "/c" to create a map with non-standard size)

That caught my interest. How much custom the map sizes can be? Is it possible to make a map that is larger than the Vanilla map? And how it will be with sectors? Will they be fixed at size 2048 pixels regardless how huge the custom map is?

This new option brings a lot of question....