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Elmokki said:
Of course if there is some easy way to make an image of the whole map in natural size in those formats, the problem would probably be the size of the image.

I don't see why it would be necessary to make an image of the *whole* map. What's wrong with the way mview currently works? :confused:
 
Elmokki said:
Of course if there is some easy way to make an image of the whole map in natural size in those formats, the problem would probably be the size of the image.

Sure, that's no biggie. Donate me a machine with around 4GB of memory, and you'll have it in no time.

(I mean, technically possible, but practically not due to memory constraints)
 
|AXiN| said:
You know they make 1gb sticks now - I can get them here for $400 for 2

And you find it to be reasonable that Inferis is to spend $800 (Aussie dollars, I presume, but still a fair bit of money) on this project - on top of the countless hours he have already invested? :p
 
I meant to put a shocked smilie on the end of that :( - I can't believe it's actually possible to get 4bg of ram in the first place. Where as when this thread first started getting 1gb of ram was still astonishingly cool. Sorry about the misunderstanding.
 
ill ask again , whats the best way of shading?
 
Inferis said:
Sure, that's no biggie. Donate me a machine with around 4GB of memory, and you'll have it in no time.

(I mean, technically possible, but practically not due to memory constraints)

Yea, well, then it has to just take a part of the map. That shouldn't be a problem either as long as you know exactly where the part is taken from.

This is most probably oblivious. I got no clue how the map editing tools work, as my skills on editing graphics are so poor that I haven't tried :)
 
Minject...... :)

--> Inferis
Is in the game read every region of idgrid tbl with every block overlaps the gridboundary at each side of each box. Or that just happend in minject proses. If only happend in Minject, can you do something like increase id limit for each region only for minject like 260 not 256. Can you..???? :(
Just make it optional command like pedantic
 
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Ive found that when you use the /L option in minject it crashes when ever you try it with borders so only lightmap1 can have borders?
 
agung pasha said:
--> Inferis
Is in the game read every region of idgrid tbl with every block overlaps the gridboundary at each side of each box. Or that just happend in minject proses. If only happend in Minject, can you do something like increase id limit for each region only for minject like 260 not 256. Can you..???? :(
Just make it optional command like pedantic
I can't change it. EU2 expects the file to be in a certain format and there's nothing I can do about it.
 
Mezzo said:
Ive found that when you use the /L option in minject it crashes when ever you try it with borders so only lightmap1 can have borders?
"it"? You mean minject or EU2?

The /L option for minject specifies that the other lightmaps should be generated from lightmap1. This only works when there is no lightmap2 or lightmap3 in the eu2map file. It is possible to force this with the /L:E option (I think, since I don't have the source here ATM. Use minject /? to get the correct syntax).
 
2Coats said:
Huge effort Inferis.....
Thanks!

2Coats said:
Just wondering if it is possible to redraw the map completely so that provinces become square sectors with vectors (points on map) to make the map completely generic?
Why not? If you keep the limitations in mind, it should be no problem (for example, the 256 province limit per region).
 
Great! Thanks!

So Im guessing that the map for HoI can be edited?

Is there such a thing as a complete blank set of files which can be used as a starting point, rather than a world map?

IE. One that has just default values of 0 (or nothingness), from which a new map could be constructed.

I ask because rather than tinker and get errors for my efforts, it would make life a little easier!
 
yes minject I type minject reg /l and I get this error

Code:
*** Environment Info ***

Date: 2005/07/06 20:10:38
Tool: minject, Version=0.99.11.17597, Culture=neutral, PublicKeyToken=null (v0.99.11.17597)
OSVersion: Win32NT - 5.1.2600.0
CurrentDir: C:\Documents and Settings\Mezzo\Desktop\2020
SystemDir: C:\WINXP\system32
CommandLine: minject reg /l
CLR: 1.1.4322.573
EU2: E:\Program Files\Strategy first\Roman Empire

*** Error Info ***

System.InvalidOperationException: Operation is not valid due to the current state of the object.
   at EU2.Map.Codec.MapBlockHandling.DefaultCompressor.HandleNode(Node node, Int32 x, Int32 y)
   at EU2.Map.Codec.MapBlockHandling.DefaultCompressor.OnVisitNode(Node node, Int32 x, Int32 y)
   at EU2.Map.Codec.BreadthFirstTreeWalker.WalkTreeFull(Node node, Int32 x, Int32 y)
   at EU2.Map.Codec.BreadthFirstTreeWalker.WalkTreeFull(Node node, Int32 x, Int32 y)
   at EU2.Map.Codec.BreadthFirstTreeWalker.WalkTreeFull(Node node, Int32 x, Int32 y)
   at EU2.Map.Codec.BreadthFirstTreeWalker.WalkTreeFull(Node node, Int32 x, Int32 y)
   at EU2.Map.Codec.BreadthFirstTreeWalker.WalkTreeFull(Node node, Int32 x, Int32 y)
   at EU2.Map.Codec.BreadthFirstTreeWalker.WalkTree(MapBlock block, TreeWalkerMode mode)
   at EU2.Map.Codec.BreadthFirstTreeWalker.WalkTree(MapBlock block)
   at EU2.Map.Codec.MapBlock.Compress(Int32 xreal, Int32 yreal, Int32 zoom, ProvinceList provinces, AdjacencyTable adjacent, IDMap idmap)
   at EU2.Map.Lightmap.Shrink(Lightmap& result1, Lightmap& result2)
   at MapInject.Boot.Main(String[] args)

then when i delete the red borders from the borders layer I type minject reg /l again and it works fine, EU2 has borders in lightmaps 2 and 3 but minject using the /l option wont allow them
 
2Coats said:
Great! Thanks!

So Im guessing that the map for HoI can be edited?

Is there such a thing as a complete blank set of files which can be used as a starting point, rather than a world map?

IE. One that has just default values of 0 (or nothingness), from which a new map could be constructed.

I ask because rather than tinker and get errors for my efforts, it would make life a little easier!


If you want a blank map I think that Magellan can generate one for you...
 
Mezzo said:
yes minject I type minject reg /l and I get this error

Code:
System.InvalidOperationException: Operation is not valid due to the current state of the object.
   at EU2.Map.Codec.MapBlockHandling.DefaultCompressor.HandleNode(Node node, Int32 x, Int32 y)

then when i delete the red borders from the borders layer I type minject reg /l again and it works fine, EU2 has borders in lightmaps 2 and 3 but minject using the /l option wont allow them
This error happens when the compressor detects a river/border, but can't find an adjacency value for it to encode it in the block. I spent a lot of time trying to fix this in the beginning (it happened quite frequently).

It probably is an inaccuracy in the shrinking process.

Could you send me the EU2MAP file so I could test it?