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Difference EU2-HOI vs CK-VC ... THE MAP !! i find one clue.

:rolleyes: I did find a difference among the games.

EU2, HOI ---> there is No "tiles.bmp' files in /map folder.

CK,VC ---> there is "tiles.bmp"files in /map folder.

they are almost 50MB big files .... even more they could be opened by graphic application like photoshop. they are normal bit map file..

Zoom in them aboout x5. You can see the map screeen pragment !

I wish you finish your hard work. !!! Good luck !..
 
Blueoran said:
:rolleyes: I did find a difference among the games.

EU2, HOI ---> there is No "tiles.bmp' files in /map folder.

CK,VC ---> there is "tiles.bmp"files in /map folder.

they are almost 50MB big files .... even more they could be opened by graphic application like photoshop. they are normal bit map file..

Zoom in them aboout x5. You can see the map screeen pragment !

I wish you finish your hard work. !!! Good luck !..

I'm sorry, but how is this of any relevance? :confused:

The CK and Victoria maps are different from EU2 and HoI, and Inferis is not trying to combine them or anything.
 
:confused: How straits (narrow seas) are defined in EU2?
For example. troop units can go and back between Aplia (pid 394) on Italy and Messina (pid 395).
However, In map\adjacent.tbl these two provinces are not border on each other.
Does anyone knows some information?
thanks.
 
crlife21 said:
:confused: How straits (narrow seas) are defined in EU2?
For example. troop units can go and back between Aplia (pid 394) on Italy and Messina (pid 395).
However, In map\adjacent.tbl these two provinces are not border on each other.
Does anyone knows some information?
thanks.
Straits are hard coded. So I guess they are in the exe file. The straits.csv and adjecent.csv files didn't change when that feature was implemented.
 
crlife21 said:
:confused: How straits (narrow seas) are defined in EU2?
For example. troop units can go and back between Aplia (pid 394) on Italy and Messina (pid 395).
However, In map\adjacent.tbl these two provinces are not border on each other.
Does anyone knows some information?
thanks.

There is a program which somebody made which allows you to link provinces like straits. Both the Panama and Suez Canal was made with it for MDS. If you look around you could find it.
 
hey i know u guys do eu2 but i was wondering if anyone could fix the hoi map, make smaller provinces, just do whatever it takes to make the province map much smaller, im really desperate for it and a lot of hoi players would love the addition, anyone who would be willing to just sne dme a private message , im lock stock here, if ur on www.stonyroad.de, im armoured warrior and im also armouredwarrior on http://www.roadtowar.com. thanks for reading my post
 
Japanese version of EU2 Asia Chapters seems to have wrong map files thus Congo is unreachable. Ndongo is recognized as a extremely-broad river. Because Province.csv seems no problem, I guess some .tbl file(s) must be blamed.
Which .tbl file should I check?
 
Inferis, i just noticed your first posts here date back as far as 2002... Incredible.

What can i say, you're amazing :)

it'll be really cool if all those steps you mentioned are one day implemented... eu2 will never die because of so many options to actually make a new game yourself... amazing :)


i could'nt read through most of the pages, but it must've taken a lot of hard work. Big thank you to you and everyone who may've helped you
 
von Loch Ness said:
Big thank you to you and everyone who may've helped you
Especially Johan. There was no progress for many months until Johan posted that sample code in January.
 
Simply awesome work!

I wonder, if the next step will be changing something on the map (just something simple, like drawing a red dot on the pacific ocean)
 
Elmokki said:
Simply awesome work!

I wonder, if the next step will be changing something on the map (just something simple, like drawing a red dot on the pacific ocean)

I think the next step is that Inferis comes around to give us an update... :rofl:
 
RuneB said:
In the meantime you might want to check out this. (That is, if you're into CK)

Hopefully the .tbl files in CK will be in the same format as in EU2.

CK and EU2 are different from each other. For instance, there are no tiles.bmp in EU2 at all... ;)
 
Hive said:
I think the next step is that Inferis comes around to give us an update... :rofl:
Yea, but that could be some time. Not pushing him though as i have much work to do on redefining Fall of the Ashikaga Shogunate right now to worry about figuring out how to incorperate more provinces for Japan (which does need em).
 
I have a slightly OT question for Inferis. We have people in the Bug Report forum saying that province.csv values for Terrain type do not actually govern things like attrition and movement rates. So we have some provinces that appear as desert but don't cause desert attrition, and others vice versa.

Are you seeing anything in the map itself that might account for this? I find it hard to believe this is hard coded in eu2.exe, or in the map, but that's how it looks. Thanks!
 
AndrewT said:
I have a slightly OT question for Inferis. We have people in the Bug Report forum saying that province.csv values for Terrain type do not actually govern things like attrition and movement rates. So we have some provinces that appear as desert but don't cause desert attrition, and others vice versa.

Are you seeing anything in the map itself that might account for this? I find it hard to believe this is hard coded in eu2.exe, or in the map, but that's how it looks. Thanks!

Maybe the value in province.csv is merely to define the graphical terrain, not the actual values connected to it? Could there be some other value for that?
 
AndrewT said:
I have a slightly OT question for Inferis. We have people in the Bug Report forum saying that province.csv values for Terrain type do not actually govern things like attrition and movement rates. So we have some provinces that appear as desert but don't cause desert attrition, and others vice versa.

Then those people are wrong. The only terrain definition is in province.csv
 
Johan said:
Then those people are wrong. The only terrain definition is in province.csv

Thanks for dropping in! And the effect of that terrain is read right out of that column in province.csv, I think it's N from memory?

IOW when, say, attrition is calculated for a given unit, the code looks in province.csv to see what terrain is listed there and then some internal terrain-attrition table to see how much effect there is?

If so I wonder how it is these people are so convinced of this? I mean they've taken notes and everything:

"for example Alexandria, Nile and Jordan, all of which are defined as Plains in province.csv and displayed as such on the map, do suffer from the desert-attrition penalty, so this attrition must be defined elsewhere".