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Hive said:
I think the next step is that Inferis comes around to give us an update... :rofl:

Do not hurry him, he's already a demigod as he has maged to hack those files...
 
AndrewT said:
Thanks for dropping in! And the effect of that terrain is read right out of that column in province.csv, I think it's N from memory?

IOW when, say, attrition is calculated for a given unit, the code looks in province.csv to see what terrain is listed there and then some internal terrain-attrition table to see how much effect there is?

If so I wonder how it is these people are so convinced of this? I mean they've taken notes and everything:

"for example Alexandria, Nile and Jordan, all of which are defined as Plains in province.csv and displayed as such on the map, do suffer from the desert-attrition penalty, so this attrition must be defined elsewhere".

There is another effect called "tropical" or something as well.
 
HÄI said:
Even the mighty wizard doesn't remeber all the names! He's not invincible!
Natural. This is why good programmers always keep a good documentation about his softwares. Probably Johan does it, since then he wouldn't need to memorize everything little term he uses to the game's factors (like the "tropical" effect). Each time he needs to use it, he would look to the documentation and get the information there. ;)
 
Inferis said:
No. That wouldn't work. Probably the same structure though, but a different number of provinces and other province ids would render other tbl files useless.
Hmmm. What about copying those other tbl files from Vicky?

Or even, from CK, and creating true middle ages mod for EU II?
 
DarthMaur said:
Hmmm. What about copying those other tbl files from Vicky?

Or even, from CK, and creating true middle ages mod for EU II?

Perhaps you should read some more of the thread? ;)

If you had done that, you would know that there's a hardcoded province max that prevents such a transfer.
 
In 1.06 this number had been change from 2205 to 65537 which changes a lot of things : there are now a possibility for extending the map.

One of the remaing problem is the deplacement of units : it's defined with a formula and no one knows what will happend even if you succeded in raising the number of province : the moves will certainly turn into a mess?
 
ReD_SeNTEnZa said:
In 1.06 this number had been change from 2205 to 65537 which changes a lot of things : there are now a possibility for extending the map.

One of the remaing problem is the deplacement of units : it's defined with a formula and no one knows what will happend even if you succeded in raising the number of province : the moves will certainly turn into a mess?
You're sure you responded to the right thread? :confused:
 
Hive said:
Perhaps you should read some more of the thread? ;)

If you had done that, you would know that there's a hardcoded province max that prevents such a transfer.
Yeah, after i posted this i read rest of the thread. Sorry-i actually hasn't read it for some long time and wasn't aware so much was discovered.
 
I'll bump this, since it might just be one of the most important developments in the history of modding.

This thread from the Viccy graphics board might be of interest, though...